Manual of Monsters is a sourcebook for Warcraft The Roleplaying Game. It was published in 2003. It contains descriptions and game statistics for a large number of creatures that inhabit the Warcraft setting. As the book was published before the release of World of Warcraft, it only covers a few creatures that were introduced in the MMORPG and mostly covers material from the RTS series.
The book is out of print. However, it can still be obtained in a PDF format. A new creature source book for the World of Warcraft: The Roleplaying Game was released on February 7, 2007 called Monster Guide. It covers new creatures that appear in World of Warcraft and updates some of the creatures from Manual of Monsters with new game statistics and rules of the new Warcraft RPG game.
Finally, Appendix Three contains original lore for monsters and creatures adapted into the Warcraft setting from other d20 books (Monster Manual v3.5, Creature Collection Revised, Creature Collection II: Dark Menagerie, and Tome of Horrors). According to the book, the updated lore takes precedence over descriptions found in the previous non-Warcraft books. The section also contains information on how to incorporate other monsters into a campaign for the Warcraft RPG. The background lore could be used by someone who wanted to include the monsters in their campaigns.[1]
"Other Monsters in Azeroth... Some creatures in Manual of Monsters are similar to the described in the MM-centaur, dragons, elementals, golems, and so on. In some cases the MM descriptions are suitable for use as-is, such as for elementals. Under circumstances, the creature receives no listing in the Manual of Monsters. In other cases, monsters are different enough in their ecology or abilities to require a new description here. When a creature is listed in the Manual of Monsters with the same one as the MM, the description in this book takes precedence for a Warcraft campaign. The same is true for an animals or vermin particular to the world of Azeroth, as described in Appendix One. In the case of identical types of animals the ones in the Manual of Monsters takes precedence.[1]
Many of these creatures are unique, and have not appeared in previous Warcraft video games (although a few like the "floating eyes", "shadows", "bone golems" and others were incorporated later). A few entries (wyvern-wyvern, dryad-dryad, centaur-centaur) seem at first glance to contradict other known lore on the subject; however, the book explains that they are unique or rare variations of those creatures. Some of these rare variations appears to be in later sources (Centaur from the Eastern Kingdom, Dryad (tree spirit), and others).
It's also notable that Appendix III expands upon creatures that were referenced in other chapters, appendices, and sections of the book, for example mites, nymphs and shambling mounds. Some sections from the Appendix Three, such as articles about giant eagles, sprites, nymphs, half-ogres, devourers, and a few others, have been referenced or expanded upon in later sources. The article about the elementals or Centaur from the Eastern Kingdom, were derived from and expand upon ideas made in previous Warcraft games.
The Appendix Three was split into several sections which sometimes included a small background explanation on how the material related to biology or history of Azeroth. The following is a listing of some of these quotes;
Manual of Monsters is a source book for Warcraft The Roleplaying Game and was published in 2003. It contains descriptions and game statistics for a large number of creatures that inhabit the Warcraft setting. As the book was published before the release of World of Warcraft, it only covers a few creatures that were introduced in the MMORPG and mostly covers material from the RTS series.
The book is out of print. However, it can still be obtained in a PDF format. A new creature source book for the World of Warcraft: The Roleplaying Game was released on February 7th, 2007 called Monster Guide. It covers new creatures that appear in World of Warcraft and updates some of the creatures from Manual of Monsters with new game statistics and rules of the new Warcraft RPG game.
Finally, Appendix Three contains original lore for monsters and creatures adapted into the Warcraft Setting from other d20 books (Monster Manual v3.5, Creature Collection Revised, Creature Collection II: Dark Menagerie, and Tome of Horrors). According to the book the updated lore takes precedence over descriptions found in the previous non-Warcraft books. The section also contains information on how to incorporate other monsters into a campaign for the Warcraft RPG. The background lore could be used by someone who wanted to include the monsters in their campaigns.[1]
"Other Monsters in Azeroth... Some creatures in Manual of Monsters are similar to the described in the MM-centaur, dragons, elementals, golems, and so on. In some cases the MM descriptions are suitable for use as-is, such as for elementals. Under circumstances, the creature receives no listing in the Manual of Monsters. In other cases, monsters are different enough in their ecology or abilities to require a new description here. When a creature is listed in the Manual of Monsters with the same one as the MM, the description in this book takes precedence for a Warcraft campaign. The same is true for an animals or vermin particular to the world of Azeroth, as described in Appendix One. In the case of identical types of animals the ones in the Manual of Monsters takes precedence.[1]
Many of these creatures are unique, and have not appeared in previous Warcraft video games (although a few like "floating eyes", "shadows", "bone golems" and others, have been incorporated later). A few entries (wyvern-wyvern, dryad-dryad, centaur-centaur) seem at first glance to contradict other known lore on the subject, however, the book explains that they are unique, or a rare variations of those creatures. And some of these rare variations appears to be in later sources (Centaur from the Eastern Kingdom, Dryad (tree spirit), and others).
Also, its notable that Appendix III expands upon creatures that were referenced in other chapters, appendixes, and sections of the book, for example mites, nymphs and shambling mounds. Some sections from the Appendix Three such as articles about giant eagles, sprites, nymphs, half-ogres, devourers, and a few others, have been referenced or expanded upon in later sources. The article about the elementals or Centaur from the Eastern Kingdom, were derived and expand upon ideas made in previous Warcraft games.
Appendix III is not the only Warcraft source to establish original Warcraft-related back stories to creatures from the D&D MM and other non-Warcraft sourcebooks. Some of the earlier chapters in Manual of Monsters incorporated a few creatures not included in Appendix III, including references to darkmantle and girallon.[2] Even more original creatures were established in other Warcraft sourcebooks including Lands of Conflict, Shadows & Light, Magic & Mayhem, World of Warcraft The Roleplaying Game, and Monster Guide Web Supplement, such as: dire lions, lizard familiars, or steam mephits, which are found in the story "Dark Iron Chains" that Brann Bronzebeard recounts in Lands of Conflict.
Appendix III has some controversy surrounding it by Warcraft fans. Although some material from Appendix III has made it into other sources, this does not necessarily mean that all the material will make it into future sources. Even though some of the material has made it into other sources, it is the opinion of some of the freelance writers and editors of the RPG line, and many of the fans, that Appendix III is not considered canon.
From a marketing perspective, Appendix III could help attract customers of D&D and other d20-type games to the Warcraft franchise if creatures familiar to them were included or available for use during RPG gameplay, or maybe the way around, that Warcraft gamers would get more involved into the D&D franchise.
Blizzard has never officially given their stance on the issue. Since WoWWiki strives to have a neutral point of view on official lore (both canon & non-canon) it is included on Manual of Monsters/Appendix Three and a link in the relevant articles. This information is separated from the other lore so that people can decide themselves if they consider it canon or not.
List of Warcraft creaturesFrom Wikipedia, the free encyclopediaThere are many different creatures that exist in the Warcraft franchise.Contents [hide] 1 List1.1 Beasts1.2 Critters1.3 Demons1.4 Dragonkin1.5 Elementals1.6 Giants1.7 Humanoids1.8 Mechanical1.9 Undead1.10 Uncategorized creatures2 See also3 External links
Chimaerae - There are four types of chimaerae in the Warcraft franchise. The Azeroth chimaerae is a two-headed wyvern-like creature. The chimaerae from Warcraft III have an empathic bond with the night elves. The Outland chimaerae has vibrant skin and bony features.
Hippogryph - In this franchise, the hippogryphs have the head, wings, and forelegs of a raven and the antlers and hindquarters of a black stag. They are often used as mounts for the night elves and the draenei.
Demons are hateful, twisted, or otherwise inherently evil creatures of the Twisting Nether who take pleasure in the suffering of others. Most of the demons in Azeroth and/or Outland are members of the Burning Legion. Most demons were converted to demonic beings by the Burning Legion after their worlds were conquered.
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