That makes sense, from what we've found through research, it seems that if networking code is set up through blueprints, it gets translated over to WebSocket code when the game is exported and built for the Web. But a library like HumbleNet is definitely necessary long term for having high server traffic while keeping latency low, which the WebRTC feature helps out with. Would you be able to help us implement this? You're in our DigiPlay Discord, if I remember right :P
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