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Yeah, debugging is definitely one of the bigger missing pieces here. This will hopefully improve soon in toolchains and browsers, there is ongoing work on it. Meanwhile debugging a parallel native build is often best, as mentioned.
On Thu, Apr 4, 2019 at 8:56 PM Александр Гурьянов <caii...@gmail.com> wrote:
Agree, I never debug emscripten output. Source map never works for big
code bases. So all bug fixing done by playing with C++ native build,
in hope that it will be ported 1:1, actually it's almost true.
пт, 5 апр. 2019 г. в 03:28, Brian Gavin <bgav...@gmail.com>:
>
> My experience with source maps is similar to Floh. Kind of works for very simple hello world apps but even then there are some lines I can not set breakpoints. No variable inspection. Stepping into and out of functions does not always work.
>
> Unfortunately my debugging technique is lots of prints and dump callstack. You need to plan for development time to take longer then a regular C++ application.
>
> Better debugging is my number 1 feature wish.
>
> Brian Gavin
>
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I'm interested :)
- Beuc
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+1
пт, 12 апр. 2019 г. в 01:36, Beuc <be...@beuc.net>:
>
> I'm interested :)
>
> - Beuc
>
> On 11/04/2019 20:15, Charles Vaughn wrote:
>
> At Tableau, what we've done is very similar to what Floh mentioned, but baked into our tooling. It's probably not for everyone, since we require calls into WASM be asynchronous, and Javascript access WASM's heap in a serializable way. From those restrictions, we're able to use a python server that loads a native version of our WASM, and exposes our methods via a REST interface. We even support native executing Javascript through Chrome's remote debugging protocol.
>
> If there's interest keeping in mind those restrictions, I can look into sharing source.
>
> On Friday, April 5, 2019 at 1:28:58 PM UTC-7, Alon Zakai wrote:
>>
>> Yeah, debugging is definitely one of the bigger missing pieces here. This will hopefully improve soon in toolchains and browsers, there is ongoing work on it. Meanwhile debugging a parallel native build is often best, as mentioned.
>>
>> On Thu, Apr 4, 2019 at 8:56 PM Александр Гурьянов <caii...@gmail.com> wrote:
>>>
>>> Agree, I never debug emscripten output. Source map never works for big
>>> code bases. So all bug fixing done by playing with C++ native build,
>>> in hope that it will be ported 1:1, actually it's almost true.
>>>
>>> пт, 5 апр. 2019 г. в 03:28, Brian Gavin <bgav...@gmail.com>:
>>> >
>>> > My experience with source maps is similar to Floh. Kind of works for very simple hello world apps but even then there are some lines I can not set breakpoints. No variable inspection. Stepping into and out of functions does not always work.
>>> >
>>> > Unfortunately my debugging technique is lots of prints and dump callstack. You need to plan for development time to take longer then a regular C++ application.
>>> >
>>> > Better debugging is my number 1 feature wish.
>>> >
>>> > Brian Gavin
>>> >
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