Mass Effect 1 Controller Support

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Nu Alessio

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Aug 5, 2024, 1:39:07 AM8/5/24
to emobbime
Nothe Nexus does NOT require that you pay anything. You didn't read the entire page. It does require that you register in order to download any file over 2MB, but that registration is FREE. Any monetary contribution is entirely voluntary.

And the file found at the link above isn't a "patch". The PC version has never had official support for a controller at all. It's a fan-created fix for your problem. As the Description says: "This MOD adds full XBOX 360 controller support for playing Mass Effect 1."


All of the Mass Effect games are already available on PC, and that meant that it was incredibly easy to get into the classic trilogy even prior to the Legendary Edition, but there was one slight hurdle. The game, clearly designed for controllers, didn't support them. It's an intriguing oversight, and one that I couldn't seem to find a fix to circumnavigate, and so I was strapped to mouse and keyboard. It was arduous, obtuse, and unintuitive. Cue the Legendary Edition with its most underrated new feature - controller support.


Third-person shooters lend themselves to joy-sticks and bumpers. It just feels right having that weighted block of inputs in your hand when stumbling through them, but it's not exactly necessary. I manage just fine in games like Fortnite with a mouse and keyboard because the key mapping is near-perfect from the get-go and the UI and UX are both designed with a cursor in mind. Mass Effect, on the other hand, is circular in nearly every area, with menus that are blatantly made to work with a joy-stick in mind, making it awkward to cycle through them with key-pressing. It's like paddling in a boat with your own two hands instead of using an oar. Sure, you can do it, but it's far more tedious.


That's what the Legendary Edition truly brought to the table. Forget improved graphics, the J. J. Abrams-style lens flares, or slight UI changes in the first Mass Effect. Controller support was a paramount inclusion and makes this collection worth nabbing for alone, especially if you're like me and struggle to get into clearly designed for console shooters with the PC's native peripherals. Playing that original trilogy prior was akin to slugging through Dark Souls, Dead Space, or Resident Evil 4 without a controller. If you can hack it, all the more power to you, but the lack of choice was a little offputting.


Granted, it's not quite perfect. It, unfortunately, doesn't sport PlayStation buttons which means that, when plugging in a DualShock or DualSense, you'll be met with Xbox prompts. It's a small little hiccup that'll no doubt be fixed by modders soon enough, but aside from that, it's far easier to get into for PC users in its current state because of this newfound support. Now, I can slump back into my somewhat comfy black chair, stick my feet up, and kill Wrex in the most comfortable of positions. Sorry big guy, but you didn't die in my first run, so you gotta go this time. All the while, I'll be sitting here, chilling in a way you can't a mouse and keyboard. Rather, that forces you into a perpetual front-leaning concentrated mode, and who wants to concentrate on krogan genocide?


To put it all into perspective, just take a quick glance at Mass Effect's weapon and power swap wheels. To navigate them, you hold a button and it pops up. Then, with the analog stick, you swivel through to select your gun and your ability. Now, you can send people flying with a handy and mute Fus Roh Dah or unload plasma into some unsuspecting geth. Doing all of that with a mouse is a bit trickier - then you have the, dare I say it, dialogue wheels.


They're a pain to use with a mouse and keyboard. They're not designed to be easily clicked to tell people what you think, whether that's an angry Renegade rant or a friendly, soothing Paragon sentiment of reassurance. They're designed like a joystick - a circular icon that you orbit with your own, moving around to the various options. It's an analogue stick visualized on screen. On PC, like with some other elements of Mass Effect's UI, this doesn't change into something more usable with mouse and keyboard - it stays the same. It's all a little tedious and obtuse, so thank god BioWare just let me plug and play this time around, because last year, it was a headache and a chore.


It's what the huge same series started with: the first installment of Maff Effect was developed by BioWare and published by Microsoft Game Studios and Electronic Arts way back in 2007. Having no Mass Effect controller support and single-player mode only, this game was (and still is) very popular and atmospheric. If you'd like to get to know the ME franchise you'd better start with this game. Still, since Mass Effect controller support was not initially implemented, reWASD can help you enable it.

You can create your own Mass Effect controller layout to play the game on PC with the gamepad. Map keyboard keys to controller buttons, adjust stick deadzones, tune gamepad behavior, and more with the best gamepad mapper: use every feature to make you Mass Effect controller support setting as personalized as you need.

If you prefer using some ready-to-go presets for Mass Effect controller support, you can find them below. Remember, that you can change those settings a bit, to make the perfect Mass Effect controller layout!


However, I have one concern. I am a bit bored from using the keyboard + mouse and want to try the Xbox one controller. Of course I could just get the Xbox version but it is less private to the children. There seems to be some mods that allows the use of the Xbox 360 controller.


Keep in mind that games that support the Xbox 360 controller, but not the Xbox One controller, may ask you to press buttons that are not available on the Xbox One controller, such as Start and Back. The equivalent to Start is Menu, and the equivalent to Back is View.


If you're looking for official controller support, none of the PC versions of the Mass Effect games have it. You could probably use a third party program like Joy2Key, but you would need to configure that yourself or download a profile someone else has made.


Xbox 1 and Win 10 pose serious problems for ME1. There are some good profile sites to program your controller but the trick is to get the Game to recognize your controller. NexusMods has an ME1Controller bypass that you can download and install that's fairly simple. Beware! It states right in the Mods description that It'll Break certain aspects of your game. Those aspects pertain to the level-up screen. Half of the screen is blank and it's the half that you'd need to see in order to make your level-up choices. Your other choice is to try and play with kb/m. I brought this oversight to the attention of the folks at EA and Bioware and the overall reaction from them was "Oh-Well!"


This is an odd request I realize, but ME:Andromeda has had a persistent bug wrt its controller support on PC. Doesn't matter the controller - Xbox One, 360, DS4 through Steampinput's Xinput or DS4 Windows, there's a persistent bug that manifests itself with large stutters when panning the scene when moving with your gun drawn. It's not consistent, doesn't happen when traversing the world with your gun withdrawn, but it happens most often in combat.


Note this is not an engine problem in terms of frame pacing, utils like Rivatuner won't fix it as it's a problem with the gamepad code, you don't get these with M&K. I play my PC games on a TV though so I use a gamepad, there is a sort-of fix by mapping the right joystick to mouse input through the Steam controller, but while that gets rid of the big stutters, due to relative mouse input you get the small microstutters when panning the scene. That, and since the game sees you alternate between m/k and joypad, on-screen prompts change every time you use the right stick.


A long shot I know as this isn't like replacing a texture, this code is fundamentally baked into the game so I doubt anything will come of it. Just putting it out there regardless, ME1/2's amazing controller mods gave what I thought was impossible so who knows.


Mass Effect Legendary Edition released on Steam on Friday, and the reception was lukewarm: For most of the day, the remastered RPG trilogy had a "mixed" user rating on Steam. (Just after this article was published, the Steam rating changed to "mostly positive," and on Saturday, it has become "very positive.") Don't resign yourself to disappointment because of that, though. Many of the negative reviews cite technical complaints that won't necessarily apply to you, and there are some enthusiastic thumbs-ups in there, too.


For $60, Mass Effect Legendary Edition is a 100GB package which contains remastered versions of Mass Effect 1, 2, and 3 (minus the multiplayer), and all the DLC (except Pinnacle Station). Being the oldest, Mass Effect 1 has gotten the most attention. Along with the graphical remaster, the combat has been modified to feel more like it does in Mass Effect 2 and 3, and some may be disappointed that the original's cantankerous RPG systems have been relaxed. For example, you now have an accurate crosshair rather than a circle that loosely suggests where your bullets will go.


Granular design criticism is not the focus of the current Steam reviews, though. Here's a paraphrasing of the primary complaints I've found in the negative user reviews so far, and what I've experienced playing the ME1 remaster myself.


This is true, and it did cause a brief problem for me: On first launch, a prompt complained that I couldn't run EA Desktop and Origin at the same time. I'd forgotten all about installing the EA Desktop beta and had to find and kill the process in Task Manager. Once I did, it launched fine and Origin is not too intrusive: It automatically pops up when the game is launched and then hides in the taskbar. (If you have other EA games on Steam, you'll be used to this annoying little process. And obviously this is a non-issue if you bought Mass Effect Legendary Edition directly through Origin instead of on Steam, but that does make you slightly weird.)

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