Fight Night Round 3 uses an innovative control scheme dubbed Total Punch Control (TPC). By using the Right Analog Stick, you can select from a variety of punches and fake-outs by using the TPC in conjunction with other buttons. Learning TPC is one of the most vital things to do in the game because while the other configurations that are available give you better punch speed, only TPC will allow you to use fakes, which will come in handy when you face off against human competition.
There are three classes of regular punches in Fight Night Round 3: Jabs, Hooks, and Uppercuts. It should be obvious if you're a fan of boxing, but knowing the strengths and weaknesses of each punch is essential to success in this game. With every punch that you throw out, your stamina meter will quickly decrease and then build back up again. If you happen to throw out a flurry of punches all at once, your stamina meter will go to zero, and you won't be able to attack for a second or two. This becomes essential to keep in mind when you're in later rounds, as you might put yourself in a position where you can only throw out one or two punches at a time before tiring yourself out.
All three punch types can be directed to either the head or the body. While aiming for the head will result in better and more immediate damage, punching to the body wears down the other boxer significantly, and can play a huge role for you down the stretch during a long fight. Welterweight, lightweight and featherweight boxers will all have to use the strategy of wearing down a boxer with body shots, especially if you're facing anyone from a heavier weight division.
Aside from your basic punches, you also have three special attacks. These are divided into three other categories: Haymakers, Flash KO and Stun Punches. One thing to note about these punches are that they are only available via Total Punch Control. If you're one of those wussies who want to use buttons instead of the analog stick for your punches, you're not going to have access to these amazing weapons of mass destruction.
Unless you want to end up on the canvas in less than a minute, it's important to balance your game between a healthy offensive flow and a solid defensive stance. Dodging and Blocking allow you certain benefits, but they also have their disadvantages. It'd be a wise choice to understand what both can bring to your game so that you aren't left at a disadvantage in a fight.
The overall rating of the fighter is dictated by the boxer growth skill a person used to increase with their xp and the medals that they have attached to the fighter. Medals can be earned from either.
This is good to use in a fight, staying in one place and becoming a human target for your opponent is never good. Always be moving around the ring, don't stand still for your opponent. What I do is I always move around, wait for my opponent to throw some punches, then strike him while he's reeling back his hands from the punches. That'll usually score a 3-4 hit combination since they'll be defenseless. Also, what you learned in championship mode with the Left stick on the heavy bag is very helpful. If you double tap the left stick up or down, your fighter will slide in that direction. If done at the right time, they can avoid a jab/ straight or even an opposite hook and move in on an open head or body. Use this when avoiding their punches and moving in or even attacking. Sometimes, hitting them from a different angle will help you land a punch for some points. Also, a good way to avoid punches and move in for your own is the half turn of the Left stick (the other movement they teach you on the heavy bag combo mini-game). This helps a lot when moving in because you dodge any incoming blows from your opponent and that leaves your opponent open for some serious damage from some hooks or uppercuts.
Fighting another fighter who utilizes movement during a match can be tricky sometimes. They'll feed off of your mistakes, move in like I stated earlier when you miss shots and move back when needed. The best way to play this is to be smart and be patient. Always keep your guard up and throw dummy punches to lure them in. Throw a straight while you're moderately close to them and sometimes it will entice them to throw punches while not close to you, leaving them open. Move in, make your move and move back out ( unless you're good at inside fighting. Then I'd suggest staying in as long as possible to do as much damage as you can before they move out. If they're moving out, don't follow them, because they'll use their jab to hit you on the head while you're moving back, constantly putting you out of hitting range and you'll take more damage than needed). They'll most likely be side stepping to get hits in on you, side step with them to keep up with them. And if they're ducking and weaving with the left stick half turn, do that along with them or move back because most likely when they finish with their bob and weave, they'll throw punches. If you time it right, you can score some points without being hit
I found this helped me out massively. OK, if you know side step then I'd advise you to do it. Those of you who don't just flick, and I mean flick your left analog stick up or down and your boxer should step to the side. I keep spamming this but when I get it right, then opponent fails in punching me and I just hook them and then then screen flashes due to the fact that the opponent didn't have his guard up or anything.
Does it work as a points total? What I mean is that when I check the leader boards people on top have like 4000 points and are on like level 50. I know you can't lose levels but you can lose points. Are they 4000 points towards 51? Or is this their total points.
So pretty much what I want to know is, when you reach a new level are your points banked? Or do you reach say level 3 at 800 points and you need to keep these 800 points and work towards level 4 from 800 to say 1000 (or whatever the points required are)?
Pretty much that. I've hit 35 and lost several times, so it took me even longer to reach 36. Basically you're gonna want to win a lot and minimize your losses as much as possible, especially against lower level fighters.
Did you try to fully upgrade one particular punch or spread it out amongst them evenly - what did you find to be best? From your previous posts I assume you fight on the outside so would guess you might have gone for the jab and straight first?
I actually wasted my points in the beginning of creating my boxer, that's why i'm putting a lot of emphasis on using points now, lol. Right now, my hooks and uppercuts are maxed out (even though I don't throw as many upper cuts in a fight and only throw hooks when i'm inside, which isn't long, and when I know they're tired). My jab's aren't rated that high, just my jab to the head that's about halfway... the rest of my jabs and straights are pretty low, like 4-5 blocks filled out. Also, I have my Chin maxed out (since everybody goes for head most the time) and about 75 of my heart filled out in case they go to the body. Next I tried to fill out my combinations (so I can throw some in when they miss or when I go in) and blocking (I usually have my guard up, and for when I'm put against the ropes).
If you fight on the outside like I do now, I'd suggest filling out some Jabs and straights, not necessarily all the way, but don't make the same mistake like I did and have it really low. I'm pretty sure if i didn't auto-upgrade my fighter in the start then he'd be a better fighter and I'd be knocking them down in the 4th and 5th rather than the 7th,8th or 9th rounds.
Well, the first boxer I made for HW was designed for inside fighting but after a few fights I found that I'm not too keen on that playstyle so made a MW to fight on the outside - that is much more appealing to me and managed to win my first few fights so might scrap the HW I made and do a fresh one.
You know when you are creating your boxer, you have various options like the block/punch style...have you tried any of the different styles and found much difference? I seem to remember there is a section (forget the name) where you have loads of options available, Inside/Outside/Counter puncher/sniper/wild etc...do you know exactly how this affects performance? Goggling for it hasn't really yielded much good info on that.
I haven't really found much difference for me when I changed styles. I first changed it from crazy to slick.... still won fights the same way (I keep my block up most the time anyways) and then slick to sniper (for when I try to lure). It all seems the same to me... not much difference in my opinion.
Awesome, just keep that win streak up and pile on those points... OWC can be a bitch, but it's good since you can still play lower level people and still get a good amount of points. If I do i get like 2... even if they're like 90 rated.
Thanks for making this KFZ Scrubs, appreciate the effort. Hopefully it'll help me out and give me a bit of an advantage over some fighters, since I'm not the greatest at this game, but it's bloody enjoyable! Just about to kick off some OWC.
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