Contemplating circles...

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EagleEye

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Oct 21, 2008, 4:00:32 AM10/21/08
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It is possible for TrueVision to draw circles... but really that's not
all that important, because you can simply make an alpha circle
texture and draw it in a box.

The more important thing is determining mouseover for a circle, which
is something far more important... with a square containing a circle
texture, the corners would still trigger mouseover, because mouseover
is determined by a simple X/Y comparison to the render area of the
object... is it within that rectangle? Yes? Okay, mouse is over
it...

For GUI purposes, circles (like for radio buttons) or other button
types, are probably highly important... as I'm finding out in my own
project right now.

So... I am thinking about how to extend the gui's functionality to
handle circular objects...

I'm open to suggestions, or even simple "yeah, do it!" type replies...
please let me know how badly you'd like to see this!
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