Hi all,
I'm loving using MDS Applaud and PhoneGap. I have a small tweak that
is a little beyond my JavaScript abilities. I would like to have the
audio "Current" and "Total" display the audio time in minutes and
seconds rather that just seconds. The desired format would be, for
example, "1:23" instead of "83".
Many thanks for any input!
Chris
Here is the main.js file I am using:
// The Audio player
var my_media = null;
var mediaTimer = null;
// duration of media (song)
var dur = -1;
// need to know when paused or not
var is_paused = false;
//Set audio position on page
function setAudioPosition(position) {
$("#audio_position").html(position + " sec");
}
//onSuccess Callback
function onSuccess() {
setAudioPosition(dur);
clearInterval(mediaTimer);
mediaTimer = null;
my_media = null;
is_paused = false;
dur = -1;
}
//onError Callback
function onError(error) {
alert('code: ' + error.code + '\n' +
'message: ' + error.message + '\n');
clearInterval(mediaTimer);
mediaTimer = null;
my_media = null;
is_paused = false;
setAudioPosition("0");
}
function playAudio(src) {
if (my_media === null) {
// ui niceties
$("#media_dur").html("0");
$("#audio_position").html("Loading...");
// Create Media object from src
my_media = new Media(src, onSuccess, onError);
// Play audio
//alert('Playing Audio');
my_media.play();
} else {
if (is_paused) {
// to resume where paused in song: call .play()
is_paused = false;
my_media.play();
}
}
// Update my_media position every second
if (mediaTimer === null) {
mediaTimer = setInterval(function() {
my_media.getCurrentPosition(
// success callback
function(position) {
if (position > -1) {
setAudioPosition(Math.round(position));
// getDuration() can take a few seconds so
keep trying
// this could be done a better way, no
callback for it
if (dur <= 0) {
dur =
my_media.getDuration();
if (dur > 0) {
dur = Math.round(dur);
$("#media_dur").html(dur);
}
}
}
},
// error callback
function(e) {
alert("Error getting pos=" + e);
setAudioPosition("Error: " + e);
}
);
}, 1000);
}
}
//Pause audio
function pauseAudio() {
if (is_paused) return;
if (my_media) {
is_paused = true;
my_media.pause();
}
}
//Stop audio
function stopAudio() {
if (my_media) {
// A successful .stop() will call .release()
my_media.stop();
my_media = null;
}
if (mediaTimer) {
clearInterval(mediaTimer);
mediaTimer = null;
}
is_paused = false;
dur = 0;
}
$('#page-home').live('pageinit',function(){
$("#playaudio").live('tap', function() {
// Note: two ways to access media file: web and local
file
//var src = '
http://audio.ibeat.org/content/p1rj1s/p1rj1s_-
_rockGuitar.mp3';
var currentDay = (new Date()).getDate();
var src = "/android_asset/psapro/proverbs" + currentDay +
".mp4";
// local (on device): copy file to project's /assets folder:
//var src = '/android_asset/spittinggames.m4a';
playAudio(src);
});
$("#pauseaudio").live('tap', function() {
pauseAudio();
});
$("#stopaudio").live('tap', function() {
stopAudio();
});
});