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Hi,
I'm getting wrong absolute mouse positions in the Y axis from library_glut.js, I think I only noticed this now because I added fullscreen mode recently, and the mouse offset was very noticeably off there. library_sdl.js uses a different approach to compute mouse position (using getBoundingClientRect) and I tried the same in library_glut.js and it worked. library_glfw.js also seems to be affected from looking at the code (looks like it has been copied from library_glut.js).