Gang Beasts is a silly multiplayer party game with surly gelatinous characters, brutal slapstick fight sequences, and absurd hazardous environments, set in the mean streets of Beef City.
Customise your character and fight local and online enemies in the melee game mode or fight with friends against the gangs of Beef City in the gang game mode.
Gang Beasts is made by Boneloaf, a small independent game studio making a series of experimental multiplayer party games.
Nintendo Switch Online membership (sold separately) and Nintendo Account required for online play. Not available in all countries. Internet access required for online features. Terms apply. nintendo.com/switch-online
Ever wanted to wrestle with your friends on top of a moving semi truck or on a sinking ship being covered by sharks? These are just some of the crazy situations that you get into playing \"gang beasts\". Come to the Cordova library to play with your friends or make some new ones.
Ever wanted to wrestle with your friends on top of a moving semi truck or on a sinking ship being covered by sharks? These are just some of the crazy situations that you get into playing "gang beasts". Come to the Cordova library to play with your friends or make some new ones.
Developed by British indie studio Boneloaf and published by Double Fine, Gang Beasts is a unique physics-based multiplayer fighting/party game. Players take control of gelatinous, colour-coded avatars and have to throw each other off of a variety of precarious arenas, ranging from a simple wrestling ring to a pair of moving trucks.
Surprisingly, the game has some All in the Manual Excuse Plot lore. Supposedly, all the characters live in the fictional metropolis of Beef City, which has an economy entirely based on meat-packing. An economic recession leads to mass layoffs and, in turn, violent gang brawls break out in the beaches, in the fields and in the streets.Gang Beasts provides examples of:
Gang Beasts is one of the lightest and most fun brawling games out there. There are no character tiers or complex combos, most people who play it will never go any deeper with their offense than spamming attacks and occasionally getting some good lifts. What's great about Gang Beasts moves is that style of playing is loads of fun and gives players a fair chance against each other regardless of how their skills match up.
For those who wish to dive deeper, Gang Beasts' combat offers a lot of complex moves and tricks to give an advantage. Unlike most special moves in fighting games, these started life as mere accidents in development like the consequences of the basic movement controls, but as the game evolved, the developers leaned into them to create some interesting opportunities.
One of the most frustrating things in Gang Beasts is being unable to escape an opponent who is dead-set on never letting go. It's not necessarily a death sentence to get into an inescapable hold, though, and the game offers multiple effective ways to break out.
Sometimes the player is the one who doesn't want to let go as their opponent might be trying to throw them off the side of the stage. In that case, many of these tactics still work effectively because of the extremely close range and ability to reposition oneself.
One of the easiest (and perhaps most intuitive) ways to break free of a neverending hold is to rapidly press the jump button. It's not a guaranteed escape, and there's no perfect way to do it, but leaning in different directions and continually pulling away should eventually force the opponent to let go, giving you a second to reposition and get the upper hand.
A great move to pull on close-range enemies, like those who are holding you close, is to headbutt them instead of punch. Different controllers have different inputs for the headbutt so be sure to learn which button this is in your setup to easily escape from a hold. Sometimes, this will knock out the enemy for a few seconds too, making it one of the most useful Gang Beasts special moves.
Sometimes the enemy just won't let go, especially enemies that are trying to avoid being thrown off of a ledge. It's frustrating to have a foe holding onto the player with just as strong a grip, but there are ways around this. Don't take both hands off of the opponent, instead go one hand at a time to grab them by a part of their body that they can't reach you back from, such as on their legs or lower torso.
The concept of Mutually Assured Destruction is far from a new one - coined all the way back at the beginning of the Nuclear era, M.A.D. is both a defensive and an offensive concept in total war. In Gang Beasts, a decent strategy against a much better player is to take them down with you. It will result in a tie, and there's a chance that the next map might be more in your favor.
Simply jump off the edge with a foe attached (or let go of the ledge), and you will both lose, then continue to the next map. While it's not a great way to win a round, it's a great way to demoralize and frustrate the opponent, and the best way to avoid an incoming loss.
Gang Beasts is far from a traditional fighting game, so throwing players over/off of something is essential to getting a win in stages like Ring or Grind. Having some momentum before going for a throw can be helpful, as it makes your target fly further with the right timing.
To pull this off, the person players wish to throw should be unconscious. This trick can be done on someone while they're awake, but it's more difficult as they can punch back. From there, simply hold both punch buttons to grab them, and use the lift/taunt button to lift them. After that, what you do with the opponent's body is up to your discretion - but most players will find that simply dumping them over an edge (or into a grinder) does the trick.
When going on the offense, it's always good to have a plan. Charging in to spam punches over and over again can work just fine, but there are plenty of offensive maneuvers that can catch an opponent off guard even more effectively.
The easiest and most versatile is the dropkick. To do this, players simply have to jump and then kick while in the air and their opponent will get a foot to the face. This move has several variants, and it can even be performed while running, giving it a bit more oomph than if performed from a standstill.
This is technically a dropkick variant, but it's cool enough that it can stand alone. Why dropkick an opponent only once when it can be done several times in a row? This is the problem that the Flipkick resolves.
It can be a little unreliable and players need to get the rhythm of their button pressed right, but it's worth it. Hold the kick button while repeatedly jumping and the character should do several backflips, kicking their opponent in the face as they rotate. It's worth trying this out on an easy AI opponent, first, to get the timing down just right.
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