Build settings for a 512 MB video card?

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Cameron

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Mar 20, 2012, 12:50:17 PM3/20/12
to efficient-sparse-voxel-octrees
What build settings should I use to make the project run on a 512 MB
video card? Do I try it with lower voxel depth to get smaller files
and to 25 fps?

Cameron

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Mar 20, 2012, 1:09:33 PM3/20/12
to efficient-sparse-voxel-octrees
Perhaps I should specifically mention that even when attempting to run
in interactive mode I get the following output:

>octree interactive
Starting up...

CUDA device 0 GeForce 9600M GT
--- ---
Compute capability 1.1
Total memory 512 megs
Clock rate 1250000
Number of SMs 4
Max threads per block 512
Registers per block 8192
Shared mem per block 16384
Constant memory 65536
Max blockDim.x 512
Max gridDim.x 65535
Concurrent memcopy supported 1
Can map host memory 0

Performing first-time initialization.
This will take a while.

CudaRenderer: blur LUT has 98 samples
CudaRenderer: Populating compiler cache... 1/24
cuModuleLoad() failed: Invalid image!


With the last line also popping up as an alert window.
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