Thereading group I emailed you about when you posted your comments about cross-cultural writing have now all read Written in Stone and would like to communicate with you. They are interested in creating a Native voice for their writing that they can defend as just as correct as received standard English. I will be sharing this current post with them.
I used to have other kids who were not struggling with grammar or spelling team up with those who were. Often times a great story would surface from this writing partnership and one that was free of most errors. I always stressed this was the way it worked in the real world with a writer and editor.
It's a slightly tricky rhythm to perform, because the performer must subdivide the first two sixteenth notes in three before immediately switching to a duple subdivision starting on the third sixteenth note. But this is a standard skill, so most competent musicians will perform it without problem.
This rhythm looks 100% correct to me as is, and I don't see any reason to try to improve it. But one possible improvement, as Heather S. mentions in the comments, is to beam all of the right-hand sixteenth notes into one beat:
However, looking at the piano roll screenshot that you posted, and speaking from experience, perhaps that is not exactly what you intended to write. Automatic notation tends to cluster some of the notes and also create unwanted offbeats. What I see on the piano roll looks more like this to me:
Hi all I'm using the I/O Server function of LabView 2019, where I connect through Modbus Slave Labview. To understand LabVIEW acts as Slave and C# acts as Master and I pass from false to true some labview bool correctly. But now I needed to export double values from LabVIEW to C# and I created three variables 40001,40002,40003 as shown in the attachment. However, from C# and from ModScan32 the values instead of being 5.0 are 4.59e-40 and I can't figure out where I'm wrong.
If you are refering to the number indicators, you need to change how it's presented, right click on the indicator and change the Display format as Floating Point, the way you mentioned it's as Scientific.
Thanks for the answer anyway in the indicator I see the double value correctly and I pass it in write mode to the variable (Voltage,Current,Time). It's when I go to ModScan32 or C# that I read values like 4.59e-40 while maybe something else is written.
On my computer, it does this perfectly. When I export to Android and load it on my phone, the game works fine EXCEPT it does not save any new scores. I know that it is correctly accessing the two JSON files (one of which saves each new day the user plays, the other scores each individual score for each day) because it can pull data from both of them to display the recent scores that were already saved in the JSON files, but it is not saving new scores.
Years should be expressed as numerals except at the beginning of a sentence. Most style guides agree that beginning a sentence with a numeral is poor style, so years placed at the beginning of a sentence should be written out as words.
Many people get confused about how to write dates with commas, so here is a rule of thumb: in the month-day-year format (used in the United States), place commas after the day and year. In the day-month-year format (used in the UK and other countries), do not use commas at all.
For example, when we write the 1800s, we are referring to all the years from 1800 to 1899. Within that range are one hundred discrete years; that is, more than one: a plural. We can also refer to those years collectively as the nineteenth century in all lowercase letters.
All-numeral date styles should not be used in formal writing, but there may be times when it is appropriate to use them. When you do, be aware that not all countries express dates with numerals in the same way. American usage calls for a month/day/year date format, the United Kingdom and much of Europe use a day/month/year format, and most countries in Asia use the year/month/day format. Some countries use a combination of these depending on context (Canada, for example, uses all three, depending on who is the recipient of the communication).
So remember, if you are American and you write to your British friend inviting him to celebrate Independence Day on 7/4 with you, you can expect your guest to arrive on April 7 (which he will express as 7 April). Likewise, if he invites you to his Guy Fawkes Day party on 5/11, you will need to mark your calendar for November 5 rather than May 11.
I am considering doing dual POV between them. What kind of thoughts and emotions would I have to write to convey to the audience the correct relationship, both for the irritable stage, bonded stage and for both POVs?
Finally invent a transition from the irritable stage to the father-daughter stage. Let the story, within which all this happens, guide you in some of the details. (Are they travelling together and spend a lot of time with each other so they can talk a lot or are their interaction mostly governed by the tasks that bring them together and they grow to know and respect each other by observing each other work?)
Most of time while writing loops I usually write wrong boundary conditions(eg: wrong outcome) or my assumptions about loop terminations are wrong(eg: infinitely running loop). Although I got my assumptions correct after some trial and error but I got too frustrated because of the lack of correct computing model in my head.
I've been coding for over 20 years and I still don't trust myself to write a loop correctly the first time. I write and run tests that prove it works before I suspect it works. Test each side of every boundary condition. For example a rightIndex of 0 should do what? How about -1?
If others can't see what it does at a glance you're making it too hard. Please feel free to ignore performance if it means you can write something easy to understand. Only make it faster in the unlikely event that you really need to. And even then only once you're absolutely sure you know exactly what is slowing you down. If you can achieve an actual Big O improvement this activity may not be pointless, but even then, make your code as readable as possible.
Know the difference between counting your fingers and counting the spaces between your fingers. Sometimes the spaces are what is actually important. Don't let your fingers distract you. Know whether your thumb is a finger. Know whether the gap between your pinky and thumb counts as a space.
Before you get lost in the code try to say what you mean in English. State your expectations clearly. Don't explain how the code works. Explain why you're having it do what it does. Keep implementation details out of it. It should be possible to refactor the code without needing to change the comment.
Objects, functions, arrays, and variables are all abstractions that are only as good as the names they are given. Give them names that ensure when people look inside them they won't be surprised by what they find.
Use short names for short lived things. i is a fine name for an index in a nice tight loop in a small scope that makes it's meaning obvious. If i lives long enough to get spread out over line after line with other ideas and names that can be confused with i then it's time to give i a nice long explanatory name.
Defects love to hide in unreadable code. If your language lets you choose your indentation style at least be consistent. Don't make your code look like a stream of word wrapped noise. Code should look like it's marching in formation.
Learn and review the loop structures in your language. Watching a debugger highlight a for(;;) loop can be very instructive. Learn all the forms: while, do while, while(true), for each. Use the simplest one you can get away with. Look up priming the pump. Learn what break and continue do if you have them. Know the difference between c++ and ++c. Don't be afraid to return early as long as you always close everything that needs closing. Finally blocks or preferably something that marks it for automatic closing when you open it: Using statement / Try with Resources.
Let something else do the looping if you can. It's easier on the eyes and already debugged. These come in many forms: collections or streams that allow map(), reduce(), foreach(), and other such methods that apply a lambda. Look for specialty functions like Arrays.fill(). There is also recursion but only expect that to make things easy in special cases. Generally don't use recursion until you see what the alternative would look like. If someone tells you tail recursion will magically keep you from blowing the stack then first check if your language optimizes tail recursion. Not all of them do.
and when exploring uncharted territory (such as juggling with indices) it can be very, very, useful to not just think about those but actually make them explicit in the code with assertions.
Also, do not underestimate fuzzing. You have assertions in place to catch mistakes, so generate a random array and sort it using your method. If an assertion fires, you found a bug and can extend your test suite.
However, in many cases, you can avoid most of those errors by working at a higher abstraction level, using existent libraries/frameworks. Those libraries/frameworks make it possible to revert, sort, split and join the sequences, to insert or remove values in arrays or doubly-linked lists, etc.
Usually, foreach can be used instead of for, making boundary conditions checking irrelevant: the language does it for you. Some languages, such as Python, don't even have the for (;;) construct, but only for ... in ....
I agree with other people who say test your code. However, it's also nice to get it right in the first place. I have a tendency to get boundary conditions wrong in many cases, so I've developed mental tricks to prevent such problems.
What happens if you have an array with 1 element, 10, and we try to insert a 5? With a single element, rightIndex should start at 0. So the first time through the loop, j = 0, so "0 >= 0 && 10 > 5". Since we want to insert the 5 at index 0, the 10 should get moved to index 1, so array[1] = array[0]. Since this happens when j is 0, array[j + 1] = array[j + 0].
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