Sixteenexpansion packs have been released for the 2014 life simulation video game The Sims 4, the fourth major title in The Sims series. All expansion packs are developed by Maxis and published by Electronic Arts, for the Microsoft Windows, macOS, PlayStation 4 and Xbox One platforms. Expansion packs tend to focus on major new features, with many objects, clothes, styles, worlds and life states are geared towards the pack's major theme. The first expansion pack, Get to Work, was released on March 31, 2015. The most recent expansion pack, Lovestruck, was released on July 25, 2024.[16]
The Sims 4: Get to Work is the first expansion pack, announced on February 4, 2015. It was released in North America on March 31, 2015, and Europe on April 2, 2015.[17][18] It includes three new active careers; Detective, Doctor and Scientist, as well as the ability to run a retail business. The pack also features a new neighborhood called Magnolia Promenade, which is pre-populated with lots for Sims to shop at.[17] It includes elements from The Sims 2: Open for Business and The Sims 3: Ambitions.
Get to Work includes a standalone neighborhood, Magnolia Promenade. Magnolia Promenade is not a full world, and contains four lots, three of which have pre-built stores, and one empty lot that the player can build their own business on. Get to Work also includes a secret lot called "Sixam" (which is "Maxis" spelled backwards), which can be found using the wormhole generator, available at level 10 of the new Scientist career. Sixam is a great place to find some alien friends or find new collectibles.
Get to Work introduces brand new active careers, which are the main focus of the expansion.[19] These careers give the player an opportunity to follow Sims to work. When the player is following a Sim in their workplace, the player is given tasks that are needed to be completed in order to have a promotion. There are three active careers: Detective, Doctor and Scientist.[19]
The tasks that are given to the player must be completed successfully in order to gain a promotion and are always special to the career they're given in.[19] In the detective career, Sims must solve crimes by going to a crime scene and collecting clues, in order to catch the suspect, with finally interrogating them and putting to jail. In the Doctor career, Sims must cure patients that are gathering up in the lobby by making tests, making a diagnosis after collecting enough evidence of an illness, and later up in the career performing surgeries.[19] In the Scientist career, Sims can create crazy potions, gadgets, and even a wormhole generator that Sims can use to explore Sixam.[19]
In Get to Work, Sims can once again have their own retail businesses.[19] After a Sim purchases a residential or vacant lot for their retail business, they will travel to that lot. While they are on the retail lot, players have two options to manage the store. The simplest way of managing the store is through the "Owned Business Panel" located in the bottom right of the UI, next to the motives panel.[19] From this panel, players can manage a Sim's retail store as they would with a cash register. The business panel shows each lot's name, whether it is open or closed, and number of hours opened for.[19]
Customers will enter the lot and will walk to a random object or mannequin of their liking, with a bar above their head that showcases their interest to buy.[19] Getting it to the top is when the customer will decide to purchase the goods and an employee or the owner can ring them up.[19] There is a variety of retail businesses such as a photo gallery, bakery, book store, or clothing shop. Shops can sell practically any item.[19]
Sim-like playable aliens return in Get to Work.[19] Aliens are similar to those in previous games, though there are a few differences. For example, they appear roughly the same as before, but glow slightly when feeling strong emotions.[19] A notable exception is that they now have multiple skin tones, including blue, green and purple. They wear either a black, green, or grey body suit. Aliens can also wear normal Sim clothing.[19]
Aliens have exclusive interactions not available to normal Sims.[19] They can analyze personalities, empathize, erase minds and disguise themselves to look like normal Sims. At any time, players can edit and adjust how an alien will look while disguised. While disguised, an alien can appear like a normal Sim and not be spotted by Sims.[19] If a Sim figures out the alien is in disguise, the alien can erase the Sim's mind and go about their day pretending to be a normal Sim.[19]
Aliens can be created from the Create-a-Sim menu.[19] This is similar to the "Supernatural Type" button from The Sims 3: Supernatural. From Create-a-Sim, players can choose from a range of alien face presets, unique eyes, and a range of skin tones such as blue, purple and green.[19] They can also adjust the pointy ears. There is also a range of alien-like makeup which can also be used by normal Sims.
Get to Work received a score of 73/100 from review aggregator Metacritic, indicating "mixed or average reviews".[1] GameZone described Get to Work as a "decent expansion that adds new, unique experiences to The Sims 4's gameplay".[21] Digital Spy criticized the Detective career, describing it as "limited and repetitive", however he praised the other two careers.[22]
Get Together includes Windenburg, a brand new world that is based on a Northern European style village. It contains several social clubs and hotspots that offer several fun activities for Sims to do. Windenburg has a total of 27 lots.[24]
Get Together introduces a new feature called clubs, which work similarly to social groups in The Sims 3: University Life. There are various pre-made clubs to choose from and Sims can create their own club in which up to 8 Sims can join, and manage them with complete freedom.[24]
Players can create a club in which the selected Sim will become the leader.[24] The player can choose the club's name, club symbol, description and requirements for Sims who join the club. After this, the player can select what activities club members can do, a preferred club activity and an activity which club members are not supposed to do. This can all be customized from a menu that pops up when creating a club.[24]
The Sims 4: City Living is the third expansion pack, released in North America on November 1, 2016, and Europe on November 3, 2016. It includes three new careers: Politician, Social Media, and Critic. The pack also features a new world called San Myshuno where new venues (penthouses, art centre, central park, karaoke bar and apartments) are located.[25][26][27]It takes elements from The Sims 2: Apartment Life and The Sims 3: Late Night.
City Living features a new city world named San Myshuno.[28] It is heavily based on a variety of modern cities from around the world like Tokyo, San Francisco, and New York City, and also features elements of Indian, Chinese, Japanese and Moroccan culture throughout the city. San Myshuno has a total of 18 lots with 21 apartment units.[28]
A total of twenty-one apartment units are available in San Myshuno. Multiple apartments can exist in the same building, along with multiple families and households. Apartment interiors can be heavily modified, but exteriors are not editable.[28]
Apartments offer new gameplay compared to normal residential lots, such as landlords, paying rent, various types of pests and close quarter neighbors. Sims in an apartment complex can knock on the door to yell about noise, they can enter another apartment within the complex, albeit through a loading screen, and then see the other apartment and chat with their neighbor.[28] Sims can give trusted Sims the key to their apartment, allowing those Sims to walk into the household apartment anytime they like.[28]
Apartments in San Myshuno also have pre-selected lot traits in them, that can be modified by the player. However, some apartments have special locked traits that can't be removed. This is because some shells have objects (or pests) in them that require these specific traits.[28]
A total three penthouses are available in San Myshuno.[28] They are placed on top of decorative buildings that do not have any limitations beyond their lot size, so they can be demolished and rebuilt, much like other buildings on a normal lot. Sims in penthouses can't have neighbors as only one household can live in them, making penthouses very private. However, other Sims are able to visit penthouses by using the elevator.[28]
Living on a penthouse lot is not very different from living on a normal lot, but in order to make the penthouse work, the player needs to add an elevator, a recycle bin, and a mailbox. A community lot penthouse also needs an elevator so that Sims can travel up and down the building. Other Sims will visit these lots the same way as they visit normal community lots in other worlds.[28]
In City Living, Sims can now attend different festivals. There are five festivals: Geekcon, Humor and Hijinks Festival, Romance Festival, Spice Festival and Flea Market that take place around the different districts of San Myshuno over the course of a two-week cycle.[28]
In apartment buildings there is a bulletin board, where Sims can read about the festival to see when the next festival is going to take place and what activities, competitions, and schedules this festival has to offer. Festivals can also be read about on dynamic signs located in different parts of San Myshuno.[28]
When a festival is about to begin, an identifying jingle will play and a notification will appear letting to know that the festival is about to begin. This notification also can be used to teleport Sims to these festivals, if they are located in another neighborhood. Festival objects and activities will appear in the neighborhood where the festival is located in, and disappear when the festival has ended.[28]
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