Project Cars Mobile

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Tancredo Dori

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Aug 3, 2024, 5:33:39 PM8/3/24
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The game play itself is also a bit of a departure from some of the other mobile offerings and once again we have to bring up Forza Street, Project Cars Go is the exact opposite. Here, the car is automatically on the gas from the green light, your only controls are when to shift and when to brake. In a circuit race, as you begin, you have a rev meter. You must rev up your engine to the optimal level before the green light hits to execute a good take off. Once the car is launched, the vehicle is on rails moving through the pack of cars. Your job is to tap to shift gears at the indicated markers and tap and hold your finger down to brake at the indicated location and release at the correct indicated location to get moving with gusto again and that is all there is to circuit racing. There are also drag racing events that can be challenged. With drag racing, you are prompted to tap the screen in the burn out box to warm up your tires. Then you are revving up your engine again (Hey! Scotty Kilmer!) and then once you launch, its tap to shift through the quarter mile at the indicated markers. This is very simplistic shallow game play, which is certainly counter culture to all 3 of the mainline Project Cars games, but looking for positives, it is very easy to pick up and learn.

Project CARS is a popular motorsport racing simulator on PC and consoles, and apparently, the developer Slightly Mad Studios is teaming up with Gamevil to release an offshoot of the IP on mobile. It's currently going by the name Project CARS GO, which shouldn't be confused with Square Enix's Go series of puzzle games. Details are still very light, but if there is anything interesting about this announcement worth pointing out, it would be the fact that this is Gamevil's first foray into the racing game scene. Let's just say I'm a little trepidatious about this news.

As you can see in the screenshots above and below this text, Project CARS GO indeed looks just like any other Project CARS game. Oddly enough all of these screens are missing any sort of clue as to what the control options will be, so it's hard to say if this will be a racer you directly control or something else entirely. One clue as to what the gameplay may contain can be read in the below quote from Slightly Mad Studio's CEO Ian Bell.

Alongside GAMEVIL, Project CARS GO puts players in the driver's seat to experience the adrenaline pumping racing game in a whole new way," said CEO of Slightly Mad Studios, Ian Bell. "The racing genre has a large, dedicated fan base, who are going to be stomping the gas pedal and burning rubber very soon.

Now, I've always felt that the one area Android is really lacking in is its choices of competent racing games. What I wouldn't give to have a racing simulator on my phone that doesn't inevitably halt my fun with some type of shady mechanic. I mean sure, the Real Racing and Asphalt series can be fun in a casual way, but I doubt anyone here would argue that they wouldn't be better games if they didn't force you to grind or spend money to advance. A premium mobile racer is what I'm looking for, perchance something similar to the experience you get in the PC and console releases of Project CARS 1 and 2. There is indeed an opportunity to fill a glaring hole in the market, but alas many premium games don't make much money on the Play Store, which is probably why this dream will never be fulfilled.

From the outset, Project CARS Go looks like it could possibly be the answer to everyone's wish of playing a competent and fairly-priced racing simulator on mobile. After all, we already have too many options when it comes to free-to-play racers filled with in-app purchases. Obviously Gamevil's inclusion in the endeavor is a little worrying that what we'll probably get is closer to the latter. I suppose we'll have to wait and see how it all turns out, but let's just say I won't be holding my breath for a premium and reasonably priced racing game when Project CARS GO inevitably hits the Play Store.

LOS ANGELES, Calif. - May 16, 2018 - GAMEVIL is teaming up with renowned UK-based developer, Slightly Mad Studios, to bring their hit IP Project CARS to mobile devices worldwide with a project currently dubbed Project CARS GO. This is GAMEVIL's first foray into the mobile racing game market.

"We are excited to work with Slightly Mad Studios to bring Project CARS GO to mobile racing fans around the world," said GAMEVIL USA president, Kyu Lee. "Project CARS GO will feature a host of licensed vehicles and deep car customization options that will bring the authenticity and feel of Project CARS to mobile devices."

Project CARS is a motorsport racing simulator that made its way onto PC and consoles in 2015, and has since sold over 2 million units worldwide. The game is known for being a faithful re-creation of an authentic racing experience, backed by professional racers. In addition to Project CARS, Slightly Mad Studios also developed hit racing games Need For Speed: Shift, Test Drive: Ferrari Racing Legends, and more.

"Alongside GAMEVIL, Project CARS GO puts players in the driver's seat to experience the adrenaline pumping racing game in a whole new way," said CEO of Slightly Mad Studios, Ian Bell. "The racing genre has a large, dedicated fan base, who are going to be stomping the gas pedal and burning rubber very soon."

Through GAMEVIL's global game publisher capabilities and Slightly Mad Studios' history of delivering heart-stopping racers, this partnership will deliver an authentic and enjoyable mobile racing game to the masses.

Well, my E39 is up to date on all its maintenance, and I've been spending more money on the Merc than I can count, so whats the next logical step? Another project!!! There is a twist though, I am getting paid fake money called the US dollar to work on this one instead of paying it!

Backstory: A friend of mine and his dad had been working on this van of theirs for about 3 years. They took it off the road to retire the tired old v8 and replace it with an LY6 which is a gen 4 6.0 LS and a 6l80e. The engine and trans are *mostly* mounted, and they have lots of good parts, but it still needs lots of work. He messaged me a few weeks ago and asked me if I wanted to buy the engine and trans, they had decided to part it out and haul it off because it just wasn't getting done. I then counter offered with the idea of letting me finishing it since I have a medium amount of experience from the Wreck Racing E28, youngboomers K5 blazer, and a few family cars that had them.

The first step was getting it over to my place. That turned out to be a feat in and of itself. The van was parked in their backyard, through a tiny gate. Once I finally got the trailer in place, the next problem presented itself. The trailer tilted towards the truck a good bit and the van had zero brakes. So first I had to winch the van up onto the trailer, and then once the fron wheels got on to the deck of the trailer, we attatched the snatch block to a tree and then brought the winch cable back to the van. I was then able to slowly release the winch to lower the van the rest of the way on the trailer.

Some quick guestimates, I figured the garage door was 8 ft tall and the van was damn near 8 ft too. So I figured I would give it a shot. If it didn't fit, I would air the tires down. If that didnt work, pull the front springs. But alas,

Here's a shot of what it looks like before I touched anything. All the front wiring harness was torn off to prep for paint under the hood. Engine Harness was unwrapped to start thinning out, but it was given up on shortly after that.

Master cylinder looks rough, but its actually brand new, clean and empty on the inside. Cool. Already has Corvette filter regulator plumbed up, I just don't think its hooked up all the way to the tank yet. Will investigate further once the axles out. Speaking of axles, follow the axle escapades here.

Next: put the truck on jack stands. Get the jack under the axle... doh. Won't lift. Fixed by splurging at Harbor Freight. This sucker weighs 104 lbs!! It rolls easier than the old aluminum jack though.

I went ahead and did a bit of an inventory of all the parts in the back of the van. Definitely some good stuff back there I will need to use. No throttle pedal though... hmm. Such a plush interior though.

Easy stuff first. The engine harness is messy and intimidating looking. They had bought a new standalone harness and got the ECU programmed about a year ago. A few minutes later, old harness off. Cleaned out some spider webs and dust with the compressor.

I ordered some nice heat shrink connectors and some crimping tools so I can start hooking up this harness with all the stuff on the van that it needs to communicate with. Those will be in this weekend. In the meantime, I'm gonna remove the axle and investigate the damage. I'll look into whats needed to finish the fuel system and cooling systems too. The heater hoses look easy, as well as the main radiator hoses. I just need to figure out what to do with that damned steam port. Either tap in to the radiator, water pump housing, or maybe I can get an expansion tank.

I will watch this with interest. My girlfriend has a 1991 Vandura 3500 based minibus she converted to a camper with a 200k mile 350 in it that struggles to maintain 65 mph. I dream of a more modern V8 swapped in.

Well definitely follow along, I'll try to document as much as the Vandura specific wiring as possible. If this was my van, I would have gone to the junkyard and picked up a gen 3 flavor LS and done it on the cheap. I helped young_boomer on here swap his K5. I think he spent about $800 on the swap and it was night and day compared to the 350. This engine and trans in the van should be just a little extra fun though.

I sure hope not, considering I just bought them 2 days ago after returning my old recalled ones. I have 12 ton stands up front, and 6 in the back. I'm hoping the margin of safety will keep me.. safe.

Last night was decently productive. I reinstalled (whats was left of) the front body harness that connects to the interior fuse block. Got the front light circuits run. I really need a van specific wiring diagram to figure out what the rest of it is. Anyone have a good source for a 1993 era GM wiring diagrams? I'm sure GM wasn't creative enough to make the wiring different between the van and trucks.

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