If you need full sourceCode , no problem , let me know .
sprite1 and sprite3 are good guys .
Eventually , I'll have a shooter shooting the bad guys .
If RandomNum != 0 show sprite1 but hide sprite2.
sprite1.tl.moveBy(574, 0, 59) // move right
.then(function(){
RandomNum = Math.floor((Math.random()*5)+0);
newLieCheck = RandomNum;
if (newLieCheck == 0) {sprite1.tl.hide();}
if (newLieCheck != 0) {sprite1.tl.show();} // alert('sprite1.tl.hide');}
else{sprite1.visible=true;}
// Label4X.text = ("sprite1.tl.hide(); just issued. ");
LabelRandom2.text = ('RandomNum and newLieCheck = ' + newLieCheck);
alert("sprite1.tl.moveBy , newLieCheck = "+newLieCheck); // ");
// alert("I want the code above this alert, to be executed before this alert.");
var r=confirm("Press OK (Continue) or CANCEL(Exit Program)!");
if (r==true)
{
x="You pressed OK!";
}
else
{
x="You pressed Cancel!";
exit();
location.reload(); // location.reload(true) forceget
} // else (r==true)
Label4X.text = ("");
}) // sprite1.then(function()
.moveBy(2, 0, 1) // sprite1
.scaleTo(-1, 1, 10) // turn left
.moveBy(-576, 0, 60) // move left
.scaleTo(1, 1, 10) // turn right
.loop();
sprite2.tl.moveBy(576, 0, 90) // move right
.then(function(){
alert("sprite2.tl.moveBy , newLieCheck = "+newLieCheck);
if (newLieCheck != 0){sprite2.tl.hide();}
if (newLieCheck == 0){sprite2.tl.show();}
})
.scaleTo(-1, 1, 10) // turn left
.moveBy(-576, 0, 90) // move left
.scaleTo(1, 1, 10) // turn right
.loop(); // loop it
sprite3.tl.moveBy(576, 0, 90) // move right
.then(function(){
alert("sprite3.tl.moveBy , newLieCheck = "+newLieCheck);
if (newLieCheck == 1){sprite3.tl.hide();}
if (newLieCheck != 1){sprite3.tl.show();}
})
.scaleTo(-1, 1, 10) // turn left
.moveBy(-576, 0, 90) // move left
.scaleTo(1, 1, 10) // turn right
.loop(); // loop it
sprite4.tl.moveBy(576, 0, 90) // move right
.then(function(){
alert("sprite4.tl.moveBy , newLieCheck = "+newLieCheck);
if (newLieCheck == 1){sprite4.tl.show();}
if (newLieCheck != 1){sprite4.tl.hide();}
})
.scaleTo(-1, 1, 10) // turn left
.moveBy(-576, 0, 90) // move left
.scaleTo(1, 1, 10) // turn right
.loop(); // loop it
}; // Game.onload = function()