are you talking about sinjid battle arena?If yes then you begin at the starting point and you see the guy in a market selling armory/blacksmith then go right and you see a mage and a old man! Man you guys are ......
On paper, this card sucks in my opinion. It offers almost no value at all later on in the match and makes you discard a card. However, I was playing constant arena runs a couple months ago when DH was unplayable, and I ran into 3 different players who had 3+ of these in their starting hands, and then curved out perfectly, decimating me by turn 4/5. I thought it was weird at first; it just seemed highly unlikely. Then, I never saw it again. Until recently.
One should always think about hacking/cracking like theft, and other crimes. Anything that claims to be theft/hack proof is just plain wrong. There is only prevention, you can never make anything 100% hack or theft proof. Usually, you can only make it hard enough that the level of skill required to perform the theft or hack simply outclasses the means/resources of the typical person who would be interested in doing so.
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When getting to an arena in devmap mode, summon the grappling hook with the /give console cheat. Then, use it to grab the wall and while the hook is working, change to a different weapon (like shotgun for example). Until changing back to the grappling hook and canceling its action, you will be stuck to the wall. Not even Teleportation helps here.
But instead what I am thinking about, is the use of OverWolf (and in particular) the Hearthstone app for it.
You see, I have noticed very strongly that the use of the Hearthstone app guiding me into which cards to draft raises my winrate more than a little significantly.
By comparison, when I utilise the software, then my number of wins is usually enough (on average) to maintain an infinite run.
However, when I don't use the software and instead I decide to try "winging it" and picking what I "think" is the best choice, rather than what has the best score or synergy etc, then obviously my win total plummets significantly barring the odd good run.
So what does this tell me?
Well, first it tells me that I must really suck at draft-picking! Hahaha! No big revelation there - drafting is a difficult skill and some find it easier than others.
But it also tells me that there is a significant advantage to using this tool.
So what? We already have the Innkeeper / HS Companion / etc.
Yes we do - these are useful tools, but only really simulate the use of pen and paper, making notes about the game so far, what has been played, what cards you have left etc. All this is very easy to do yourself in "analogue" if you so wanted. So not really an advantage.
But Arena card suggesters? These feel a little different to me. They are doing something that you cant do yourself. They are telling you which are the best cards and what synergies they have. (You may be able to work out the synergy part with enough experience, but you cant know what rating cards have, especially since they change).
So I find myself wondering whether this is technically cheating the system somewhat?
Now, an argument against the idea might be that it "isnt disallowed, so anyone can do it, right?"
Well, yes... and no. These 3rd party software tools are not packaged as part of the game and there is no suggestion to use them anywhere. So for many players they will not even realise that other players are gaining a significant advantage.
Maybe to some people that's not a big thing or they don't care etc. That's fine.
But I'm interested to see what other people think about this.
I wouldn't expect people to stop using it or anything - I mean, I'm happy to. But when I come across a deck where I can tell the opponent has picked some really silly cards, it does feel a little guilty.
At least briefly before I slurp up the free win. XD
I've never understood the 'pen and paper' rationale they use. The effectiveness of these tools is the time they save, not the function they provide. I also think deck trackers are cheating for the same reason - if one did have to take notes on paper they would be left with a shorter turn, especially if they wrote down everything the tracker tracks. For the Arena tool, you could come to the forums and post the picks and get feedback from members, or you could study the deck as it's being built and do manual analysis, but how many arena runs would you be able to do in a gaming session?
Very true.
Interestingly, I've noticed that in tournaments, you see the players making quite extensive notes every game. I assume they track their own cards too, especially if playing a complicated deck etc.
I don't think it's unfair to use these tools. They provide advice just like streamers or friends can provide advice. Additionally, using statistical analysis to make better decision is obviously allowed in hearthstone. Many players keep track of deck tiers using statistical analysis. It's silly to argue that streamlining of various allowed practices should not be allowed because everyone's definition of what counts as too convenient will be different.
If trackers were banned, you wouldn't use pen and paper. You'd just open up a spreadsheet and do it electronically, which wouldn't really take you that much longer than using a tracker. Furthermore, on topic of "The effectiveness of these tools is the time they save, not the function they provide," using something that helps make Arena picks is more about convenience (because tier list websites exist) than the time it saves.
Assuming most of players play on PC's, there are so many alternatives to pen and paper - especially when it comes down to decktracker. You can simply screenshot a deck and mark dots close to a card u drew/played to know whats left in the deck. And what then? Is using paint giving you and advantage over actual paper and pen? I guess it does - ultimately it'll make your turn faster and more efficient. It still doesn't play for you so it has marginal impact in my opinion.
As for the arena draw helper - I am not sure. Some algorithms are pure bs and good players would pick different cards sometimes just because they know what they are doing. Still, if it does in fact change 'your' winratio, it doesn't rly say that your enemy didn't use such tool and you just won by yourself or was it in fact just that - a half decent draw.
actually i had a worse win rate when using hearth arena, so i stopped using it. too often it made me draft the "safe" midrangey cards/decks that will get you a guaranteed 3 wins or so, while you sometimes should pick the more risky thing which gives you tons of value or can turn a game around when played.
The reality is you can do all of the things HA/Overwolf does for drafting, anyway. Whether it's your own scores in a spreadsheet or you use the online tier-list sites, you can get the info. It's really just a matter of integration and ease of use.
I agree with the first paragraph - because to me, that is what a deck tracker does. But my personal opinion is that the Arena helper does something that you simply couldn't do with pen and paper. You don't have knowledge of what is considered good and bad cards.
You mention that you can use online tier sites - but that is what the Arena helper does anyway. And perhaps those tier sites are part of the problem?
To answer a previously mentioned point, there are more than a handful of people who regard netdecking as (if not cheating by the exact definition) a form of bad sportsmanship - I'm not one of these people, but I've certainly come across that view, even on these forums.
Actually, when I stopped using HearthArena, my winrates are way higher. At first I started to disagree with some picks and then I stopped using it completely. Heartharena is too much focused on value of the cards and not on general deck building. If you use HA you will always miss something in the deck. You will end up having not enough early game, you deck will be too greedy, not enough taunts etc. It will never fix weak parts of your deck. My first 12 win I achieved after I stopped using HA. Actually it was the second arena run when I abandoned it.
I tend to use it in an advisory capacity. In terms of drafting a deck with synergy / good value cards, then I'm usually ok. I tend to stumble when it comes to the difficult choices ; or picking cards that are amazing in Standard, but I forget they need a ton of deck support for etc.
The tracker number makes me think twice about picking it, as I have to think : Wait, why is that so low?