Please reply to this email with a link to the description of one of your favorite math games. Something you think is cool and new, or tried and true. It can be a computer, mobile, board, clapping, paper, mental or any other game.
It's an example of an early algebra game, about aliens called Zoggs that must not overload their shuttle. It uses the metaphor of balance for equations.
When I posted the Scratch task, I thought people would poke around a bit and maybe make very simple demos, like "Scratch the cat walks around a rectangle to show the idea of the perimeter." But participants interpreted the task as designing multi-level math games - a much, much bigger challenge! For example, what Sandra proposed would take about 20-30 hours to make, I estimate, if you were fully experienced with Scratch when you started.
This is a typical game designer problem. I have been designing math games and interactives since 1997, and every single time I had to scale my initial visions and dreams down - way down - for implementation. When I run game development classes and workshops with kids, we spend some time dreaming about games we'd like to design. Then kids start working with a platform like Scratch and it takes them, say, half an hour to solve the problem "Make the cat walk in a square." That's when they see how many hours go into MAKING games. Collen, a very experienced programmer, has been working on the app I linked above for half a year - not full time, since she leads a math center, but many hours every week.
This realization can be either scary or encouraging - depending on debriefing. With kids, I usually talk about methods people use to afford their imaginations. When kids feel how slow programming is, they appreciate big, professionally made games they play on a whole new level, because they realize how much human effort and how many hours games represent. And making even tiny animations and games is very satisfying, so the whole experience is usually encouraging for kids, rather than scary. I point out applets in the Math gallery on Scratch site:
http://scratch.mit.edu/galleries/view/6423 Some have only a few lines of code in each sprite, like this symmetry applet:
http://scratch.mit.edu/projects/dapontes/2320630
"I have worked for hours every night since reading this assignment."
"I also spent quite a few hours during my nights just playing around with Scratch."
Please make something simple and casual - a shape Scratch the cat draws as it walks, a one-step animation, or maybe a picture where a piece changes size or position as you click a button. Something young kids could reasonably make in about half an hour. Math is everywhere, and making even a simple animation is meaningful.
You can open them in Scratch to see the code - click on the applet's name on its page (see attachment).
Cheers,
Maria Droujkova
919-388-1721Make math your own, to make your own math