Obama1.addEventListener (Event.ENTER_FRAME, function ()
{
}
But within the statement:
}; / / Game.onload = function ()
And Does not seem to matter Whether I use the Following " . Tl.MoveBy " statements or not .
The behaviors are the same . Please help ! Thanks..vm
sprite1.tl.moveBy (576, 0, 60) / / move right
. ScaleTo (-1, 1, 10) / / turn left
. MoveBy (-576, 0, 60) / / move left
. ScaleTo (1, 1, 10) / / turn right
. Loop (); / / loop it
sprite2.tl.moveBy (576, 0, 90) / / move right
. ScaleTo (-1, 1, 10) / / turn left
. MoveBy (-576, 0, 90) / / move left
. ScaleTo (1, 1, 10) / / turn right
. Loop (); / / loop it
sprite3.tl.moveBy (576, 0, 90) / / move right
. ScaleTo (-1, 1, 10) / / turn left
. MoveBy (-576, 0, 90) / / move left
. ScaleTo (1, 1, 10) / / turn right
. Loop (); / / loop it
}; / / Game.onload = function ()