geoffspear_password

3 views
Skip to first unread message

Adam Bliss

unread,
Mar 26, 2010, 1:53:13 PM3/26/10
to Geoffrey Spear, ecma...@googlegroups.com
On Fri, Mar 26, 2010 at 6:11 AM, Geoffrey Spear <geoff...@gmail.com> wrote:
> I changed my password a while back to something that's no longer
> findable by googling the hash, but completely forgot what it was.
>
> Can you change my hash (presumably by proposal) to
> '69747cfa95f9c02f456ab7c3e78b5c5657e710dc'?
>
> --geoffspear
>

I've proposed the change, but I need another vote to activate it.

--abliss

Geoffrey Spear

unread,
Mar 26, 2010, 2:03:49 PM3/26/10
to ecma...@googlegroups.com

Thanks. Assuming I'm not the only one reading the RSS feed, hopefully
your recent proposals will lure back someone else :)

Adam Bliss

unread,
Mar 29, 2010, 4:03:15 PM3/29/10
to ecma...@googlegroups.com
On Fri, Mar 26, 2010 at 11:03 AM, Geoffrey Spear <geoff...@gmail.com> wrote:
> Thanks.  Assuming I'm not the only one reading the RSS feed, hopefully
> your recent proposals will lure back someone else :)

Yes, I was also hoping they would. I think I've managed to work out a
significantly better UI for the game--something it sorely needs. But
alas, I can't pass it on my own....

While you're waiting for your password reset, please feel free to demo
what I've uploaded so far, and send feedback and suggestions. The
order to activate them is makeover_00 -> account_makeover_00 ->
proposal_makeover_00. Next I'm planning to do a makeover on the Game
Browser to make it much faster (so I can enable syntax highlighting),
as well as prettier and more usable.

--abliss

Gareth

unread,
Mar 29, 2010, 5:58:39 PM3/29/10
to Ecmanomic
On Mar 29, 9:03 pm, Adam Bliss <abl...@gmail.com> wrote:

> On Fri, Mar 26, 2010 at 11:03 AM, Geoffrey Spear <geoffsp...@gmail.com> wrote:
> > Thanks.  Assuming I'm not the only one reading the RSS feed, hopefully
> > your recent proposals will lure back someone else :)
>
> Yes, I was also hoping they would.  I think I've managed to work out a
> significantly better UI for the game--something it sorely needs.  But
> alas, I can't pass it on my own....

Hahaha no offence but you guys need to go to interface design school.
You use programmers colours too :P
Concept great. Idea great. Interface/implementation/Design bad. Maybe
post it to the crazy JS guys on slackers and they might improve it. I
would help but I have no idea what you guys are thinking....

http://sla.ckers.org/forum/list.php?24

Adam Bliss

unread,
Mar 29, 2010, 6:06:31 PM3/29/10
to ecma...@googlegroups.com
On Mon, Mar 29, 2010 at 2:58 PM, Gareth <gazh...@gmail.com> wrote:
> Hahaha no offence but you guys need to go to interface design school.

None taken -- I didn't claim my new design was _good_, only that it's
somewhat better than the totally-undesigned version that's up now.

> Concept great. Idea great. Interface/implementation/Design bad. Maybe
> post it to the crazy JS guys on slackers and they might improve it. I
> would help but I have no idea what you guys are thinking....

For starters, can you design a friendly way to browse a large/deep
javascript object? Its members can be arrays, functions, strings,
numbers, booleans, dates, and nested objects. I'm thinking of some
kind of expandable tree, since that seems to be a familiar UI, but I'm
open to all ideas.

--abliss

Gareth

unread,
Mar 29, 2010, 6:18:45 PM3/29/10
to Ecmanomic
On Mar 29, 11:06 pm, Adam Bliss <abl...@gmail.com> wrote:
> For starters, can you design a friendly way to browse a large/deep
> javascript object?  Its members can be arrays, functions, strings,
> numbers, booleans, dates, and nested objects.  I'm thinking of some
> kind of expandable tree, since that seems to be a familiar UI, but I'm
> open to all ideas.

I found the best way was a tree menu style because of infinite
recursion e.g. window.window:-
<http://www.businessinfo.co.uk/labs/astalanumerator/
astalanumerator.html>

Reply all
Reply to author
Forward
0 new messages