Empire Total War Spain Units

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Brigitta Martini

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Aug 5, 2024, 1:33:36 AM8/5/24
to elannikve
ReconquistaAllows construction of all landmarks, But they have to be within the Reconquista (TownCenter) influence zone, which can be extended with outposts / Towers. Has to create 2 landmarks in order to Age Up. Each landmark grants unique bonuses, even if the landmark is destroyed.Following Kingdom bonus:

Santiago de Compostela Cathedral: Functions as a Monastery, Is also able to recruit Crusaders for 100F and 200G every 250 seconds. Grants Galicia Bonus; Sacred site controlled in this structure upgrades Crusaders Recruitment following:


The Architecture of Spain is one of a long history and a great mix of different cultures, having influences from once the Roman domination of the Iberian peninsula, to the Visigoth influenced by a lot of the Roman culture, building curches with horseshoe arches and pillars, and simpler Corinthian capitals decorated with images of animals and vegetation.


During the Muslim domination of Spain, a new form of architecture style was brought by the Muslims that had a lasting impact on Spanish architecture, as many mosques and palaces built by the Islamic empires and Taifas that dominated the region was converted into churches, castles and even just used as palaces by the future Spanish royalties that came to dominate Iberia.

The romanesque period that came alongside the Christian conquest over Iberia was mainly centered around Monestarie and Curches, in contrary to the open spaces of mosques and cathedrals, these were more focused on sobriety and meditative atmosphere with low lighting, robust walls, and pillars, as well as very small windows. This form of architecture was mainly found in the north.

The Gothic period came in as Cathedrals became the more important and central focus of the Christian culture and as Christianity came to dominate Iberia. In the 14th century, the renaissance architecture that started in Italy started to get introduced into Spanish architecture. Royalty started to incorporate them into their Palaces, quickly followed up by newer monasteries and churches.

So in a sense for the game, they would start off in the dark ages pretty much something akin to the other European nations, however, as they age up, more Muslim (Abbasid) influences start taking effect. Their houses became more similar in the Feudal and Castle age, before becoming the profound and familiar Spanish architecture we find so prominent in the Spanish colonies in the imperial age.


Naval units: Naval units would be in the style of the European nations, having Galleys, Hulk, and Carracks. But white had a slight distinct flavor and in the imperial age the well renowned Spanish cross on their sails.


Language progression: The Iberian peninsula was and still is a treasure trove of languages today. And went through a huge change throughout this period of time. While the Castillian Spanish, the Spanish we know today came to dominate, Galician-Portuguese, Leonese (Asturian), Aragonese, and Catalan all derived and evolved separately from the Vulgar Latin that was introduced during the classical period by the Romans. You also have a unique language such as the Basque language in the far northern region of Spain. Later on, as Spain started to reconquest Iberia out of Muslim hands, a lot of Mozarabic(Romance dialect spoken in Al Andalus, containing many Arabic loan words) words were incorporated into the Spanish language. 8% of modern Spanish vocabulary contains loan words from Arabic.


It would be neat if they bothered to add all the languages depending on the Landmark. (representing the Kingdoms founded and merging). Such as going for the Galicia landmark will have your units speak the early form of Galician or Navarre landmark and they would speak Basque for Feudal, but that would be far too much work.


Santiago de Compostela Cathedral:



According to the legend, the apostle Saint James the Great brought Christianity to the Iberian Peninsula, this tomb was rediscovered in AD 814 by Pelagius the Hermit, after he witnessed strange lights in the night sky. Bishop Theodomirus of Iria recognized this as a miracle and info. The king ordered the construction of a chapel on the site. Legend has it that the king was the first pilgrim to this shrine. This was followed by the first church in AD 829 and then in AD 899 by a pre-Romanesque church, ordered by King Alfonso III of Len, which caused the gradual development of this major place of pilgrimage that would rival the pilgrimages of those going to the Holyland.


Royal Palace of Olite:



Starting out as an ancient Roman fortification, it was built during the reign of Sancho VII of Navarre in the 13th century and extended by his successors. Which then added a palace in 1269.At this time, the Navarrese court was traveling, so it did not serve the purpose of a royal seat at that time, as the castle was occupied intermittently by kings according to their preferences.


Castle of Pearanda de Duero:



The castle originally dates from the 10th century but reforms by Counts of Miranda del Castaar in the 15th century changed much of the building. The castle was an important point on the fortified line which existed between the medieval Christian Kingdom of Castile and the Moor state of Al Andalus during the 10th century. The castle is a narrow-walled precinct, with a four-story keep rising from the center. The keep features a rooftop terrace, battlements, a gallery of machicolations, and three additional square towers, two of which flank the ogival arch that marks the entrance. The walls are solid stone ashlar stone, although much of the keep features decorative wooden beams.


El Escorial:



El Escorial is situated at the foot of Mount Abantos in the Sierra de Guadarrama. This austere location, hardly an obvious choice for the site of a royal palace, was chosen by King Philip II of Spain, and it was he who ordained the building of a grand edifice here to commemorate the 1557 Spanish victory at the Battle of St. Quentin in Picardy against Henry II, king of France. Philip also intended the complex to serve as a necropolis for the interment of the remains of his parents, Charles I and Isabella of Portugal, himself, and his descendants. In addition, Philip envisioned El Escorial as a center for studies in aid of the Counter-Reformation cause. Since then, El Escorial has been the burial site for most of the Spanish kings of the last five centuries, Bourbons as well as Habsburgs.


Burgos Cathedral:



In 1096 the construction of this church was finished. But the church soon became too small for the needs of a city that were the symbolic capital of the kingdom, a powerful bishopric (the cathedral chapter had more than thirty canons already before 1200), and an increasingly dynamic business center. The decision to build a new cathedral was finally made in the 13th century. As was common at the time, the Romanesque building was destroyed (of which now only some sculptural elements remain), presumably during the second construction campaign of the new cathedral in the 1240s and the 1250s. And on this site, expanded through the demolition of neighboring houses, with donations by Bishop Marino, rose a new Gothic cathedral. It also houses the Tomb of the legendary Spanish hero: El Cid.


*Note:*Is able to convert units without the need for the relic, but is only able to convert a single target.Can be turned immediately into an infantry unit (the cost of the unit), with the Inquisition technology. With the Papal Edict upgrade, one is able to build Landmarks wherever the missionary is, without the need of building a nearby TownCenter or Towers.


But all this accumulated and becomes a springboard to the Spanish empire and pretty much their world domination. When you look at their timeline, it does seem like the Spanish empire just seemingly popped out of nowhere and conquered everything, in fact, to something that has been brewing over time during the Reconquista, and in reality. Just an extension of it.


I think the star unit of this civilization should be the Tercio (colunella). This was the most important infantry unit in the European wars since the end of the XV century. Would be quite similar to the streltsy but with pikes instead. They are earlier than stretsy. A difference is that Tercios used a combination of pike men and arquebusier (not the same unit holding both weapons). This was the end of the cavalrys supremacy in Europe.


I'm aware there are some exploits much more powerful than those (notably cycle selling military access and movement detach exploits), but they take hours of your own time to execute and aren't really any fun.


All these apply to vanilla or lightly modded game (I usually play with Additional Units and No Walls mods). If you're playing a bigger mod like Darthmod, most of these techniques still work, but a few might not.


If you siege a fortified settlement, and make holes in its walls as God intended, it usually triggers pathfinding issues that drop game to 0 FPS, and make it somewhere between extremely frustrating to completely unplayable.


If you insist on playing without mods, the easiest way is to use howitzers. Approach diagonally, as fort guns are only places along cardinal directions. Bombard fort with anti-personnel ammo only. Once they softened sufficiently, send in your infantry. This is super easy, and super effective, but really boring, so I recommend mods.


This is true in all Total War games, but game never explicitly says so, so many players are unaware. As a general rule, reinforcements show in the battle from same direction as they are on campaign map - relative to direction of attack.


So if your reinforcing army stands behind you, they'll reinforce from behind. If they stand on the left, they'll reinforce from the left. If they stand opposite of the enemy, they will show up behind the enemy.

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