Hi, before we frey much longer, I am going ahead and do a parial merge.
> * Bugfixes in displaying some numerics (maintenance cpu in new base screen, construction cpu in finance screen, detect rates in map screen)
Bugfixes are always welcome of course!
> * Difficulty level specific configuration. Also moved some difficulty specification from code to data.
I *do* think you overdit it here. It would be a freaking pain keep balanced, because you would have to change a couple of values, instead a single one.
> * A new base type, botnet (comparable to datacenter, somewhat different tradeoffs)
I like the botnet. Seems very fitting for the setting!
> * Suspicion increase on base detection is now defined in data, per item. Balance changed so that low-tech discoveries increase suspicion less than high-tech ones.
Like it! Makes the beginning somewhat easier and the endgame more difficult, just as it is supposed to do. Unfortunately its also rather strongly accociated with your 'per difficulty' changes. Hmm... have to think about this one.
> * Floor value for suspicion, based on amount of job CPUs. Becomes significant when the amount of job CPUs is a significant fraction of the world's working population (good luck replacing everyone's job with simulacra and have no one to notice)
Easily merged and very sensible indeed.
> * Increased resource requirements for researching advanced CPU techs. Now it should be (typically) be necessary to deploy the previous tech CPUs to research the next ones (because the previous winning strategy was to build a couple of warehouses with clusters and research all the way to Quantum MK3.. game won).
On the first glance I think I agree with all of them. Especially the consumer prices :)
> * Some of the changes break old save games. Should be quite easy to make the migration functionality though (since you already have that for older save game versions).
I dont think thats an issue. Should be expected from a game with a 0.3 version, really. And games don't last long enough (or are interesting enough in the late game) that its worth caring.
Cheers
Uneorn