None of Bruce Lee's movies have been revisited on the big screen more than Fist of Fury. Enter the Dragon is without question the actor's most popular film, but Fist of Fury has a unique legacy unrivaled by any of Lee's other movies. Since it hit theaters in 1971, the story has served as the foundation for several more martial arts films.
Released in 1971, Fist of Fury was the second of five kung fu movies Lee worked on in his lifetime. In the film, the actor played Chen Zhen, a Chinese martial artist who rises up to fight the Japanese after his master dies. The patriotic symbolism attached to Lee's character made Fist of Fury an impactful film in the Hong Kong movie industry. In response to its success, filmmakers found more to do with Chen Zhen and the struggle faced by the people in the movie. Of course, this approach called for other actors to replace Lee either by taking over the role or by continuing his fight with a new character. In addition to a number of TV adaptations, Fist of Fury's story has been revived in six movies.
A few years after Lee's death, Fist of Fury director Lo Wei decided to produce a sequel to the film. Titled New Fist of Fury, the movie was designed to build off Lee's image and act as a spiritual successor to Fist of Fury. Deepening its connection to the first film was the addition of actress Nora Miao, who was the female lead in the original movie. Once again, Maio was tapped to play the main character's love interest.
Presumably because Chen Zhen died in a blaze of gunfire at the end of Fist of Fury, the sequel saw a new character step up to battle the Japanese villains. In his first-ever lead role in a movie, Jackie Chan was brought in to headline the picture. Similar to Bruce Lee's character, Chan's protagonist had to endure oppression from the Japanese and inspire the Chinese to fight back against their enemies. In keeping with one of the defining themes of the original film, New Fist of Fury ended with the hero charging to his death as Japanese soldiers bombarded him with gunfire. To this day, New Fist of Fury is one of a select few movies to kill off a Jackie Chan character.
More so than New Fist of Fury,Fist of Fury II was a direct sequel to the Bruce Lee classic. The movie was a product of the Bruceploitation era, which was a period in Hong Kong's cinematic history that involved filmmakers casting Bruce Lee lookalikes in films reminiscent of the actor's work. The point, of course, was for these movies to help studios build off Lee's fame by highlighting their stars' resemblances to Lee. One of the "Bruce Lee clones" of the Bruceploitation era was Bruce Li. In 1977, Li was cast as Chen Shan, the brother of Chen Zhen, in Fist of Fury II. The movie followed Li's character as he fought to avenge Chen Zhen's tragic death. For the final fight, he was pitted against martial arts legend and Five Fingers of Death star Lo Lieh.
Two years after Fist of Fury II, Li reprised the role of Chen Shan in Fist of Fury III. This time around, Li's co-star was Ku Feng, an actor known for playing major roles in dozens of Shaw Brothers' kung fu movies in the 1970s and 1980s. In the 1979 film, Bruce Li's Chen gets out of prison after avenging the death of Lee's character and tries to give up fighting for good, but is ultimately forced back into action when Japanese gangsters begin stirring up trouble.
Golden Harvest, the studio behind the original Fist of Fury, decided to remake the movie in the early 1990s. With Gordon Chan at the helm, 1994's Fist of Legend put Jet Li in the role of Chen Zhen. Though regarded as a loose retelling of Chen's story, Fist of Legend retained many of the central elements of the original film's premise.
Like Lee's character, Jet Li's take on Chen arrived in Shanghai only to find out that his kung fu master had died. Upon realizing that the Japanese controlling the region were responsible, Chen became determined to beat them. Some of the developments in the story drifted away from the formula of the 1971 film, with the most glaring change occurring at the end. In a scene meant to be a twist on Chen's death in Fist of Fury, Li's character was seemingly killed in the same way, but it turned out that he had actually faked his own death.
A lesser-known adaptation of Chen Zhen's story, 2004's Hero Youngster was a Fist of Fury prequel that explored the early life of the Chinese hero by sending him off on a journey to rescue a captured princess from Japanese imperials. Unknown child actor Tsui Siu-lung played Chen in the film. Hero Youngster is perhaps most notable for featuring martial arts star Yuen Biao as a main character. Yuen is best remembered for his frequent collaborations with Jackie Chan and Sammo Hung in movies like Project A and Dragons Forever.
The most recent movie to feature the iconic Bruce Lee character is 2010's Legend of the Fist: The Return of Chen Zhen. Rather than continue the story of Lee's movie, Legend of the Fist is a sequel to the 1994 remake. With Legend of the Fist, Donnie Yen became the fourth actor to play the freedom fighter in a movie and one of a handful of major stars tied to Fist of Fury's legacy. Curiously, Yen already had a link to Fist of Fury via a 1995 Hong Kong TV series based on the movie. Sharing its name with the film, the show starred Yen as Chen. Legend of the Fist, though, ignores the show's events and is set only in Fist of Legend's continuity.
Written by Fist of Legend director Gordon Chan, Donnie Yen's Legend of the Fist movie goes into what happened after Chen's "death" in the film's predecessor. Apparently, Chen helped the Allies fight the Germans in World War I before coming home to Shanghai. Taking on a superhero-like role (complete with a costume and a secret identity), Chen takes part in the resistance devoted to opposing the Japanese military. Given that Legend of the Fist: Return of Chen Zhen blends the superhero and martial arts movie genres, the Donnie Yen vehicle stands out as the biggest deviation from the blueprint laid out by Bruce Lee's Fist of Fury.
The PlayStation 4 has enjoyed quite the success story! With the revival of many great series such as Crash Bandicoot, Medievil, and Shadow of Colossus, Sony has shown us what they have to offer in the nostalgia department. Now it is our time to show Sony what we want! The concept of this petition is simple, we want more of our childhood favorite JRPGs. Dark Cloud, Legend of Dragoon, and the extremely underrated Legend of Legaia are the main focus of this petition.
The Dark Cloud series still holds a special place in many hearts today. Many people still believe Dark Cloud is one of the best series ever made. My personal favorite being Dark Cloud 2 (Dark Chronicle). Level 5 actually wants to make Dark Cloud 3 but it is up to Sony to cooperate as they own the IP rights. (Source: -cloud-3-level-5-akihiro-hino-interview
The legend of dragoon had a sequel in the works but was later revealed to be cancelled by Sony themselves. This series in my eyes had so much potential and could be something really special with a reboot! (Source: -reveals-cancelled-legend-of-dragoon-sequel ).
Sony seems to not believe in these IPs anymore! This campaign is to raise awareness that these games haven't been forgotten, that these IP's are worth believing in! What we're asking for is to remake the first Legend of Legaia, reboot The Legend of Dragoon, and make another installment of Dark Cloud. Give these IPs another shot at making the Playstation brand shine!
I feel petitions do work but we have to hit a huge milestone to get noticed. If we were to hit to hit a huge milestone, there is no way Sony can deny the demand for these games. Lets join together and fight for some extraordinary RPGs! If we can get Bandai Namco to localize digimon games again due to a petition or Square Enix to finally listen and fully remake Final Fantasy 7. I feel like we can make something truly special happen. Share this with as many people as you possibly can please! We need more awesome rpgs on the PlayStation 4! :)
With the success of Tears of the Kingdom and the extended development cycle of next gen Zelda games, fans have been looking with hopefulness at the likelihood of a new remake for their next Zelda fix on the Switch. While many great games in the series like Ocarina of Time and Link's Awakening have already had direct remakes in the past, other classics like Zelda 2: The Adventure of Link are still long overdue. However, the elephant in the room in terms of great Zelda titles that has still never received a proper remake is none other than the very first The Legend of Zelda for the NES.
1986's The Legend of Zelda has remained largely untouched in the three decades since its initial release, making it seem like the obvious choice for a next gen update. As interesting a prospect as a Zelda 1 remake seems at first though, it may not be as great as it sounds. The original Zelda is a timeless classic that still holds up today in many ways, and a remake would only give new players a reason to miss out on one of the greatest adventures in gaming history in its purest form.
Zelda 1 is a game that is very much of its time, and it wears that fact on its sleeve. Of course, Zelda 1 had plenty of room for modern QoL upgrades; the game didn't even have an in-game overworld map, nor were players usually guided with clear directions on where to go next. However, that sense of enigma was actually important in giving the game its identity as a mysterious world to adventure through and explore. It's in that sense that TLoZ's limitations make it better, and a remake taking those limitations away to add more stuff in their place could potentially erase much of the charm of the original.
TLoZ is full of these kinds of limitations, which demonstrate how well Nintendo was able to use the limited NES hardware to its advantage. Another prominent example of such limitations adding to the overall experience is in the enemy AI. While randomized AI is something that seems like it would be better to improve with modern technology and techniques, the game is actually harder because of the AI's simplicity. Many of the enemies move so randomly that there's no way Link could possibly predict their next move. Even speed runners who have played through this game thousands of times and memorized all of its intricacies are still known to have trouble with some enemies at certain points due to the sporadic nature of their movements. These creatures truly move in a way that is inhuman, perhaps inadvertently making them a more effective representation of monsters in the process.
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