Name: Teague
Pronunciation: TEEG
Age: 22
Gender: Female
Sexual Preference: Heterosexual
Rank: Searchrider
Craft: Trader
Birthing Day: 02.08
Physical Description:
Teague can be described as pretty
by some people’s standards, though
she’d be the last to think so
herself. To her, the big, dark
brown eyes and heart-shaped face
with its high cheekbones and
angled jaw create a countenance
that is too odd to be considered
attractive.
She’s fairly small in stature and
only stands at 5’4”. In build
she’s remarkably thin and bony
(though fit as it is inevitable in
her profession), and was never
quite able to fill out with
womanly curves. Nope, as Teague so
nicely puts it, she looks rather
pathetic. Many people would never
guess her to be a rider.
Personality:
If anyone were to sum Teague up in
a few words, they would probably
be “good” and “nice.”
Raised in a lifestyle where it was
not only necessary, but essential
to be compliant and
self-sacrificial, Teague is just
that. The prevailing idea in the
trader caravans was that if you
couldn’t do your part to help,
then you were worthless. As a
result, Teague is quick to follow
direction, aims to complete a task
with the highest quality possible,
and blames herself the instant
something goes wrong.
Unlike some crafters-come-riders,
she understands the concept of
interdependence in the Weyr very
well and is willing to do anything
for the greater good of Eastern.
The only thing that would ever
come between Teague and her
single-minded determination to be
a good rider by occupation is
Reenjoth. Everything else,
including herself, is somehow less
important.
Unfortunately her selflessness is
rooted in less-than-noble
intentions. Teague has a constant
fear of performing poorly and
consequently disappointing people.
She is eager to compensate for all
her perceived shortcomings by
investing herself completely in
the Weyr. Though she is polite and
friendly, she hardly allows her
relationships to develop beyond a
professional level for fear of
rejection. Her insecurities keep
her emotionally an arm’s-length
away from every one.
History:
Teague would like to assert that,
in retrospect, her childhood could
have gone better.
Born of strong, trader-stock in
one of the largest caravans of the
South, no one expected her to turn
out such a squalling, wimpy
infant. Most surprised by the
premature, sickly thing (and
probably most horrified) was her
mother. Betea had already given
the caravan two healthy children,
and if it wasn’t just a downright
slight to her to be saddled with
this sorry-excuse-for-a-baby, then
she didn’t know what it was. In
any event, Betea made it quite
clear that she was bound to
maintain her distance from her
daughter.
But it wasn’t as if Teague was
neglected. In the caravan it was
custom for the children to be
raised in a near-communal way to
strengthen the bonds of the tribe.
Still, no amount of playmates or
loving adults could shake those
early feelings of inadequacy away
from young Teague’s mind.
As a result she grew into a quiet,
obedient child who quickly
developed into a bit of a loner
within the band. Her education was
suited for a traveling lifestyle:
a bit of instruction in
everything. Indeed, Teague is
quite the accomplished little
jack-of-all-trades and is quite
competent with a variety of
skills. Still, she wasn’t happy.
Teague felt like an island; within
the bustling caravan she couldn’t
escape how strikingly secluded she
felt.
Then there came opportunity.
A blue on search wanted Teague for
the Weyr. She could become a
candidate and live there for as
long as she wanted. They, he
asserted, would be delighted to
have her. This was a stunning
revelation. She was wanted? Sought
out? The actual idea of Impression
initially escaped her, but
needless to say, she jumped at the
chance of a new life.
Then, all too fast, came the day
of her first Hatching. The
youngest on the Sands by a good
span of six or seven months (to
her this seem to make all the
difference), Teague was scared out
of her mind. She was dizzy, her
stomach hurt. What if she did
something wrong? What if she got
in the way of things? She was
plagued by those old feelings of
insecurity, until a brightly-hued
green broke shell and sashayed
(yes, sashayed) up and down the
line of candidates.
Next came the announcement:
{{Ladies and gentlemen, Reenjoth
has chosen! Teague, find me some
food.}}
At that moment, Teague had found
her niche. With Reenjoth, it
seemed she could do anything…well,
not QUITE anything. Weyrlinghood
has rather difficult, and between
Reenjoth’s overconfidence and
Teague’s reoccurring lack of it,
the two struggled to find a
working balance. It took some
extra help, but they were able to
graduate with their class and are
proving to be an effective part of
their wing. Life is good; Teague
is laying low and Reenjoth isn’t,
but hey, that’s normal.
DRAGON INFORMATION
Name: Reenjoth
Color: Green
Age: 7
Size: 26
ft
Wing: Coral
Blaze
Weyr of Impression: Eastern
Physical Description:
Heeeeere's REENJOTH! There's no
escaping noticing *this* green -
wait, that color can actually
*exist* on a dragon? Looking
directly at Reenjoth is a bit like
staring directly at the sun. Er
... a green sun, that is, for a
very bright, vibrant, gleaming,
glinting, lush, teeming,
brilliant, vivid - and every other
similar adjective you can think of
- verdant hue coats her hide from
nose to tailtip. 'Electric green'
might be the best term to describe
her color, and at least one thing
is certain - this dragon had
better be sharding careful if she
ever attempts to play hide and
seek, for even a single
fingersbreadth of that remarkable
shade visible to the air seems to
draw eyes - what is *that*? One
might think that her markings
would work to subdue and temper
this eye-catching hue, but in
fact, they do exactly the
opposite. Even if by the time most
people notice it Reenjoth will
already be on her way, because the
only variation to her crackling
green color occurs splashed across
her rump, an expanse of pale green
that glints so bright and pallid
that it is almost white. Once
she's discovered this about
herself - though she'll have a
hard time actually *seeing* the
area, and catching a first glimpse
will likely involved looking
through her lifemate's eyes -
she'll have a habit of playfully
flaunting that unconventional
marking at every opportunity,
making her exits with her arse
held comically high and tail
lifted to display that pasty
expanse - especially to those she
thinks could stand to lighten up a
bit. She will be a good sized
green, growing to a solid
twenty-six feet long, and sports a
build which sides just slightly
towards slenderness over bulk,
maneuverability over strength and
stamina. Oh yes, one other thing
about this green - she's LOUD.
Just about everything she has to
say will be accompanied by a vocal
element, whether it's an eager
croon, an excited warble, or a
fierce roar.
Personality:
Unconventional, unexpected, bold,
friendly, flirtatious, playful,
incorrigible, determined,
enthusiastic, artistic ... all of
these things describe Reenjoth,
but none sum her up completely.
This is one dragon who is out to
be *noticed* - what do you *mean*,
you've never heard of Reenjoth?
Have you been living under a
*rock* since hatching day? Well,
don't worry, honey. We'll fix that
little problem - just step on up
and meet one of the most exciting
dragons to have ever stepped out
of an egg! Not that she can *help*
it, of course - what is perhaps
most surprising about this green
is just how little deliberate
thought she puts into her wild
stunts and raucous displays; it's
just the way she is, and perhaps
the best word for it is
'overblown'. Everything she does
will be bigger and bolder than
necessary, whether it's a simple
greeting, a game, a drill
practice, or finally flying Thread
for herself. After all, you've
gotta have a little *fun* in life
- you only get one! She certainly
doesn't plan to waste it moping
about and being *serious* all the
time.
But that doesn't mean that she
won't have her causes and her
projects, and foremost among them
will be social ones. Reenjoth is
friendly and upbeat to a rather
stubborn extreme, though she is a
little ... well ... weird, at
least in the sense that she seems
to simply bypass most social mores
in favor of a more direct approach
to meeting people and learning
about them - which generally means
that she doesn't acknowledge
either decorum or privacy. She
wants to be everyone's best
friend, and doesn't understand
that her slightly larger-than-life
ways might turn some people off.
For example, people who value
their sleep. Or their dignity, a
concept which Reenjoth doesn't
really seem to subscribe to. She
isn't *out* to make a fool of
herself, of course, but if
everyone's laughing and having a
good time, then what's the big
deal?
One thing that she will never be
able to comprehend or accept is
color ranking. As a green, that
puts her at the bottom of the
pecking order ... and that's
simply a concept that she doesn't
seem to be able to grasp. It isn't
necessarily that she wants to be
on top - though her strength of
spirit and drive to make positive
changes in her world will make her
an excellent leader - it's just
that she idealizes a situation
where everyone is treated equally.
She's no less important just
because she's smaller! She's
REENJOTH, didn't you know? She's
fabulous! Confident and proud of
herself, she adores the spotlight
and refuses to change for anyone -
even when asked repeatedly by
those in authority to tone it down
a bit. If anything, her response
will be a righteous indignation at
being so oppressed, and she'll
likely sooner or later take up the
cause of attempting to turn other
blues and greens to her way of
thinking. There are more of us,
it's time to demand some rights!
Come on, noble brethren, and join
the REVOLUTION!
PET INFORMATION
Name: Tango
Pet Type: Flit
(Brown)
Description:
This little brown is, in fact,
fairly little if one actually
measures him, but he is so
infrequently still that
measurement is tricky, and
estimates of his size always tend
large because of his rambunctious
wiggling. He is primarily a
bright, warm, orangey brown with
paler coloring around the eyes,
under his jaw, and on his belly,
and he is covered in dark brown
stripes from head to tail. His
build is average, with the major
distinguishing features of an
extra-long tail, a large,
out-jutting chin, and smallish
(beady for a flit) eyes.
Even for a firelizard, this brown
is, perhaps, not the brightest of
the bunch, nor has he any
attention span to speak of. He
tends to be overconfident, and
often tries things he is really
unable to do; he is also
competitive, and always seeks to
best his fellows at just about
everything they do. His
competitiveness is of a friendly
sort, though, and he has great
enthusiasm for getting to know
pretty much everyone. However, he
might have a little too much
enthusiasm: his penchant for
bouncing and flying about
pell-mell can distress anyone
unused to him. He does have an
unfailing sense of direction and a
permanently sunny disposition that
make up for a great deal.
~~~
Bronzerider V'tore
Name: V'tore
Pronunciation: Vuh'TORR
Age: 42
Gender: Male
Sexual Preference: Heterosexual
Rank: Wingrider
Craft: None
Birthing Day: 04.06
Physical Description:
There are some who are clearly
pegged as dragonmen, and
V’tore is easily one of them.
He stands 5’11” with the
broad-shouldered and
muscle-laden build of someone
who seemed born to meet the
physical demands of Riding.
V’tore is a man of boyish good
looks which lend a certain
youthfulness to his
appearance. Most are shocked
to find that he’s actually in
his forties, as he exhibits
only subtle signs to aging.
His hair, though perfectly
coifed and showing no signs of
thinning (thank Faranth) is
only just starting to hint
gray the temples, and there’s
a bit of puffiness under his
eyes and a few traces of
wrinkling at the corners. But
despite all this, and any
declarations to his true age,
Indeed, there’s a childlike
impishness often found in the
mysterious glint in his eyes
and wry twist to his smile
that seems to indicate that
he’s up to something, or, at
least, that he knows something
that you don’t know.
Personality:
And chances are, he probably
*is* up to something and
probably *does* know something
that you don’t know, because
V’tore is, quite simply, a
mover and a shaker. When
things need to get done,
V’tore gets them done, no
matter how dirty the work. And
if he can’t get them done,
he’ll find someone to do it
for him, because V’tore has
the kind of easy-going,
relatable, good ol’ boy
demeanor that just endears
people to him. He’s a man’s
man at heart, and enjoys
drinking, bawdy humor,
gambling, and beautiful women.
Which is fitting, because he
certainly seems to *know*
everyone, or *of* everyone, at
least. Though he’s got his
work cut out for him since
relocating from Benden, rest
assured that he will set up a
network for himself fairly
quickly. Not much gets past
V’tore.
If Pern had politicians,
V’tore would almost certainly
be one and there’d be a great
likelihood that he’d be a
rather successful one at that.
For everything V’tore does,
every crowd-pleasing joke, all
the glad-handing and smiling,
it’s all carefully done to
boost his popularity with the
public at large. If one could
be elected Weyrleader, chances
are that he’d still have the
job. Whether he’s speaking to
the Weyrwoman or the lowliest
of kitchen drudges, V’tore
charms and schmoozes to the
best of his ability. He has an
impeccable memory for names,
faces, and tidbits of useful
information - and in the rare
moment when can’t *quite*
remember a detail he’ll smooth
it over with some quick
thinking. Hey, it ain’t lying
– it’s embellishment! He
remembers every little favor
you owe him and every little
slight, and all will be filed
away for use when the time is
right. That being said, you’d
probably do better to be his
friend than his enemy. Just
sayin’.
But while networking and
cajoling comes easy to V’tore,
those well-tended
relationships are all pretty
superficial. He’ll buy you a
few drinks while lending a
sympathetic ear about your
problems and woes in life,
heck, he’ll even do what he
can to help, but he doesn’t
*really* care, not truly. He
expends that effort to gain
points and good favor, not to
further some sort of true
friendship. He might know
everything about you, but few
truly know much about him. He
forms his closest bonds with
those unfortunate few – the
downtrodden and down-and-out
types – who really need
someone to help them get back
on their feet. They become a
sort of pet-project to V’tore,
but even those are kept at
arms-length and once they pick
themselves up and stop needing
him he becomes bored and
begins to distance himself.
V’tore likes to be liked and
needs to be needed, but save
for one or two carefully
tested confidants, V’tore
really is a lonely man. But
what can you do? As the old
saying goes, it’s rather
lonely at the top – and that’s
exactly where V’tore wants to
be.
History:
Selvatore was born into a
small mining operation on the
fringes of Lemos Hold that was
originally established as a
firestone source. It was a
place in the midst of a
transition from a small,
disorderly camp to a proper
cothold and the young boy grew
up amidst a crowd that perhaps
a bit rougher than most
parents would want for their
child.
At 15, he was Searched and
taken to Benden Weyr and
presented to the clutch. The
sole bronze spent a great deal
of time shaking himself free
of the egregious bits of shell
that seemed intent on sticking
to his body after hatching,
then placed himself in the
center of the Sands, unmoving.
There was a great stir
throughout those watching and
a moment of panic where it
seemed that the bronze would
not Impress before he finally
turned his bejeweled gaze upon
one boy.
((I daresay you are a fine
fellow aren’t you, Selvatore?
Now, won’t you come to your
Beauregarth?))
The newly dubbed V’tore left
the stands with his bondmate,
grinning and a bit mystified
about this new life he’d now
entered. Weyrlinghood went by
quickly, and the pair entered
the Wings. Life in an Interval
was easy, if not slightly
boring. The initial thrill of
being a defender of Pern went
certainly goes a bit stale
when there is nothing to
defend against. Still, V’tore
and Beauregarth soldiered on,
biding their time and waiting…
And then something happened.
In an upset that shocked the
Weyr, Beauregarth caught
Gudruth, Benden’s senior
Queen. And so, at 31, V’tore
became Weyrleader of one of
Pern’s oldest and largest
Weyrs. The position suited
him, and he proved to be a
refreshing counterpart to the
old Weyrwoman, who was very
near to senility and tended to
be destructive because it. The
pair led well, and when
Gudruth rose again,
Beauregarth caught again. And
again. As the Pass loomed
nearer, V’tore began to
prepare to lead Benden into
Fall to meet the age-old
enemy.
But he never got the chance.
In the early months of 2756 –
the old Queen Gudruth failed
to rise. The new Queen that
rose to take her spot chose
her mate – and he was not
Beauregarth. And so, V’tore’s
nearly six-Turn reign came to
an end. The Benden wings flew
against Thread, and a new
Weyrleader led them. When it
finally became clear that
Beauregarth was unlikely to
ever fly the new Senior, they
requested a transfer.
And so, V’tore and his bronze
come to Eastern, looking for a
change…and a new Weyr to lead.
DRAGON INFORMATION
Name: Beauregarth (BO-ree-garth)
Color: Bronze
Age: 27
Size: 40
ft
Wing: Diamond
Sea
Weyr of Impression: Benden
Physical Description:
There’s no mistaking it – this
is one pretty, pretty bronze.
He’s leanly built with svelte
lines that seem to create the
illusion that he’s smaller
than he actually is, despite
his size actually being on the
larger end of the scale or his
color. Or, he’s larger in
*length*, at least, because
Beauregath certainly doesn’t
have any real semblance of
bulk or heavy musculature to
him. No, he isn’t the picture
of the bronze powerhouse, and
a more discerning eye might
notice that, proportionally,
he’s a bit long in the leg and
tail. Still, this ranginess
only seems to enhance his
swift and graceful movements –
and boy, can this bronze move.
Whether on land or in the air,
Beauregarth displays a keen
awareness and control of his
every limb. Every twitch of
his tail or step of his
prancing gait is perfectly
timed and executed.
Beauregarth is in a perpetual
state of posing.
His hide is a dark, shadowy
bronze that would be
foreboding, or even grim, if
not for the brilliant
golden-bronze speckling that
peppers his haunches, creating
an effect that is much akin to
stars in a night sky or gold
glinting up from the depths of
a dark stream. The same bright
golden hue forms a thin line
encircling his right eye in
the appearance of a monocle,
complete with a fine chain
trailing down his cheek and
towards the back of his neck
before disappearing into the
ridges.
Personality:
Beauregarth is…a dandy in
dragon form.
His primary concerns in life
revolve his around his
appearance (and he relishes
any attention he can garner in
relation to it) and the
pursuit of leisure, fine
company, and good
conversation. There’s a
gentlemanly sophistication and
refinement in his conduct and
speech, though it’s all done
with a bit of theatrical
flamboyance and a generous
dose of archaic language and
oddities of speech. Yes,
there’s something decidedly
old-fashioned about this
bronze, and is probably
considered to be fairly
eccentric by most who
encounter him.
And who DOESN’T encounter him?
Because Beauregarth is the
epitome of the draconic
socialite, and is entirely
unsatisfied if he isn’t always
talking with somebody or
something (yes, he was once
found to be delivering a
speech to a flower, but don’t
ask about that). Though he’s
happy to palaver with any and
all of dragon and humankind
there’s a special place in his
social circle for rankers, or,
as he calls them, the members
of “high society.” He is,
after all, a bronze and thus
worthy of a little
distinction, is he not? And he
*used* to be a Weyrleader!
That should count for
something, shouldn’t it?
But even if it doesn’t,
Beauregarth doesn’t let it get
him down. Sure, he’d love to
return to his former post, but
relinquishing that title has
done nothing to change him. He
acts very much the same now as
he did then, because, hey,
leaders are gonna lead!
Though, Beauregarth’s
leadership style is
decidedly…hands off. No, he
doesn’t want to get his paws
dirty (and will do anything to
avoid doing so), but he
possesses a fair bit of tact
and is excellent for boosting
and maintaining morale. Oh,
you wanted one of those
warrior-types to lead your
wings into Fall and NOT just
an ebullient and charming, if
not slightly peculiar,
figurehead? Alack…
~~~
Candidate
Yaeghar
Name:
Yaeghar
Pronunciation: YAY-garr
Age: 17
Gender: Male
Sexual Preference: Heterosexual
Rank: Candidate
Craft: Seacraft
Birthing Day: 12.12
Physical Description:
Yaeghar is handsome in a
rough sort of way and
looks like someone you
who’s been through the
wringer a time or two but
has still managed to come
out more-or-less intact.
He’s tall, standing just
shy of 6’1”, and brawny
enough to escape being
properly considered lanky,
though most of his
strength lies in his upper
body rather than the
lower. His hair poorly
cut, shaggy, and in a
near-constant state of
disarray. It’s mostly a
dark mid-brown color, and
his brows are a shade of
two darker, thick and
expressive over steel-blue
eyes. His mouth yields
easily to a crooked smile,
and if you look closely
enough you can see he’s
missing his left first
molar. His skin has a
naturally dusky
complexion, but a life
exposed the elements has
left it heavily bronzed.
He doesn’t own much in the
way of clothing, and tends
not to wear much in the
way of it either. He goes
shoeless and shirtless
when he can get away with
it, revealing a
medium-sized tattoo of an
anchor on his left
shoulder blade done in
black ink. He has a few
minor scars about his body
and both his palms and
lower pads of his fingers
are shiny-pink from a
particularly bad rope
burn.
Personality:
Yaeghar isn’t a bad sort;
in fact he has a very
affable, happy-go-lucky
demeanor and has always
been one to roll with the
punches, so to speak. He
isn’t easily riled, but is
deeply loyal to his
friends. He lacks a little
in the way of common sense
at times and tends to
conduct himself with a
cocksure recklessness that
has gotten him in a fair
bit of trouble over the
Turns. Still, he isn’t one
to willfully eschew
authority (and if he does,
it’s usually only because
he’s gotten it into his
head that he has a good
reason for it). His life
aboard a merchant ship has
ingrained a deep sense of
obedience in him – you
listen to your betters,
end of story – but he also
had the tendency to get
distracted. Without
someone around keep him
focused on the task at
hand he’s apt to wander or
get himself involved in
something entirely
different altogether.
Under a watchful eye or
strict instructions, he
can actually be quite
reliable, but otherwise
he’s probably not the man
you want to count on to
get something important or
time-sensitive done.
He thrives in situations
where he can be physical
or do hands-on work. He
was never taught
arithmetic or to read and
write, but hasn’t found
his life lacking because
of it. He has very little
interest in such
academic-based pursuits
and if pressed to learn a
teacher might discover
that he has the
equivalence of a mild case
of dyslexia.
History:
Yaeghar was born in a
small coastal Hold that
sustained itself almost
entirely by fishing and
other various pursuits of
gleaning sustenance from
the ocean. It would have
been a simple and happy
existence, but Yaeghar
received the opportunity
to experience life beyond
the small village when the
captain of a large trading
vessel took a liking to
the young boy after being
forced ashore in the Hold
during a storm. When the
sea calmed and sky
cleared, the captain took
Yaeghar with him as the
ship’s cabin boy.
Yaeghar took to life on
the sea well; it was hard
but fulfilling work and he
got to see ports all over
Pern, including Southern,
Tillek, and Ista. At 16 he
was promoted to a proper
deckhand and entertained
notions of eventually
rising to first mate or
even getting a little
skiff of his own. But
while unloading cargo in
East Bay, Yaeghar was
unexpectedly Searched for
Eastern Weyr. His captain
suggested he go and take
his chances on the Sands
and promised to keep his
spot on the crew open
should he want to come
back. Yaeghar remains a
little wary of living life
as a landlubber, but he
comes to the Weyr eager to
see what this dragonriding
business is all about.
CANDIDATE INFORMATION
Name after Impression:
Y'ghar
Color Preference(s):
Bronze, Brown, Blue
Can your candidate:
Read, Write, Figure
Numbers
Family for Hatching:
Galsen, Yaewah, Sael,
Whalen - Black Reef Hold