Step into a living illustrated world inspired by illuminated manuscripts and printed woodcuts in a time when Europe is at a crossroads of great religious and political change. Walk in the footsteps of Andreas Maler, a master artist who finds himself in the middle of murders, scandals, and intrigue in the Bavarian Alps.
A period rich in political, social, and economic change, the sixteenth century saw a major push in education among the peasantry. Illuminated manuscripts, once coveted by the wealthy and known for their artistic beauty, slowly became replaced by printing presses which helped to educate the masses.
With Martin Luther mass producing and publishing his 95 Theses, he was able to reach many more people than ever before and give a large push to the Protestant Reformation. This push would cause a rift between the Catholic church and the peasants seeking to better themselves which helped reshape the course of Western civilization.
Choose different academic and social backgrounds and meet a colorful cast of characters as you discover the stories and secrets that lie within the small Bavarian town of Tassing and nearby Keirsau Abbey.
In an era of great religious and political change, each decision you make can have a profound impact on the community's future. Find your own way through this turbulent time and see the consequences of your choices play out over generations.
Making a game like Pentiment takes a lot of work, especially when made by a small development team. Get a look inside the making of Pentiment as we interview the team behind it and see how they were inspired to bring 16th century Tassing and Keirsau to life.
One of the core goals for Pentiment was to create art and animation that preserved the unique art style of the 16th century. The limited frame animation creates a breathtaking effect with the animation, preserves the art, and makes the characters and environment look like they are paintings and wood block prints that live within the page.
Pentiment has included accessibility features designed to provide an inclusive gaming experience for a wide range of gamers. These features, such as text-to-speech support, offer more options to remove barriers that might prevent you from fully enjoying the game. Please note that the narration assist feature is not available on PlayStation 4, PlayStation 5, or Nintendo Switch consoles. You can find the available features in the options menu.
2024 Obsidian Entertainment, Inc. Obsidian Entertainment, the Obsidian Entertainment logo, Pentiment, and Pentiment logos are trademarks or registered trademarks of Obsidian Entertainment, Inc. All rights reserved.
An action role-playing game with combat, stealth, dialogue, inventory, attributes, skills, item crafting and psi powers where you fight against machines and larger-than-life beings or become their friend.
You are a raider among the ruins of the past.
But fate might lead you to the Bleeding Head Oracle, the Evergrowing Heart and towards a war with the machines, giving you the power to mend or destroy.
Contemporary sound design is coupled with the retro styled visuals and soundtrack, creating a sense of morbid curiosity. The meaty squish sounds of certain environments and grotesque enemies remind us we are playing a game for the modern age, in a nostalgic package.
These were sounds we imagined playing retro consoles, but during a time when sound cards could only handle 4 simultaneous tones at a time. A Robot Named Fight delivers on every front: visually and audibly.
The main menu gives you a silhouette of the Megabeast, the game opens and your robot is taking its first steps, as though it had previously malfunctioned or is not in the best of shapes. Routes are hidden among blocks that need to be shot in order to be noticed, player exploration is not only advised: it is required Since the game design will change with each playthrough, this level of experimentation is likely to be your focus.
My only criticism of the game is the lack of save stations coupled with the randomly generated map. It provides an unnecessary stack of difficulty against the player when power-ups are kept away from the player with no reliable method for procuring them.
A Robot Named Fight is a great contender for the best Metroidvania game developed this year, and in my mind, in recent memory. As a gamer who still emulates Metroid Fusion, it was more than a pleasure to play a game that had even more to offer!
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