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Algorithm for building voxel octree from mesh
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Per Zetterlund
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Oct 20, 2010, 7:06:02 AM
10/20/10
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What algorithm are used to build the voxel octree from (I'm guessing)
a source mesh? I couldn't find it in any of the papers.
JeroenBaert
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Jan 10, 2012, 6:57:48 AM
1/10/12
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Seems to be a slice-based approach. Check MeshBuilder.cpp.
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