Can someone give me the link again for the newest update, I accidently got
rid of it, and I cannot remember where the link said to go.
-----Original Message-----
From:
entomb...@googlegroups.com [mailto:
entomb...@googlegroups.com]
On Behalf Of Jason Symes
Sent: Wednesday, April 17, 2013 1:21 PM
To:
entomb...@googlegroups.com
Subject: RE: [Entombed] Hi guys here is an error message I recieved from a
friend today.
One thing I can suggest right off the bat is he needs to upgrade to 1.02k,
at the least. On the Driftwood's download page, it can be found as the
upgrade link. The link says it's 1.02i, but it's 1.02k. Just have him
install that over top his 1.02j, and that bug may go away.
Also, if he feels like trying out the test client, the link is:
http://www.blind-games.com/newentombed/EntombedSetup.exe
The test client does have some issues installing some of the prerequisit
components, so we'd be more than happy to help out if he has issues. hth
-----Original Message-----
From:
entomb...@googlegroups.com [mailto:
entomb...@googlegroups.com]
On Behalf Of Nicholas Bennett
Sent: Wednesday, April 17, 2013 9:12 AM
To:
entomb...@googlegroups.com
Subject: [Entombed] Hi guys here is an error message I recieved from a
friend today.
[8:05:39 AM] chad smith: Version: 1.02J
Jobs: | Fighter
Message: Object reference not set to an instance of an object.
Source: Entombed
TargetSite: Void DoMenus(Microsoft.Xna.Framework.Input.KeyboardState)
Data: System.Collections.ListDictionaryInternal
Stack: at AudioGame1.Game1.DoMenus(KeyboardState kbs)
at AudioGame1.Game1.DoInput()
at AudioGame1.Game1.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object
sender, EventArgs e)
at
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNa
tiveMethods.IMsoComponent.FDoIdle(Int32
grfidlef)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.Unsaf
eNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32
dwComponentID, Int32 reason, Int32 pvLoopData)
at
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at
System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at AudioGame1.Program.Main(String[] args)
What does this mean?
Thanks
--
You received this message because you are subscribed to the Google Groups
"Entombed Discussion (Roguelike game for blind and visually impaired)"
group. To unsubscribe from this group and stop receiving emails from it,
send an email to
entombedgame...@googlegroups.com.
To post to this group, send email to
entomb...@googlegroups.com. Visit
this group at
http://groups.google.com/group/entombedgame?hl=en.
For more options, visit
https://groups.google.com/groups/opt_out.
--
You received this message because you are subscribed to the Google Groups
"Entombed Discussion (Roguelike game for blind and visually impaired)"
group.
To unsubscribe from this group and stop receiving emails from it, send an
email to
entombedgame...@googlegroups.com.
To post to this group, send email to
entomb...@googlegroups.com.
Visit this group at
http://groups.google.com/group/entombedgame?hl=en.
For more options, visit
https://groups.google.com/groups/opt_out.