[Hyperspin Wheel Pack

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Iberio Ralda

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Jun 13, 2024, 6:36:36 AM6/13/24
to eladramal

At the moment, I have my main menu showing all the system wheels. Go into each system and it shows that systems game wheels. Great. But with so many system and so many games, I'm trying to order it a bit more.

Hyperspin Wheel Pack


DOWNLOAD https://t.co/cep2LtO0vA



What I would like to do is add a "Collections" wheel to the main menu. Then, going into this Collections wheel would bring up custom Collection wheels I have created, for example "Zelda", "Sonic" etc.. going into these wheels then brings up all games under that collection. So basically, a wheel in a wheel in a wheel.

Is it possible to have a 3 wheel deep setup? So the main menu shows all systems plus my one "Collections" wheel, selecting Collections brings up all my custom collection wheels (Zelda, Sonic, Mario etc..) and then each collection wheel has all the games for that collection?

If at the end of the day none of this is possible, I might just add a few wheels to the main menu, using HyperXMLpsin, but this is going to increase the number of wheels on the main menu and I'd rather like to have everything tidied up.

They do work the same way as the Main Menu xml, order is determined by game order in the xml. Can't think of anything that might be causing your issue off the top of my head =/ This is a silly question but did you save every time you made the changes and leave then re-enter the system menu in HS?

I never thought about this but now I am curious. I always noticed some games were ordered wrong when they had numbers like Game Name and Game Name II...I assumed it was wrong in the XML but now I will have to check. Not sure why HS wouldn't have been coded to order them the same as the XML...

That's bizarre. I just tested before I replied to make sure I wasn't out to lunch and all I had to do was move the order of items in the xml. Can you fire us a dl link or post the xml here with a code tag so I can check it out?

Just grabbed your xml to check it out. It does this if there are no instances at all of "Index='TRUE'" in the XML and if the HyperHQ Navigation/Themes setting "Use XML Indexes" is not selected. Set at least one instance of "Index='TRUE'" in your XML and turn on "Use XML Indexes" and the database will behave as you desire, following absolute XML order instead of alphabetical order based on description.

Glad you asked this question and got an answer. I was wondering the same thing after adding some of the "newer mario bros." hacks to my wii wheel. I wanted them all in the same spot even though they weren't alphabetical, and it didn't work. Now it does! Thank you Avar.

This was mainly an issue because my HSHQ is set to only show parents, only show roms I have, and wheels. (I haven't tested the theory of indexing roms without wheels, but that's a story for another day).

You shouldnt need joy2key or xmapper, just go into hyperhq, go to controls and set your buttons for your controls in hyperspin. ie, P1 up = up arrow, etc, then when your done save it and your good to go. The important thing to know is that once you select your emulator and game from hyperspin it simply hands that off to RocketLauncher and is done. RocketLauner actually launches the game and from there the emulator running your game will be using any keymapping you have setup in that emulator. As for your emulators, you configure those keys inside each emulator, (eg, mame controls are set using the tab key inside mame) After you exit a game, control goes back to hyperspin and the process continues.. etc, etc,

And just a FYI, joy2key and xmapper are simply tools that let you map JOYSTICK (ie, gamepads, Xbox controllers, etc) as keyboard keys since they are seen in windows as USB Joysticks and not as keyboards (95% of all the joysticks in arcade cabinets emulate keyboard keys and are not actual joysticks) Trackballs and Spinners just emulate mice and show up as such in windows so they arent recognized as joysticks or keyboards. When you see people selling interface boards for joysticks, trackballs and spinnners (ie, Ultimarc Ultimate I/O, or xarcades stuff, etc) they are simply usb devices that show up in windows as a keyboard and mouse, and in turn send commands from the joysticks and trackballs and spinners and send them to windows as keyboard and mice commands.

hey guys. my wheels start spinning after 30 sec or so. I have a VLC Media Player Wheel with Movies and I set the Cinematic Trailers as Video. As these Videos are mostly 1-2min, i cannot watch until the end because the wheels starts spinning quickly. i have to press a key button to stop it. I have unchecked trackball, spinner and joysticks in hyperHQ. I use Joytokey and it works fine. I only got this problem with the spinning wheel after 30sec. I hope anyone can help? kind regards

I know I can set delays in the game art so that's not an issue. The issue is that the wheel fades out right away. Is there a timer that can be set in the ini file to have it fade only after 5 seconds for example?

I worked around this by building my themes AROUND the wheels, instead of them being on top of it and fading out.

Then just max out the alpha setting (All the way to the right in HyperHQ) and viola; constant wheel art in your themes.

I figured out a way to get the wheel to hide in BigBox like it does in HyperSpin. I know some people were requesting this so I thought I'd wrap my head around it a bit. The duration before it hides can be changed also. Here's a quick video of it in action...

OK, heres the demo theme. Install it, set it as active in BigBox, and switch through the views to see how it looks. Then open up the XAML and study the code that makes it possible. I've tried to comment everything that's needed and a description of what it's doing until I can get some better documentation finished.

I have a question, I believe this code can work in any view type (Vertical, Horizontal, text filter, etc) right? Can we also program it so that only the selected platform/game clear logo is visible and the rest fades and hide?

Wow @Grila !!! That is one of the features from HS that I have been wanting for a very long time as I like my platform themes to be fullscreen but wanted the clear logo wheel to fade in an out like you showed in the video. Great job as always and I totally agree with @CriticalCid as you are a gift to the community!!

Ok guys, I'm in the process of making a demo theme that can be downloaded and dissected to see how to accomplish this. It's too detailed to explain without being able to see what's happening.
I'm trying to cover all aspects like vertical wheel, horizontal wheel, text list, etc. with examples in the theme. Additionally I'm going to include documentation to explain everything.
I hope to have the demo out early this upcoming week so please stay patient.
Thanks all.


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Fantastic work as always @Grila. It would be cool if we could have an option to have the wheel on the right side for people who want it on the right, and have a similar view with Platform details. And also is it possible if @Jason Carr can put a setting in the transition settings called Wheel Transition and have different transition for example Slide, Fade Zoom etc...

You sir, are a genius. I just looked at the code and it's just a brilliant idea to use the platform name change for triggering a storyboard. I really need to spend more time on learning more about XAML as it seems that I'm just scratching the surface at the moment.

@Grila Thank you very much sincerely for this i played around with it more and came up with a slight variation using part of your code, this gives the wheel element a fade which you can set the duration for. Uploaded here is revised PlatformWheel2FiltersView.xaml for all to check out once again thank you for putting me on the right path.

Adding to the post of Samorite, System themes go into your Hyperspin\media\\Themes and the gamevids go into Hyperspin\media\\video
Pointer will be placed in Hyperspin\media\\Images\Other
Bezel and Fade are Rocketlauncher media and go into your Rocketlauncher\media\Bezels\\ and Rocketlauncher\media\Fade\\ respectively.
That should cover the lot for the media.

You will have to add all the none MAME games to RocketLaucher under --> Games --> alternate emulators. Also don't forget to add the paths to all the rom locations, Mame would be a no-brainer, but there's also games from nes, snes, psp, ps2 etc... so don't forget to add their roms paths

You'd have to match the files to be the same as your systemname. I notice that you named it Ghouls & Ghosts.... therefore your main menu media has to be named exactly the same, including capitalisation.

Just not sure where this one goes (image below) as this file in the Wheels folder, doesnt seem to match all the others that are in the Hyperspin main menu folder (if you understand what im waffling about lol).

The main menu theme seems to be correct from what I've got myself in the zip file; but I'm sure you didn't place the main menu video in the correct place yet because it uses the whole real estate of the screen in the xml file. When you put the vid in the correct place that will sort itself out.

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