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emscripten_GetProcAddress undefined

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キャロウ マーク

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Dec 15, 2023, 5:45:38 AM12/15/23
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My CI builds have suddenly started failing with wasm_ld reporting emscripten_GetProcAddress undefined errors. It is reporting one error for each call to the function rather than one overall. I have not changed anything in my code so I think this must be related to an update to the Emscripten Docker image. My builds use emscripten/emsdk:latest. It is emcc 3.1.51 with clang 18.0.0git. It seems unlikely this is a bug. Has there been a change that I need to accommodate my code to?

Regards

-Mark
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キャロウ マーク

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Dec 16, 2023, 7:30:35 AM12/16/23
to emscripten-discuss Sam Clegg via

On Dec 15, 2023, at 19:45, キャロウ マーク <git...@callow.im> wrote:

My CI builds have suddenly started failing with wasm_ld reporting emscripten_GetProcAddress undefined errors. It is reporting one error for each call to the function rather than one overall. I have not changed anything in my code so I think this must be related to an update to the Emscripten Docker image. My builds use emscripten/emsdk:latest. It is emcc 3.1.51 with clang 18.0.0git. It seems unlikely this is a bug. Has there been a change that I need to accommodate my code to?

I found the breaking change in the changelog:

Breaking change: Using the *glGetProcAddress() family of functions now requires passing a linker flag -sGL_ENABLE_GET_PROC_ADDRESS. This prevents ports of native GL renderers from later accidentally attempting to activate "dormant" features if web browser implementations gain new WebGL extensions in the future, which *glGetProcAddress() is not able to support. (#20802)

I do not understand the reason given for the change. As far as I understand it the issue is that Emscripten reveals all the extensions offered by the WebGL implementation even if they are not implemented by Emscripten’s {GL,ES} wrapper and thus has no address for glGetProcAddress to return. If this is a correct understanding, the issue should be fixed by Emscripten filtering the extension list so it only shows those its wrappers implement not by introducing breaking changes. I think the majority of GL applications use GetProcAddress.

Regards

    -Mark

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Alon Zakai

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Dec 18, 2023, 1:53:24 PM12/18/23
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I don't know enough to answer that question, but I suggest asking it on the PR, as the authors might not see things here on the mailing list, but will definitely see it there:




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Sam Clegg

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Dec 18, 2023, 2:27:45 PM12/18/23
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IIRC the logic for remove this support by default is layed out in the PR description for https://github.com/emscripten-core/emscripten/pull/20802.

;TLDR; Since some 6 years apo, our best practices document has advocated users against using *glGetProcAddress() functions when targeting the web: https://emscripten.org/docs/optimizing/Optimizing-WebGL.html#optimizing-load-times-and-other-best-practices , due to the massive code size bloat that it causes (but also due to the performance problems that using it brings). Users are advised to not use that function.

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