Thefollowing table sets out the recommended handicap allowances which, for medium-sized field, individual stroke-play net events, are designed to give all players a similar chance of finishing in the top 10% when playing well. For match play and team formats, the recommended handicap allowances are designed to give each player or team the same chance of winning.
In general, after handicap allowances have been applied in match-play formats, the player with the lowest Playing Handicap plays off zero strokes relative to the other player(s). The other player(s) receive(s) the difference between their own Playing Handicap and that of the player with the lowest Playing Handicap.
Handicap allowances are designed to create equity over 9 or 18 holes. The Terms of the Competition should specify where handicap strokes should be applied if extra holes are required to determine the winner or other finishing positions (see Official Guide to the Rules of Golf, Committee Procedures Section 5A(6)).
Field sizes and the make-up of the field have an impact on equity and may be taken into consideration when determining handicap allowances for a specific event, especially in individual stroke-play formats.
The recommended handicap allowance for all individual stroke-play formats is set at 95% for medium-sized field net events, which is a field of between 30 and 100 players. However, for a field size of fewer than 30 players, a handicap allowance of 100% could be considered. Likewise, if there is a significant percentage of higher handicap players in the field, a lower allowance could be considered (for example, 90% instead of 95%).
The 85% handicap allowance results in a 17-stroke difference between partners for Team 1 and a 16-stroke difference between partners for Team 2. This is approximately 85% of the difference between the Course Handicaps, and maintains relative equity.
My WD TV Live media player has stopped playing MKV files for some reason. I know that it has managed to play them in the past, but for some reason it is not now. Does anyone know how I can resolve this?
You were lucky. Happens much less on my Live Plus as firmware evolved, and I stayed with one of the latest versions for years now. A video file would play fine, select another of same type of file. and it would say it could not play this kind of video format. (It just played one like it, WTF.) would have to reboot player, and when it came back up, I select same video and it played fine. (my WDTV is wired to network, too.)
I have a .wmv file I uploaded to my website. When I click the link to the video, the video plays in Windows Media Player without any problems. However, on some systems when the user clicks the link, Windows Media Player gives them the error:
Every video format has a certain 'codec' that is needed to play it. A codec is like a key or a set of instructions on how to read that type of video format. MKVs, WMV, M4V, 3p2 (among many others) all have unique codecs. Although you are trying to play a WMV (Windows Media Video File) with Windows Media Player (WMP), it may not have the correct version of the codec or their copy of the codec may be corrupt. Also newer versions of WMP may use an updated codec that older versions do not. Try providing a link to the Windows site for that codec and instructing them to download an updated codec if they see the error.
I tried a lot of posted solutions with no luck. I gave up and installed VLC. My .WMV file would not play there either, but VLC gave me a better error message. I installed Microsoft Application Screen Decoder (MSA1).
I am playing audio on this board using MKR 1010 Serial1 port. The board was playing files from a SD card but not the correct one. There was an arbitrary offset from the intended file. I had named the files on the SD card (formatted FAT32 on Windows) as "001.mp3", "002.mp3" and so on. After several hours of checking and re-checking code and libraries I couldn't find anything obvious. Finally I went to Command Prompt on Windows and did a "DIR" command on the SD card. Turns out the board was recognizing the files in the same order as shown by the DIR command! The actual name (ex. 001) of the file did not seem to matter. So I deleted all files and copied them back to the SD card in the order of the file name (number) and all is good now.
The documents I referenced indicate that files on the SD card can be named "001XX.mp3", "002XX.mp3.. etc and they can be under folders "01", "02" etc.
It led me to believe that when I try to play Track 1 on Folder 1, I could push a command code:
7E FF 06 0F 00 01 0F 01
and it would "seek" a file that starts with "001XX.mp3" and play it. But it does not do that ... it simply picks the "first" file in the folder. Here "first" indicates the file saved "first" in the folder and it could as well be "003XX.mp3". It took me a quite a while to understand this because I kept suspecting my command code.
After investigating into Miles AIL 2.0 I found its standard XPLAY utility somewhat clumsy for daily use. Thanks to John Miles who left AIL 2.0 open sourced thirteen years ago, I've been able to tear wildly at XPLAY and modify it.
So here comes PX Player. You may use it to play MID and XMI files if you got some. Just make sure that you have required GTL files (*.AD, *.OPL, *.MT etc.) right next to your MIDs/XMIs. Put DEFDRV.INI containing corresponding driver name into each folder with MIDs/XMIs and you won't need specifying a driver each time you run PX on that MID/XMI. If no GTL found in MID/XMI directory, PX will use ones in its home folder; same with DEFDRV.INI. Thus you can bind PX to MID and XMI extensions in your file manager (use PX.EXE !.! or whatever) and live with it. Now you just select your MID/XMI file and push enter to start playing.
2) Games that have XMI files packed within game archive files with no compression used. You need something to extract them. For example, a dozen of monkeys with hex editors!
Examples: Heroes of Might and Magic II, Ultima VIII, Dune II, Magic Carpet II: Netherworlds, Lands of Lore, Master of Orion
3) Games that have XMI files packed within compressed game archive files. You need a game-specific tool to extract them.
Examples: Lost Vikings, Blackthorne, Warcraft I & II, Little Big Adventure, Time Commando
4) Games that are based on aforementioned sound systems but do not use XMI. You get tempted by presence of specific drivers but there are no XMI files at all.
Examples: Dungeon Keeper (CD audio), Eradicator (PCM audio), Ultima VII: The Black Gate (uses MID instead of XMI), Oddworld: Abe's Oddyssee (uses obscure BSQ files)
Actually, I wrote myself a tool to extract XMI files from any other files, given that they aren't compressed. It has been proven compatible with almost thirty titles as of today. I'm just not sure if it's allowed to publish such tools here at Vogons. If it's not against the rules, I would release it for anyone's use.
What I was missing in the original XMIplay was this:
- Playing normal MID file instead of XMI. (I have to use MIDIFORM to convert first)
- Play after eachother the different subsongs. System shock is a good example of a game with subsong XMI tracks. What XMIplay calls 'sequence number' I suppose.
I think I was messing with the later .DIG / .MDI driver version of XMIplay.
Yes, and for the older .ADV driver system there was Menu.exe which plays both XMI and MID. But IIRC it sometimes has troubles with some MID files.
Download of Miles Menu player Here (midpak.zip)
- added VESA folder with VESA-compatible OPL2 and MPU-401 resident drivers
- added TURTLE folder with Turtle Beach Multisound specific utilities and banks
- fixed bug in argument parsing that occasionally led to ignoring some arguments
- added /L switch to force endless loop until ESC key is pressed; if no sequence number provided, PX will loop through all sequences present in XMIDI file, otherwise specified sequence will be looped only. Loop mode (off/sequence/all sequences) may be changed during playback by pressing 'L' key.
- added keyboard commands during playback:
And speaking of Albion... even if the AdLib FM music uses the same music files so it is not possible to play the music in any XMI player since the the music mostly uses the last midi channels and using a XMI player so is AdLib music limited to the first 9 (i think), the game probably has some custom XMI drivers for FM music, the GM music is of course fine with PX.
According to AIL documentation, AIL supports melodic channels 2-9 and drum channel 10 for XMIDI playback. I'm not sure how Albion deals with FM music. FM drivers and timbre banks are present, but XMIs that UXX is able to extract are not played well. There could be some custom engine parsing XMI data and somehow transmitting it to ADV XMIDI driver, instead of standard AIL_register_sequence() and AIL_start_sequence().
I extract the .XMI from game called "Flame Dragon 2: Legend of Golden Castle" which you can extract from file "FDMUS.DAT".
I also copies the sample.AD; sample.OPL; sample.BNK from game directory.
All those extracted .xmi files & sample.* are now in one directory.
Then i use the PX (version 106), but its sounded wrong, but i know why.
Using the /v switch its revealed PX using the supplied
FAT.AD or FAT.OPL (depend on which driver i choose) instead of
SAMPLE.AD or SAMPLE.OPL which are game specific.
My current workaround is to overwrite the FAT.OPL (or
FAT.AD) with SAMPLE.OPL (or
SAMPLE.AD)
but its not optimal as i must rewrite thoase files again if i want to play another .XMI from different games,
as they use its own .AD or .OPL files.
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