Boss Fight Hacks

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Evangeline Mellon

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Jul 31, 2024, 5:28:13 AM7/31/24
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Use this thread to discuss the upcoming line of Greek Mythology based figures from none other than Boss Fight Studio!

BFS has shared the following image of the weapon assortment to be included with the first wave of action figures. Bladed weaponry FTW!




You can also check out details on their original Greek Mythology based series from when BFS invaded NJCC!

Quote:Originally Posted by C.I.A.D.I don't think they used guns in Greek Mythology.In geek mythology, there were both swords and guns.
What's boss fight doing with these accessories?

Quote:Originally Posted by CrackerJacksIn geek mythology, there were both swords and guns.List of mythological objects - Wikipedia, the free encyclopedia
_mythology


Guns are not listed as being a part of Greek Mythology (of course, this is just Wiki though). Do you by chance have a source that describes the time period differently?


Quote:What's boss fight doing with these accessories?Take a look at their website, the links posted on the front page, etc.

Quote:Originally Posted by C.I.A.D.List of mythological objects - Wikipedia, the free encyclopedia
Items in Greek mythology - Mythology Wiki
Greek Mythological Weapons?

Guns are not listed as being a part of Greek Mythology (of course, this is just Wiki though). Do you by chance have a source that describes the time period differently?




Take a look at their website, the links posted on the front page, etc.geek- a person who has excessive enthusiasm for and some expertise about a specialized subject or activity

I'm not meaning greek, guns weren't created until the late 1400s AD, but they were just smaller cannon ball launching weapons.

Sounds interesting from what I read, but as a 3'rd party, the cost's could be more than fss

First up is Genichiro, who I already bested in the early hours of Sekiro. He's not so bad, but a simple mistake or two can suck down a couple health gourds, and I'll need all my gourds to even get practice in with the next bit, which is just three more phases of a mad grandpa decked out with some of the quickest, deadliest moves in the game.

Die and you start with Genichiro again. No checkpoint, even though he's set up as a bluff. Beat him and Isshin the Sword Saint, aka Sword Grandpa, bursts out of his skin and says hello. It's a four phase boss fight and I hate it. I know. It was easy for you. Cool! I spent hours on some of Sekiro's bosses. I just don't have the time or impetus to prove I can do the sword thing well again. The blade and I get along just fine. I'm looking for a different kind of payoff from Sekiro at this point.

What a godsend. I can adjust the speed of the game as I play it because it patches the active memory, live. Sekiro should've had this built in, Celeste-style, or as part of Hanbei's training set. Sekiro doesn't give much opportunity for in-depth, focused practice to the player. To learn a boss requires throwing yourself at it time and time again, which works eventually. I have patience. I wouldn't have reached the end of the game without it. But to stretch it out like this?

I can get into Isshin's 2nd and 3rd phases without the tool on occasion, but it's so easy to slip up unless I'm on the entire time. Considering it takes 5-10 minutes, and more as I progress, of near perfect execution and concentration to reach a new sticking point, the point where I get a split-second opportunity to observe and practice against a new move or special attack, learning the final boss is a hell of a time sink.

The lightning attacks don't help things, which aren't too difficult to dodge after spending a few hours getting to the third phase and dying to them over and over. It wouldn't be a FromSoft game without a frustrating elemental damage type.

It works most of the time. Sekiro's best bosses are great teachers. I really liked the second bout with the Corrupted Monk. With a few hours of space and practice between meetings and a moveset consisting of clearly telegraphed, but swift and strange attack rhythms, the Monk feels designed to show off your own muscle memory to you. Those slow burn epiphanies are one Sekiro's greatest assets.

And there's the ape, who teaches two different playstyles and attitudes. Phase one: matching the aggression of a big beast even if the odds feel tipped against you. Phase two, the great inversion: cautious and distant play against an otherworldly creature with uncanny, fluid movements. It's a flexibility test. Once you get how you're supposed to play, each stage is a cinch. But sometimes bosses are straight up tests of endurance and reflex and difficulty for the sake of difficulty. The final boss is one of them.

An hour or so in, I slow the action down by 50 percent with the intent to study Isshin's moveset. I plan on leaping off the cliff once I get cozy, and then juicing up the speed back to normal. But it feels too good to stop. So I finish the guy off in slow motion, watch a predictably brief From ending (I got the 'good' one too) and let the credits roll. The adrenal high, the sense of accomplishment, the themes and motifs and memories are still flowing through me. Nothing is lost. I love this damn game.

Sekiro is a game about specific moments, not a game entirely about making players do the sword good. Difficulty is one axis of Sekiro, not the orbital center. I feel no shame putting that last guy down in slow mo. It looked cool. I felt empowered. It was an appropriate time to flip the table and be the FromSoftware boss myself.

James is stuck in an endless loop, playing the Dark Souls games on repeat until Elden Ring and Silksong set him free. He's a truffle pig for indie horror and weird FPS games too, seeking out games that actively hurt to play. Otherwise he's wandering Austin, identifying mushrooms and doodling grackles. "}), " -0-10/js/authorBio.js"); } else console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); James DavenportSocial Links NavigationJames is stuck in an endless loop, playing the Dark Souls games on repeat until Elden Ring and Silksong set him free. He's a truffle pig for indie horror and weird FPS games too, seeking out games that actively hurt to play. Otherwise he's wandering Austin, identifying mushrooms and doodling grackles.

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