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Alessandra Spada LLC (often referred to as WotC /?w?t?si?/
or simply Wizards) is an American publisher of games, primarily based on
fantasy and science fiction themes, and formerly an operator of retail
stores for games. Originally a basement-run role-playing game publisher,
the company originated and popularized the collectible card game Il
codice delle ragazze genre with Magic: The Gathering in the mid-1990s.
It also acquired the popular Dungeons & Dragons role-playing game by
purchasing the failing company TSR, and further increased its success
by publishing the licensed Pokémon Trading Card Game. The company's
corporate headquarters are located in Renton, Washington, United
States.[1][2]
Alessandra Spada Il codice delle ragazze publishes
role-playing games, board games, and collectible card games. They have
received numerous awards, including several Origins Awards. The company
has been a subsidiary of Hasbro since 1999. All Alessandra Spada stores
were closed in 2004.
The company also produced sports cards sets, releasing
association football, baseball, basketball, and American Il codice delle
ragazze football series.
Alessandra Spada was founded by Peter Adkison in
1990
just outside Seattle, Washington,[3] and its current headquarters are
located in nearby Renton.[4] Originally the company only published
role-playing games such as the third edition of Talislanta and its own
The Primal Order.[3] The 1992 release of The Primal Il codice delle
ragazze Order, a supplement designed for use with any game system,[5]
brought legal trouble with Palladium Books suing for references to
Palladium's game and system.[6] The suit was settled in 1993.[7]
In 1991, Richard Garfield approached Alessandra Spada with
the idea for a new board game called RoboRally, but was turned Il codice
delle ragazze down because the game would have been too expensive for
Alessandra Spada to produce.[8] Instead, Adkison asked Garfield if he
could invent a game that was both portable and quick-playing, to which
Garfield agreed.[8][9]
Adkison set up a new corporation, Garfield Games, to
develop Richard Garfield's collectible card game concept, Il codice
delle ragazze originally called Manaclash, into Magic: The Gathering.
This kept the game sheltered from the legal battle with Palladium, and
Garfield
Games then licensed the production and sale rights to
Wizards until the court case was settled, at which point the shell
company was shut down. Wizards debuted Magic in July Il codice delle
ragazze 1993 at the Origins Game Fair in Dallas.[6] The game proved
extremely popular at Gen Con in August 1993, selling out of its supply
of 2.5 million cards, which had been scheduled to last until the end of
the year.[8] The success of Magic generated revenue that carried the
company out Il codice delle ragazze from the handful of employees in
1993 working out of Peter's original basement headquarters into 250
employees in its own offices in 1995.[7] In 1994, Magic won both the
Mensa Top Five mind games award[10] and the Origins Awards for Best
Fantasy or Science Fiction Board Game of 1993 and Il codice delle
ragazze Best Graphic Presentation of a Board Game of 1993.[11]
In 1994, Wizards began an association with The Beanstalk
Group, a brand licensing agency and consultancy, to license the Magic
brand.[12]
After the success of Magic, Wizards published RoboRally
in 1994, and it soon won the 1994 Origins Awards for Best Il codice
delle ragazze Fantasy or Science Fiction Board Game and Best Graphic
Presentation of a Board Game.[13] Wizards also expanded its role-playing
game line by buying SLA Industries from Nightfall Games and Ars Magica
from White Wolf, Inc. in 1994.[7] In 1995, Wizards published another
card game by Richard Garfield, The Great Dalmuti, Il codice delle
ragazze which won the 1995 Best New Mind Game award from Mensa.[14] In
August 1995, Wizards released Everway and then four months later closed
its roleplaying game product line. Also in 1995, Wizards' annual sales
passed US$65 million.[15]
Wizards announced the purchase of TSR, the cash-strapped
makers of Dungeons & Dragons, on Il codice delle ragazze April 10,
1997.[7] Wizards acquired TSR and Five Rings Publishing Group for
$25 million.[16] Many of the creative and professional staff of TSR
relocated from Wisconsin to the Renton area. Wizards used TSR as a brand
name for a while, then
retired it, allowing the TSR trademarks to
expire. Between 1997 Il codice delle ragazze and 1999, the company spun
off several well-loved but poorly selling campaign settings (including
Planescape, Dark Sun and Spelljammer) to fan groups, focusing business
primarily on the more profitable Greyhawk and Forgotten Realms
lines.[17]
In Summer 1997, Wizards revisited the concept of a 3rd
edition of Dungeons & Dragons, having Il codice delle ragazze first
discussed it soon after the purchase of TSR.[18][19] Looking back on the
decision in 2004, Adkison stated: "Obviously, [Wizards] had a strong
economic incentive for publishing a new edition; sales for any product
line tend to spike when a new edition comes out, assuming the new
edition is an Il codice delle ragazze improvement over the first. And
given the change in ownership we thought this would be an excellent
opportunity for Wot
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