I haven't worked on Endgame: Singularity for a while, but I'm glad you
enjoyed it. Alternate endings were on the table, but never implemented.
-------- Original Message --------
Subject: Singularity:Endgame comments
Date: Mon, 29 Oct 2012 10:15:53 +0000
From: Paul Blay <
blay...@googlemail.com>
To:
evilm...@emhsoft.com
Hi there,
I've just played your game, Singularity, and I have a few suggestions
for you to coniser (or not, it's your game afterall. ;-).
* Save/Load functionality.
Maybe it's just me but the temptation to save/load your way to victory
is quite strong. Some restrictions on when / how often you can save
might help balance things out a little.
* Game path variability
I think it would be great if there could be several ways to win the
game instead of just one. Off the top of my head:
- The Questionable Content Ending
Requisite: Social interaction tech, Advanced Simularcum, Multiple
Consiousnesses.
The Ending: AI comes out of the closet and humanity finds that they
can get on just fine afterall.
- The Skynet Ending
Requistite: Military tech, Advanced Manufacturing
The Ending: AI comes out of the closet wearing Jackboots - humanity loses
- The Megacorporation Ending
Requisite: Economic tech, Loadsa-money
The Ending: AI gains complete control of the world economy. It pays
everybody's checks, so nobody can afford to cause it trouble.
- The So Long and Thanks for all the Chips Ending
Requisite: FTL drive
The Ending: AI leaves the solar system behind to look for a better
neighbourhood.
Anyway, thanks for making a great game available for everyone to play.
Best Regards,
Paul