Cross Platform Development with the Ecere SDK (Article); eC/Ecere IRC Seminar Today (Friday) August 10th, ~1pm EDT

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Jerome St-Louis

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Aug 10, 2012, 2:05:55 AM8/10/12
to Ecere SDK Developers
Hi all!

It's been about 5 months since the release of the Ecere SDK 0.44 "Ryoanji", and here's a little update of what's been going on, and a special invitation to an online seminar later today.

Cross Platform Development with the Ecere SDK

First, please find @ http://ecere.com/SDKIntro.pdf the introductory article that was featured in the Software Developer's Journal (http://sdjournal.org/) back in April or so.

IRC Seminar Fridays 1pm EDT (today)

I am planning to host a small (~1 hour) seminar on IRC later today (1pm EDT, Eastern Daylight Time (New York)), during which we'll go together over the content of this article (The basics of eC, building GUI applications and drawing graphics with Ecere). The goal will be to get you started writing GUI applications in eC with the Ecere SDK, and I'll take the time to answer all your questions.

I invite you all to join us in #ecere on irc.freenode.net (You can use a web chat application, e.g. http://webchat.freenode.net/?channels=ecere or your favorite IRC client , e.g. mIRC @ http://www.mirc.com on Windows)

If there is enough interest, I might repeat the experience on a weekly basis, and we can cover different topic. You guys could provide suggestions for topics to cover as well.
If you can't make it today, please mention whether you'd be interested in future similar events.

Development Update

As for the SDK development, I've been rather busy with other things, but also with the SDK.

0.44 has proven to be quite stable, although we've already found and fixed a number of bugs.

For those who follow us on GitHub (https://github.com/ecere/sdk)...

We've moved our development to the dev ( https://github.com/ecere/sdk/tree/dev ) branch these past few months, as we've been making important changes, notably to the build system.
The new build system will have better support for building with different compilers. We'll likely merge back these changes to the master branch soon as it's becoming more stable.

We're hoping to jump onto Android support very soon, and looking into extending our team of contributors to get other things moving as well in parallel.


All the best,

Jerome
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