var dataURL = canvas.toDataURL("image/png"); img_id.src=dataURL; ... |
<canvas hidden=true id="canvas" height="480" width="640""></canvas> <img id="image" ></img> ... source_id=(your video element id); canvas.height=source_id.videoHeight; canvas.width=source_id.videoWidth; ctx.drawImage(source_id, 0, 0,canvas.width,canvas.height); |