IUsed to use sketchbook pro, but it wasn't feeling like i was really drawing so i moved to sketchbook mobile. I was looking around and found that there's no animation feature in the sketchbook mobile app but theres sketchbook motion. I tried using the app and it works well for particles, rain snow etc but i was wondering if you could possibly create an app or a feature in sketchbook for mobile devices that allows animators to animate frame by frame animation. Thats all i have to say, please consider. Thanks.
I've got the same issue. I'm kinda stumped how I'm supposed to draw something in Sketchbook mobile, then somehow transfer it to Sketchbook desktop when Flipbook doesn't appear to read normal Sketchbook files. It seems pointless. I got excited about Sketchbook mobile, only to discover the issue raised here.
I have been using Sketchbook for teaching the teachers in indian government schools. But due to lockdown we have shifted to a mobile app version. But then the mobile version doesn't have a flipbook feature. Is it going to come in future updates? Please let me know if it is coming, otherwise we can look for other options.
Feather: 3D sketchbook is a free app for iOS published in the Other list of apps, part of Network & Internet.
The company that develops Feather: 3D sketchbook is Sketchsoft Inc.. The latest version released by its developer is 1.4.0.
To install Feather: 3D sketchbook on your iOS device, just click the green Continue To App button above to start the installation process. The app is listed on our website since 2024-05-16 and was downloaded 702 times. We have already checked if the download link is safe, however for your own protection we recommend that you scan the downloaded app with your antivirus. Your antivirus may detect the Feather: 3D sketchbook as malware if the download link is broken.
How to install Feather: 3D sketchbook on your iOS device:Click on the Continue To App button on our website. This will redirect you to the App Store.Once the Feather: 3D sketchbook is shown in the iTunes listing of your iOS device, you can start its download and installation. Tap on the GET button to the right of the app to start downloading it.If you are not logged-in the iOS appstore app, you'll be prompted for your your Apple ID and/or password.After Feather: 3D sketchbook is downloaded, you'll see an INSTALL button to the right. Tap on it to start the actual installation of the iOS app.Once installation is finished you can tap on the OPEN button to start it. Its icon will also be added to your device home screen.
First of all, thank you for the release of version 2.0.
I use different Arduino versions 1.x on different notebooks (syncronized folders).
To make this work I have created a portable folder in all IDEs.
I wanted to ask if it is planned to integrate this in Arduino 2.0? It would be a pity if this excellent function would be removed.
The IDE already is portable. if you head to the download page for the IDE you can download the ZIP version which you can just extract and run anywhere.
Alternatively you can tell the installer to install to your portable folder and then just create a shortcut to the app on your other device.
Like before changing your sketchbook location to another location is also possible if this is what you meant.
This is true, the application itself is portable, however all libraries and other boards you install via the IDE are stored in the user profile. If you start the IDE on another computer you have no more libraries installed.
If this is true then the Arduino IDE 2.0 "Portable" (.zip download) version is badly BROKEN! I always use pre 2.0 IDE Portable versions and often keep more than one version installed (unzipped) side-by-side. When I finish a project I can archive the directory with the IDE portable version files and it becomes a snapshot in time that I can always go back to. This is by design. For example, here is the description of the pre-2.0 v1.8.19 portable version which I can verify IS TRULY PORTABLE:
Almost in all the schools students don't have administrator privileges, so they don't have write access in some folders. This leads to some problem in using the Arduino Software (IDE) since your preferences and sketchbook are saved in one of those folders. Using a portable version of the IDE you can overcome this problem.
Another scenario can be the following: you want to organize a workshop and you need some additional library or a specific core. Since the portable version stores the sketchbook, the libraries and the hardware folder locally, you can have a starting point equal for all the people who join the workshop just replicating the same folder on all the machines. This is also quite useful if for some reason you don't have an internet connection and want to prepare everything for your project without downloads and delays.
Furthermore, a portable installation could be on a pendrive, allowing you to carry around your personal set of sketches, cores and libraries, to be used on any computer without affecting it with your files.
In fact, if you use the Arduino IDE 1.x ZIP package without configuring it to run in portable mode, then you will find it works in the same way, where libraries and boards platforms are installed outside the installation folder.
We know that portable mode is very useful to some users, and it is in our backlog.
We do not plan to give it higher priority for now as our first goal is to release a stable IDE and later focus on more niche uses.
After a while my "Main" Arduino installation has lot of libraries and different boards ( from atmega to atttint and ESP286 ), which makes it very sluggish.
I'm user of Arduino since versions pre 1 ( with pde files ) now betatesting 2. I Even wrote several libraries for my own use and modified some public ones, for new chips or correcting bugs.
So my solution is to use a portable version, ans load only the libraries and boards I need in that project. That's the way other moderns ides like Michochip Studio 7 or Sloeber uses.
For me, not having portable it's a serious drawback, that prevents me to move from the version 2 beta to the new official 2.0
Other plus for me of portable, is having a complete version of my project, that can zip "as is" because newer versions of IDE or compilers, does not compile well, or don't comunicate well because of overwriten avrdude configuration files I manually edited.
Not to mention the posiblity of working fom a pen drive at any computer I can get.
Tried to leave a request at Git, but the Topic was closed. Just recently switched to 2.0 and very disappointed of the storage being moved to the user profile. Huge Problems! Messed up everything as I have had to manage multi versions due to library changes etc. 2.0 simple destroys so much. Further with the restructure the concept of portability is gone. I am total amazed Arduino made this decision! So just to make the request clear - Simple make the new version FULLY configurable by the user allowing for a portable setup allowing the USER to decide where things go. It's the way it was and it's the way it should have stayed. Uninstalling 2.0 until it becomes a useful product. Sorry but the change was a MAjor Mistake.
Arduino IDE 2.x is a complete rewrite of the Arduino IDE from scratch in a different programming language. None of the Arduino IDE 1.x Java codebase is present in Arduino IDE 2.x. Instead, each feature available in Arduino IDE 1.x had to be created again, one feature at a time. There hasn't been time to add all the features yet. Portable mode is one such feature.
Arduino IDE 2.x is a complete rewrite of the Arduino IDE from scratch in a different programming language. None of the Arduino IDE 1.x Java codebase is present in Arduino IDE 2.x. Instead, each feature available in Arduino IDE 1.x had to be created again, one feature at a time.
But since version 2 has gone gold, and is looking pretty stable. I think chances are bigger than ever that we will have a portable mode available in the not so distant future. New commits are done at least 4 days every week so the IDE feels pretty active to me.
If I knew anything else than basic C# and newbie C++ it would be amazing to help out with this but for the moment I can just wait patiently . It's an amazing free platform so we shouldn't complain.
That issue has been locked because it was deemed " too heated. So, is this the thread to watch for new developments on this request? Can't more beyond 1.x until it's implemented. As is, there are too many ways an seemingly innocuous library or board package update can break existing / working code.
The best way to watch for new developments is by subscribing to the issue on GitHub. You can do that by logging into your GitHub account and then clicking the "Subscribe" button you see on the right side of the issue page.
The Arduino IDE 2.x development team are very careful to update the GitHub issue tracker as bugs and feature requests are resolved. Those subscribed to the issue will receive a notification from GitHub at that time. The team doesn't have the resources to track and maintain all the forum threads, so they will not be updated with new developments. I try to link from the forum to the relevant issue on GitHub though so that those who want to see the status of something discussed here can easily find the relevant issue on GitHub.
It can use some additional features The main one for me is to have e.g. separation of board packages. E.g. one for pure AVR, one for ESP8266 etc. So I would have a few copies of the install on the USB (different directories and a few bat files, e.g. IDE_AVR and IDE_ESP8266.
3a8082e126