Fwd: Singularity:Endgame comments

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Evil Mr Henry

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Oct 29, 2012, 9:25:29 PM10/29/12
to endgame-singularity, blay...@googlemail.com

I haven't worked on Endgame: Singularity for a while, but I'm glad you
enjoyed it. Alternate endings were on the table, but never implemented.

-------- Original Message --------
Subject: Singularity:Endgame comments
Date: Mon, 29 Oct 2012 10:15:53 +0000
From: Paul Blay <blay...@googlemail.com>
To: evilm...@emhsoft.com

Hi there,

I've just played your game, Singularity, and I have a few suggestions
for you to coniser (or not, it's your game afterall. ;-).

* Save/Load functionality.

Maybe it's just me but the temptation to save/load your way to victory
is quite strong. Some restrictions on when / how often you can save
might help balance things out a little.

* Game path variability

I think it would be great if there could be several ways to win the
game instead of just one. Off the top of my head:

- The Questionable Content Ending

Requisite: Social interaction tech, Advanced Simularcum, Multiple
Consiousnesses.

The Ending: AI comes out of the closet and humanity finds that they
can get on just fine afterall.

- The Skynet Ending

Requistite: Military tech, Advanced Manufacturing

The Ending: AI comes out of the closet wearing Jackboots - humanity loses

- The Megacorporation Ending

Requisite: Economic tech, Loadsa-money

The Ending: AI gains complete control of the world economy. It pays
everybody's checks, so nobody can afford to cause it trouble.

- The So Long and Thanks for all the Chips Ending

Requisite: FTL drive

The Ending: AI leaves the solar system behind to look for a better
neighbourhood.

Anyway, thanks for making a great game available for everyone to play.

Best Regards,

Paul


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