"I can believe anything, provided that it is quite incredible." Oscar Wilde--The Picture of Dorian Gray
Well, raising the dead's not even a question. The only question there is "Can we afford it?" To such affect, someone's got to root around in Breela's pockets. Yew, perpetually oblivious to societal concerns, volunteers. Being equally straight forward, he'll leave little I.O.U. notes for everything he takes out.
Question:
How viable is the possibility of us going on the offensive? They know we've got keys, presumably in the same manner we know they've got keys.
How detailed is the map on the scale of the Capital? Is it enough to tell when they move from one district to another (or, say, into the Castle)? Or is the Capital just a dot on the map?
-Kenji
If at all possible, please try to figure out what y'all's "plan of attack" will be prior to the game on Friday, unless you are going to "role-play" it out at the table. If it is going to be OOC scheming, which is equally fine by me, I would prefer it be done "off camera" , as it were. Plus, I can answer some of the questions or whatever pre-game.
-Kenji
Tactically speaking, I'm thinking somewhat of a two-pronged manuever. When they go for the Empress's keys, we crash their plans and go for them at the same time. I very much doubt they planned to storm the castle and take them by direct force, so prompting a confrontation with the castle's defenders might prove advantageous.
Nightmind's a wild card. We don't know if he'll be directly involved or if he's merely a facilitator. We could try to unearth him and take him out first, get the Device from the Temple, trade the Device for the Queen's keys, and then move the keys to a place of our choosing, rather than keeping them on us. Perhaps under the guise of the Empress still being in possession of them.
Any one else got thoughts?