Item evolution

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Philippe Tetar

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Nov 16, 2012, 3:41:29 AM11/16/12
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The recent activity of the project (thanks Uneron!) make me motivated to develop my ideas about items. Currently, the system of base item is really limited. I think a lot of things can be improved. So, I write a litte roadmap to plan my future modification and discuss about it.

General

TODO - Include item pane in a scroll widget/list widget.
=> Allow more 4 item type.
=> Allow more than 1 item per type.

TODO - List pane for cpu item + intern modification for list of cpu.
=> cpu can have differents items, ie one per class.
=> example: 5 cluster + 20 server.

DONE - Use a slider in item build dialog.
=> Avoid the input dialog after choose the item to build.

DONE - Use differents sizes for cpu.
=> A cluster don't use the same place than a PC.

TODO - Data file for item type.
=> Item type define in a data file.
=> You can define additional item type.

TODO - Custom data type for base class.
=> You can define the item type available for a base.
=> Need a usercase 

Power supply (partially independant of general)

TODO - Implement power need of cpu.
=> Each computer need power.
=> The power is taken from the power grid.

TODO - Implement power supply of reactor.
=> Each reactor provide power.

TODO - Use power grid increase discovery.
=> Formula to find.

(after different size for cpu)
TODO - Use differents sizes for reactor.
=> You can have more one reactor.
=> Reactor cost place with cpu.

TODO - Only urban location can use power grid

Build&Transfer (after general, provisional)

TODO - Implement a way to transfer item

TODO - Implement a way to stock item

TODO - Implement a way to build item

Others (can be implemented anytime):

DONE - Dehardcode list of locations (pop).

DONE - Implement a physics size instead of slot.
=> Example: 0.2m for a slot.

Mestre Lion

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Nov 29, 2012, 6:48:58 AM11/29/12
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His git repo I have recorded as a remote is this:

https://code.google.com/r/philippetetar-singularity/

But there are no commits since May. I wonder if he will join us at github? :) (please do!!)

On Friday, November 16, 2012 5:02:55 PM UTC-2, Uneron wrote:
These are all great! Does this mean you plan on coding on the project some more? :) Awesome!

Where are you commiting these changes? Want to follow it!

I'll keep track of this topic!
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