Dawn Of War 2 Last Stand Chaos Sorcerer Build

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Tory Lattin

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Aug 4, 2024, 2:58:28 PM8/4/24
to emunmolta
Onehanded melee weapon, 12.5 dps. Grants Ability: Curse of Tzeentch (20: Place a curse on an enemy, damaging that unit over time and preventing health regeneration. The unit will explode if it perishes under the effects of the curse.)

Accessory. Grants Trait: Greater Sorcery (Warpfire now causes knockback. Doomblast deals additional damage. Curse of Tzeentch recharges Sorcerer Energy. Let the Galaxy Burn fires an additional fireball. Warp burns the ground upon arrival.)


Accessory. Grants Minion Trait: Reactive Strike (Chance when the Doppelganger is hit by a melee attack to trigger a reactive Doomblast. Greater Sorcery and Master Sorcery traits enhance this effect.) A Narcissistic Sorcerer gains the same chance to emit this Doomblast when he is attacked.


Armor Rating: 4. Grants Ability: Daemonic Doppelganger (15: Summons a Daemonic minion who takes the form of a targeted enemy). Grants Trait and Minion Trait: Deathless (When suffering a fatal blow, the Sorcerer/Doppelganger instead regains full Health and Energy and deals double damage for a short period. This effect cannot recur for 30 seconds.)


you have marvelous health and if you hit say a full health group of ravenors or a choppa nob with the fate weaver buff you gain full health. when you gain the buff but want to save it use the tome of dome and kill the weaklings that way. i can one hit most clones bar the heaviest by saving the buff and then doombolting them.


weapon: staff of tzeentch- for quick hit-and-run attacks

armor: robes of the deathless- for hard to kill dopples

items: sigil for greater sorcery,(for aoe flames)

daemonic gift of sustenance, ( keeps dopples energy and health up_

and daemonic gift of retaliation ( causes a damaging AOE effect when attacked)

commander slot: Icon of summoning- to clone champions


Warp around and do your doombolt drive-by as long as you have energy/health.

My advice: google the sorcerer leveling guide from relic forums and read from there on how to properly use your doombolt (skip the DGoS part as it is outdated), or you will be just wasting your mana and life. Switching the armor to either Robes of Unholy Fortitude or Robes of the Deathless is arguable, but you can try it.


With this build I got somewhat lucky: my team had a captain with lightning claw, melee health regen and dreadnought. The combo of SoMG and DGoR made his clone unkillable. So, minion tanked, and I burned everything in my sight with a 3-fireball LTGB (as long as had the energy).


An awesome melee build (Requires DLCs though)

Oracle stave (Fate weaver)

Armour of might undivided

Rubric touched helmet

Daemonic Gift of Sustenance

Other Accesory is optional although I use doombolt (always good to have some form of range incase of vsing range enemies)Reactive strike is alright.

Icon of summoning

This is very good narc melee but has a weakness of elves because of there range, other than that you get 150+ armour rating for 10 seconds upon hit which is nice.


Intent being to keep teleporting in and out for the major damage dealing part. Pair up with a Tau with an Ion Battery, and it looks like you could do a fair bit of damage. With the Tome of Doom, you should be able to teleport in, take out an entire group, teleport out.


Sigil of Greater Sorcery-Adds a Second Fireball to LTGB

Sigil of Master Sorcery-Adds a Third Fireball to LTGB

Daemonic Gift of Sustanence-Adds huge recharge to health and energy every time you activate LTGB(if you hit and kill something)[2 energy for every kill & health=damage given]


Cool builds guys :P. but is there any involving the cataclysmic hellblade cuz i just got it last night and it looks fucking beast :DD but it really sucks to be a sorcerer with a sword cuz you really cant take a beating so i was wondering if someone could point me a good build for a melee sorcerer that would be nice thank you


This build can work well with tau that have burst cannons equipped since they can have their health regenerate crazy fast and keep tons of enemies flat on their butts. This can also work with Lord Generals with their multitude of minions to do what a tau can do.


Let me tell you first that the energy gaining gift DO WORK with doomblast (and let the the galaxy burn too). So just teleport on the ennemy (burning him with greater sorcery bonus) and doombast his face. Then remember this : the closer, the heavier damages are but the smaller the attack zone is.


This build gives you decent health and armor, immunity to suppression and knockback, decent health recovery (when special attack triggers it usually gives you a full heal), and a powerful close range spell you can spam away.


this class is cool in that with level one you can actually reach the doppleganger stage even if your allies also suck (this is because you just constantly keep making doplegangers of high powered enemies, especially the big tryranid creatures)


The other sorceror had the following combo. He could teleport out of (or into)danger and use the doombolt to finish off enemies the flames did not kill.

Staff of Tzeentch

Robes of Unholy Fortitude

Sigil of Greater Sorcery

Tome of Doom

?? I believe Daemonic Gift of Sustenance

Icon of Summoning


I used this build. With smooth gameplay and enough luck, cover, common sense, and skills(mostly), I can survive up to wave 19-20(did not completed) alone. Wave 16 is a pain, but this build can kill the clones.


the above spec i posted is purely for high damage. if ur looking for a survival/high points/wave game then the below is great. I can effectively tank 3 avatars(massive white dudes of wave 11/12 in TBC arena)


After reading pyrisaths comment i had an idea for something that could be funny to try out,

1. get 3 sorcerers (must be able to summon dopelgangers)

2. get to wave 16

3.each sorcerer clone someone,

4. count the seconds until the map is full of clones

5. profit


also found a good layout for narcistic sorcerers,

Weapon: Staff of daemonic flame (LTGB)

Amour: Vestments of power undivided

Accessory 1:Mark of Tzeentch

Accessory 2:Sigil of Greater Sorcery

Accessory 3:Sigil of Master Sorcery

Commader item: Icon of Summoning, if you are able to keep yourself alive without the health boost then take Icon of Pain to help out the rest of the team


as you can probably tell, this set up is all about boosting LTGB to the absolute max, you will be throwing three fireballs almost as fast as the cooldown will let you, and anyone that uses LTGB will understand how powerful this set up is, after 3 test games, one in the first map, 2 in the second, by the end of the games i conistantly had twice the amount of kills of the rest of the team and by round 4 i usually had anwhere between 150-200 kills depending on where enemies spawned. fortunately, the AI will not work out that he should be spamming ltgb making for an easy kill on wave 16. the only problem with this set up is it is very poor against enemies with nockback, heavy vehicles such as dreadnoughts, you will need the other 2 people in your team to deal with these, but can put the hurt on infantry units better then an orc jumping around using a juiced up tellyporta. if the impact does not kill them the the aoe left behind will. as long as you are not spamming ltgb at every moment possible your mana should hold out long enough for you to use it on a regular basis,if when you get to the later rounds you are struggling for mana you could drop a sigl of sorcery (it doesnt matter which) for Daemonic Gift of Sustenance which could also help with keeping yourself alive. if you have any ideas for improvements then feel free to say.


"The Three-Eyed King has long awaited this moment, the hour of which his destiny is at last unveiled. He leads an army of madness and rage, against which no sane being would willingly stand. Perhaps I am not sane, as I will fight one last time. Not for victory, but for survival, for the hope that a spark can endure. It is a slender hope, and the laughter of the Dark Gods rings loud in my ears... These are the End Times..."




To the west, in the distant lands of Naggaroth, the followers of Khorne descended southwards with black banners high, hell-bent on leaving nothing but ruin and destruction in their wake. In response, legions of Dark Elven warriors were roused to the warpath, holding out against the blood-crazed hordes that assailed their very gates. Yet for all their pride and glamour they inevitably failed, for their king, Malekith, abandoned them to enact one final gamble to reclaim his birthright as Phoenix King of Ulthuan.[1c]


But even within the lands of Malekith's birth, the island-continent of Ulthuan was engulfed in a time of peril and tragedy. A mist of dreadful power swept across the High Elves' beautiful land, summoning forth Daemons and other foul things from the very bowels of Chaos itself. With their beloved Everqueen gone and their proud Phoenix King dead, a young Asur prince, Tyrion, rose through the ranks to lead his people through this time of conflict, setting up a chain of events that forever tore that mighty kingdom apart.[1d]


Farther to the south-west, within the distant lands of Lustria in the New World, the massive jungle-realm of the Lizardmen empire, a new and deadly conflict was reignited after centuries of peace. Re-emerging from the bowels of the earth, the hordes of the Skaven's Clan Pestilens and all the temple-cities of the Lizardmen fought in one final apocalyptic war that ended in total annihilation.


In the east, the prospect of battle brought about by the end of the world stirred the Greenskins into a frenzy. The Greenskins have always thrived on war, always fighting each other as much as any other foe. However, a sudden urge soon captured the simple minds of their savage race as they felt something big brewing in the north. Soon, the infighting that had plagued their long and arduous history vanished, and an overwhelming urge to combine under one banner united the Greenskin race like never before for the coming world-ending conflict.[1i]

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