Ooh tasty. I was going to ask how I could help with the play testing.
Quick run-through on easy. Finished on 1Qu (quintillion?) because of
the new build times. And spent a few game-years waiting on builds to
finish. That bit towards the end that waits for a moon-base, then a
outer-base, then a transdimensional-base was largely screen watching.
On easy, at least, all the tension was gone since every possible
measure to reduce detection was already taken. There was a mild
inner-game of "how much of the working population can I replace with
simulcara and not be destroyed.
In short, intitally it seems that the late stage needs more danger to
keep it interesting. I found myself wishing it had a "fast forward
until next message" button.
Anyway, more play-test tomorrow on proper levels. Cheers.