Set in the fictional country of Zekistan, the player assumes the role of the US Army and British Infantry as they fight to stablize the region after the events of the first game. The game heavily revolves around a cover system and supressing fire.
For the most part, the player has two squads, Alpha and Bravo under their command (that can be split up into 2 smaller buddy fireteams if needed) but will have the use of Charlie/Delta teams in a few missions. Alpha/Bravo carry a standardized loadout of 3 assault rifles (one with a grenade launcher) and an LMG while the extra squads if present usually use a different weapon.
Potentially a Beretta (only visible via it's grip) appears in the holsters of several soldiers like in the first game, this weapon is unusable, even if solders run completely out of ammo for their primary weapon, they will not draw the handgun.
Just like the first game, the Colt Model 727 appears as the main weapon of the US Army. The model has been updated and all models now have an scope attached; despite this, only the Rifleman Squad Member (or the Team Leader if he has no access to Airstrikes) can snipe targets with the scope, when calling in an airstrike, an laser sight appears despite the lack of an attached laser sight.
The Heckler & Koch G3A4 appears as the standard rifle of the British Army in-game. It appears with a mounted grenade launcher for Grenadiers. While it does actually feature a mounted laser-sight under the weapon (even if the visual laser for airstrikes still comes out of the barrel), it features no scope yet Squad Leaders/Riflemen can still zoom in to headshot distant targets.
A low quality Browning M2HB from the first game returns as a mounted gun in emplacements and on Humvees, outside of a Humvee in the Tutorial, only Sergeant Daniels can use mounted machine guns in the final chapter.
The Mk 153 SMAW appears as the Anti-Armor weapon for the US Faction. It is used by Cpl.Bates briefly in the the 10th mission "Broken Men", the foregrip is missing, likely so it could re-use animations from the Type 69 RPG.
Appearing as the Insurgent Anti-Armor weapon and returning from the first game, the Type 69 RPG and RPG-7 hybrid launcher appears used by hostile enemies in Single Player and can be used in the multiplayer. It is also used by a single US soldier in one of the Multiplayer Maps, it is just called the "RPG" and the HUD Icon is an RPG-7.Early footage shows originally the first game's RPG model was reused but with the rocket re-textured to be red while the final game instead removes the grip rear grip and gives it new animations bringing the model closer to the Type 69 than the RPG-7.
Aşağıda, desteklenen platformların her biri iin CPU, işletim sistemi, grafik ve ses kartları, gerekli disk alanı ve daha fazlası iin Team Fortress 2 gereksinimleri ayrıntıları yer almaktadır.
Windows iin Team Fortress 2 minimum gereksinimleri, en az Windows 7 (32/)/Vista/XP işletim sistemine sahip olduğunu varsayar. İşlemciniz 1.7 GHz veya daha gl bir işlemci olmalıdır. Minimum RAM gereksinimi 512 MB'dir. Ayrıca oyunu kurmak iin 15 GB boş disk alanınız olması gerekiyor.
Windows iin Team Fortress 2 iin nerilen gereksinimleri seerseniz, işletim sisteminiz Windows 7 (32/) olmalıdır. nerilen CPU, :CPU CPU veya eşdeğeri olacaktır. RAM iin 1 GB veya daha fazla olması nerilir.
Mac OS'ye gelince, Team Fortress 2 gereksinimleri burada OS X version Leopard 10.5.8 and above işletim sistemi ile başlar. İşlemci en az 1.7 GHz olmalıdır. 1 GB RAM gereklidir. Ekran kartınız NVIDIA GeForce 8 or higher, ATI X1600 or higher, Intel HD 3000 or higher olmalıdır. Son olarak, oyunun 15 GB boş disk alanına ihtiyacı var.
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