Download Dungeon Village 2

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Shelli Frisby

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Jul 22, 2024, 9:03:50 AM7/22/24
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Through Events, clearing dungeons, raising effectiveness of a building past a certain point, and other occurrences, your town starts to gain popularity. Through popularity you gain new adventurers, new events, new monsters, and medals for your adventurers (which can be used at the end of each year to greatly affect their Satisfaction and Work).

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Quests (of which boss monsters are one) are the primary way for your adventurers to obtain items and unlock new equipment. Whether on the field or in a dungeon, Red chests contain consumable items, while Blue chests contain equipment that once contained unlock the ability to buy it. While this has potential to earn items, weapons, and even some experience, exploring a dungeon can take up time, and while in a dungeon explorers do not gain money for your village or spend any in town.

There are up to 25 adventurers you can have in your village, each able to wield weapons/armor and switch jobs. If you level an adventurer all the way up, their job is opened up for others to use as well. If an adventurer moves in, you also get a special reward depending on the adventurer.

Structure have an upkeep, which often makes having every structure impractical, although not impossible.You must research structures before using them, and new structures are available for research as your village rank increases.

Events can play a fairly important part in the development of your village. First there's a number of 1-time events for expanding your town and Cauldron, but a number repeatable ones as well. These can raise stats of either all your Adventurers, or the popularity of your village.

Welcome to an epic RPG world in which the town you build can grow from humble hamlet into a mecca for the land's most ambitious adventurers!

The enterprising warriors that stop by your blossoming burg will defeat monsters and earn you money. Conquering dungeons and clearing out hordes of monsters will bag you loot to stock your shops. And if your hamlet flourishes, adventurers will want to set up house and settle down!

Build training facilities like Combat Schools and Magic Labs to hone your heroic denizens' skills and boost your village's Popularity. The more faces that flock to your cause, the bigger the baddies you can beat!

An all-new "Cauldron" feature also allows you to test your alchemic expertise. Toss items obtained from quests or shops into the Cauldron and your armory might receive a rare addition.

No dungeon is too deep! Make your village the crown estate of this bold RPG narrative!
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Try searching for "Kairosoft" to see all of our games!!

As mentioned, a big part of Dungeon Village is sending your recruits out into the wild to fend off monsters and complete quests. Their basic ability can be improved as you go along by giving them presents, most of which consist of new weaponry to improve their attack/defend stats. Should they fall during combat, you can quickly heal them with items, but otherwise they might be dragged back to the village to rest, leaving your remaining recruits to fend for themselves.

Dungeon Village is a new game in the extensive Kairosoft catalog (Gam Dev Story, Pocket League Story, Epic Astro Story) that, using relatively similar mechanics as those of previous games, will allow you to role play a village close to dungeons and other adventures that attract tons of gold thirsty adventurers and enemies to kill.

You start Dungeon Village 2 with a team of only an adventurer, a florist and a farmer. However, as your town gets more popular, new adventurers will come to town. By making them happy you will convince them to stay in town by building them their own houses. Doing so increases their productivity and makes it so that they never leave the village. The best way to convince adventurers to stay is by giving them presents.

Every adventurer has four stats: HP, Attack, Defense and Magic. Your primary way of increasing these stats is through weapons, armor pieces and accessories. You primarily unlock new and more powerful items by finding them in dungeons. When characters move into your village, they will also give you items. After items are unlocked, you can purchase them from the shops and equip your adventurers with them.

The adventurers in this game operate largely independently of you. You send them into dungeons or on quests, but they freely roam the upper world and fight monsters. They go into whatever shop they want, buy whatever they want and equip and use items all by themselves. This is both good and bad.

Is the difference between a dungeon and a cave just that it has that glowy block in it? IE even those are each only 1 room in size, it is considered 2 dungeons? From the videos my son watches, I had gotten the idea that dungeons were multi-level structures you had to fight through lots of mobs.

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