No, not *missing* language strings, but *extra* language strings, for
techs and items that don't actually exist.... I'm not sure how that
happened. I released 966.
>
> And I have some ideas for future developments. But first I have heard
> that development is discontinued, is that right? I have played it
> through (with the help of Phil in IRC chat) within two hours only.
Correct. I don't have the time needed to do anything for the game.
>
> My ideas are:
>
> + Bases:
> - Orbital Space Lab (which levels of added detection? To bring the
> "Orbital" region back alive, expensive)
>
> + Base "Addons":
> - Reflector Shield (will produce a fake underground on top of your base,
> may become handy for far reaches and/or transdimensional bases,
> expensive)
>
> + Research proposals:
> - Protocol Obfuscation/Tunneling (?) (to reduce detection rate for gov.
> agencies in their attempts of traffic analysis by adding "trash traffic"
> to the real transferred data
> - Data Encryption (a little penalty in CPU because encryption consumes
> CPU, but reduced detection rate for public/covert ops)
> - Improved Fake Identities (reduced detection rate for news/public, in
> real-life the AI will use more different surnames and family names +
> addresses)
>
> And last but not least, the "Win Song" is not playing. Might worthy to
> look at because it credits the player with a different winning tune.
>
> Another idea of mine in IRC chat was, to have a "first-time user guide"
> to give some hints to get started. For my part, I dropped the game after
> many unsuccessful attempts (all bases got destroyed even I tried to hard
> to research). Now Phil gave me a good strategy which allows me to play
> it through within 369 game-days.
>
> Regards,
> Roland
>