Got a K70 v2 today, some Vengence RGB Memory and an M65 Keyboard today and came across the WP engine. I have installed it, run it and made sure that it is all ticked in the settings to integrate with iCue, but I cant seem to see anything in iCue to let it do the RGB with the music. Is there a setting or a lighting drop down I need or do I need to make a manual lighting effect?
Any wallpaper that is a "scene" will work with iCUE, but you need to check the 'Enable iCUE effects' on each one unless you click the 'Apply to all Wallpapers' button. Just remember if the effects of the wallpaper are subtle, i.e. not allot of movement or color change, your RGBs will seem to just stay put unless you stare at them to notice the tiny change.
For audio responsiveness you need to make sure the 'Audio Recording' option is set for the wallpaper itself and then in the main Wallpaper Engine Settings you need to make sure the proper device for the audio is chosen. I find the wallpapers that use the whole screen for audio visualization, like the Corsair-a-tron one, work the best with the RGBs.
Yes, I'm using iCUE reactive wall papers. Yes, the box is checked. Restarting WPE and iCUE does nothing to change the LEDs that don't light up. Disabling and re-enabling the plugin does not resolve the issue. Reboots make no difference. Fresh install of the OS and software made no difference.
That is on the developers of Wallpaper Engine as they are using our SDK to enable the feature. As you stated the Corsair collection works as it should proves that the feature is working correctly, but unfortunately it is pretty clear the wallpaper you want to use is the issue.
Hello, I am new to bazzite, and I see that bazzite should work with wallpaper engine, tried to install it using the links from documentation, but it failed since bazzite now uses plasma 6. Can someone teach me how to install wallpaper engine on bazzite now that it has plasma 6, thanks.
Then just take that file to our main OS, and dump it anywhere. Open the terminal in that location, and run rpm-ostree install mesa-libEGL-devel-24.0.8-1.fc40.x86_64.rpm.
Then just install the rpm for the wallpaper-plugin, and it SHOULD install the dependencies, without any errors!
Note that I used your Github tutorial on an Aurora machine and it works perfectly even in Wayland, so it should work fine on Fedora Kinoite / Aurora using your guide, just that bazzite seems to use modified packages for mesa.
The craft that clearly goes into the average Wallpaper Engine background is seriously impressive. Sure, you get the odd phoned-in effort or overtly creepy anime creation. In general, though, this app provides countless entrancing animated wallpapers that make it a pleasure to keep revisiting your desktop.
@fug I have made an open source project to showcase how you can make your own animated wallpaper engine in UE4: Live Animated 3D Desktop Wallpaper Maker [OPEN SOURCE] - Released Projects - Unreal Engine Forums
I'm trying to add a settings menu to let the user choose one of four backgrounds. I have everything working using SharedPreferences. The only problem is that the wallpaper does not update after the setting is changed in the settings menu. If you restart the app, the background will be updated with the last background selected, but it only works after the wallpaper is restarted (i.e., selecting a different wallpaper, and then reselecting this wallpaper).
I've narrowed the problem down to the fact that the value from the SharedPreference is only updated in the onCreateEngine() method. Once the wallpaper service is running, the onCreateEngine() method doesn't get called, so even though the value of the SharedPreference has been changed, it doesn't get updated in the wallpaper service.
My question is how do I restart the wallpaper so that the onCreateEngine() method gets called after a setting gets changed? Again, the SharedPreferences are working, since everything works after restart. I know I need to use the onsharedPreferenceChanged method, but I'm not sure where that should occur, or what code should be included in that method to restart the wallpaper engine.
Must be implemented to return a new instance of the wallpaper's engine. Note that multiple instances may be active at the same time, such as when the wallpaper is currently set as the active wallpaper and the user is in the wallpaper picker viewing a preview of it as well.
Hi, I have been asking this in Discord and I find it ineffective since no one answer my question there. I have wait like 3 day no response to my question so I came to this Community and ask my question. A bit disappointment for the discord group.
My question have stated above the title, I have been a user of wallpaper engine and I have just installed to nothing phone 2 and I am trying to set the lockscreen and home screen with live wallpaper but I found out that when I apply it only apply both screen together and I am not sure that is it wallpaper engine only allow lock and home screen put the same wallpaper together or they can seperately to apply the wallpaper or what?
I've been getting into making Animated Wallpapers for Warframe through "Wallpaper Engine," a software program on Steam (that costs $4) that allows you to create wallpapers for yourself and others through the steam workshop.
Made one for Wukong (perfectly looping his "hair" along with the Earth tileset's plants and the frame's "breathing" is an impossible task, so the transition is a little obvious). It's in the Fulfilled section.
For the background setting I'd love if it could be made on the place of the Silver Grove, on those shrines, with Titania on top of those rocks where players use the Apothics, I really love that place and the sounds. Or at least with an area similar to this.
I tried to get the bottom of the stomp animation so I could loop it manually, but even in 10% speed there wasn't enough animation to work with, BUT I found out the debris don't even reach a good height until after the stomp is finished. So, I chose the next best thing and found out Rhino has some sick looking particle effects tied to his 4.
So, I accidentally did a thing, so now you have 2 wallpapers! They're pretty much identical with the differences being the lighting. Sadly, no captura for the silver grove area yet, so I just used one of those grineer Earth captura scenes. (That one hanging vine in the background tho...)
Something similar I'd suggest, if you agree with it, is to have some dead infested in the background/foreground while Chroma is standing with his sword in hand. Also, do you want the big version or normal version of the Dominion skin?
Wallpaper Engine is an application for Windows with a companion app on Android[3] which allows users to use and create animated and interactive wallpapers, similar to the defunct Windows DreamScene. Wallpapers are shared through the Steam Workshop functionality as user-created downloadable content. It features its own rendering engine and provides a wallpaper editor, allowing for the creation of 2D and 3D wallpapers, including a particle system editor and a fork of JavaScript called SceneScript for additional wallpaper logic. It also supports using video files, audio files, webpages and some 3D applications as wallpapers.[4]
A proposal outlining the general idea of the software was added to Steam Greenlight in December 2015.[1] The application was subsequently released as a paid product on Steam in October 2016 as an early access title. After three years of development, the software left its early access stage in November 2018.[5]In August 2019, Wallpaper Engine was announced to be one of the release titles for Steam China.[6]
In late November of 2021, the team released version 2.0 of Wallpaper Engine. This update brought a new logo, a large set of additional features, support for Windows 11, and a free android release that interfaces with the desktop version.[7]
Despite not being a game, Wallpaper Engine is one of the most used apps on Steam, being located in Steam's Top 25 played games in July 2019[8] and Top 10 played games in November 2021.[9] Users in China use it to share pornographic videos.[10]
As someone who regularly makes time to browse the collection of insanely clean setups on r/Battlestations, I'm always looking for ways to improve my own. You can spend hours cleaning and tirelessly cable managing your desk, but even the swankiest peripherals can be let down by a mediocre wallpaper.
Ultrawide monitor owners will know this struggle all too well. It's a true challenge to find a 3440x1440 wallpaper that isn't just a pretty landscape shot. For months I've stuck with the same wallpaper, simply because it took so long to find one that I actually liked. After much deliberation, I then spent another half an hour tweaking my Corsair iCUE settings to complement the blue and white tones of my wallpaper. It's a lot of effort for something that really shouldn't take long at all. While this kind of customisation hell is self-inflicted, it's relieving to learn that Wallpaper Engine Team has encountered the same problems, and has created software to make this ordeal much less of a headache.
Wallpaper Engine eliminates the monotony of static backdrops by letting you use live wallpapers on your Windows desktop. Linked to the Steam Workshop, it enables you to download animated wallpapers created and shared by the Steam community. The library features creations that span games, sports, animals, and even memes. If you feel inspired by some of the concepts you can even create your own wallpapers using the Wallpaper Engine editor.
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