Check this out guys, complex emscripten WebGL demos on a Nexus4 phone with Firefox :)
The map viewer demo (right image) takes a long time to start, and the ground decal rendering is somehow broken, and there's no support for touch input, but I was surprised that it basically worked "out of the box" (well, almost, the device doesn't support DXT textures so I had to add on-the-fly software decompression).
It's fairly slow though, first, I think mainly because the render pipeline is quite fillrate-intensive (pre-light-pass rendering, plus bloom shader, lots of offscreen render targets), and second the FF version used doesn't have asm.js support (actually does the Android Nighly already have asm.js support?).
Mobile support isn't on the top of my todo list, but this looks pretty tempting :)
Cheers,
-Floh.