New Release of the Endgame: Singularity Music Pack with Six New Tracks

50 views
Skip to first unread message

Phil Bordelon

unread,
Dec 15, 2012, 2:35:02 PM12/15/12
to endgame-sin...@googlegroups.com, endgame-s...@googlegroups.com
Folks,

I am pleased as punch to announce a new release of the Endgame: Singularity
music pack. Version 007 (heh) sports six new tracks by our resident musical
genius Maxstack. He used a new bit of software this time around (Renoise),
but both the rendered audio and the source files are under the same BY-SA
3.0 license as before. (We'll be adding the source files to the E:S repo
soon to go along with the Psycle sources for the other music that are
already there.)

I've also taken the time to rerender all of the older tracks with a modern
Ogg Vorbis encoder, which should give some minor quality improvements; in
addition, all of the tracks have had ReplayGain-based level adjustments
applied to them, so the sound volume should be roughly equal no matter
which track comes up.

The one change which may surprise you folks (or at least your ears) is that
one of the old tracks ("By-Product") is a 44.1kHz track, but Pygame played
it at 48kHz, pitching it up a bit. It's been resampled to 48kHz in the new
render, so it'll sound a bit different when played in-game.

Enjoy, and thanks as always to Maxstack for his fantastic music. Thanks too
to MestreLion for getting the ball rolling on this process.

P

MestreLion

unread,
Dec 15, 2012, 3:05:49 PM12/15/12
to endgame-s...@googlegroups.com, endgame-sin...@googlegroups.com
That is great news!

About the git repo with the new source songs and updated readme file, that was done 12 days ago:

https://github.com/MestreLion/singularity/commits/feature/music

Just don't merge it right away, I still want to to add the info on the commercial instruments on original and extended tracks.

About the "album name", I loved your "Endgame: Singularity (Extended Knowledge)" suggestion. The also proposed "Further (or Advanced) Research" were also great.

As for ReplayGain... did you make sure to apply the gain to the sound *data* itself? Usually RG is only applied as tags, but since pygame is unaware of them, they should modify the data. The FLACs should only have tags tho.

Speaking of FLACs... can you also provide the original ones somewhere? We could offer 2 OST packs: the FLAC and the Vorbis. Or 6, if you consider "Original", "Extended" and "Full". I would gladly upload them to github.

Last but not least... you sure about "fixing" By-Product? I admit I was quite used to the faster version. We could feed the FLAC to any music editor to speed up the tempo by 48/44.1 ratio and then encode the faster version at 48khz.

Also, what quality are you using for the Vobis songs? Bumped to 160kpbs or still keeping it at 112? IMHO, 128 would be the best compromise between a still small package and a small bump in quality. Vorbis is VBR by default, so 128 is quite good for a game.

ML
>--
>
>
>

Reply all
Reply to author
Forward
0 new messages