Notes:
I recommend having a backup of your save before you modify it (just in case). If you are modifying a steam save, you will need to keep the save file name the same or it wont show up.
This mod is only available on Mods In Exile, if you have downloaded it from somewhere else it has been stolen and I cannot guarantee it is free of malware. Nexus also hosts an older version that I am unable to remove from distribution.
How do I use the custom portrait feature for pilots?
the custom portrait feature requires another mod to load the portraits into the game and make changes so that the commander can have a custom portrait (such as Commander Portrait Loader). to adjust the portrait simply check the use Custom portrait checkbox and enter the ID of the portrait. For Commander Portrait Loader this is the name of the file minus its path and extension. Please note that this change is a one-way change (once you add a custom portrait the editor does not currently support going back to a non-custom portrait)
I found a bug or have a strange issue, how do I report them?
To help me debug the issue you are seeing, please provide me with a clear description of the issue, steps to reproduce, a save that replicates the issue, the game logs and the log from the editor. you can send these to me via google drive, drop box or discord (@Jamie Wolf) through the battletech game discord (or roguetech, or battletech 3025 extended, or BTA 3062). feel free to post them here as a comment, a bug or as a private message.
Does it work with mods?
Mods that use Modtek to load into the game should be picked up by the scan function. I have used it just fine with BTA 3062, 3025 Extended and RogueTech. If you run into problems, report them to me with mods you are using, an example save and the output log from the game.
Pilot Skills and Ability editing
the Editor allows you to setup pilots however you want, do be careful however I have not tested how the game reacts if you set an ability twice or an ability without the skill needed for it so bad things may result. For any modpack using abilifier pilot editing is restricted due to how the editor expects pilots to work and how abilifier changes that
I added MECHPARTs to my inventory but no mech shows up in my mech bay
Mechparts work differently than you might expect, the game never expects that there are enough parts in your inventory to complete a whole mech (otherwise it should have given you the mech), furthermore it only checks if a mech should be added when it goes to add a part of that mech to your inventory. Adding enough mechparts to complete a mech (or more) can cause the game to behave strangely so I do not recommend trying it .
My modified save fails to load if I edit it while the game is open
This is due to the way the game is designed. the game does some pre-allocation for the save games, modifying a save may cause it to grow (or shrink), this means the game will fail to load the modified save due to the pre-allocated buffer being too small. restarting the game or editing a save while the game is closed will work around this.
@Fatherofwar could you state the exact location and filetype of your saves. When you say container files do you mean your saves are kept as XXXX.container files or do they have a different ending. Without this information, the save editor cannot be improved on as nobody else has gamepass.
Does anyone know how to add rogue tech mechs like ones from the mods like super heavies. I can add ones from battle tech but none of the super heavies are on the list to add. Please help if anyone can
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