[ADMIN REMINDER] Save Your Characters And Email!

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Collin 'Ridayah' O'Connor

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Jul 21, 2014, 5:05:11 PM7/21/14
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Just reminding everyone! You have until FRIDAY, THIS FRIDAY to save your characters and email them to the BoD at easte...@gmail.com! You are running out of time and many of you have yet to email us your characters OR let us know it's all saved already. Please do so! We definitely wanna save what's important, but as I've been digging there's a LOT of cruft we wanna trim.

How much cruft?

I have over 150 pages of 'content' alone to save right now that I've been working through. There are at least 500 characters/players/pets in addition to that, which there is no way under holy or unholy skies I can save (nor will I try, as many belong to no-longer-with-us players or characters that have been given up.)

So please, get saved, get it in, let us know! Thanks!

-Ridayah, your friendly dragon-mod-thing-with-too-many-pages-too-save

Allison Herzig

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Jul 22, 2014, 4:18:09 AM7/22/14
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I'll be sending it in later this week but am trying to also get some Hatching stuff, some of the adoptables and other little things that aren't worth BoD time first and send it all at once,  I am still here.

Collin 'Ridayah' O'Connor

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Jul 22, 2014, 9:13:53 AM7/22/14
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Like I was saying, I've gone through and grabbed every page on the old site that isn't a character - all the weyrling lessons, the info, the lists, the hatchings, the eggs, all of that I've already got.  I want you guys to focus on YOUR characters first, and then the other stuff, cause I'm worried MOST about you guys losing your chars.  The rest we can probably rebuild from old postings and the like, but your characters are unique and special!

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Rachel

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Jul 22, 2014, 2:41:03 PM7/22/14
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What about images?

Arielle

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Jul 22, 2014, 2:49:20 PM7/22/14
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Have you gotten the adoptables? I can do that. Or images, if you have a specific set of them you want, just point and fire the Arielle Gun.

Collin 'Ridayah' O'Connor

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Jul 22, 2014, 2:51:43 PM7/22/14
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Which sets?  For characters, definitely save your images and send!  Those are part of it, and I'm not seeing any way to mass-dump pics from the old site.

For all content pages, the way I've archived them has saved all the images as part of it.  (I'm basically opening every page, and then 'saving' the entire web page and all its 'assets' together.  Thank you Evernote, because without you, this would be a lot harder.)  So there at least we're good!

And to everyone, if I haven't said it, I appreciate your help and understanding in this crazy time! :)

Collin 'Ridayah' O'Connor

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Jul 22, 2014, 2:56:34 PM7/22/14
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Arielle - I have NOT gotten to the Adoptables yet, which are certainly a valid project!  Also, Arielle, if you and Allison have the time would you guys mind hunting after those currently LoA to make sure we save them, just in case?  THAT would be definitely a big help as I work on transferring some of this stuff.

So you guys know, here's my major priorities and order of tasks on information being put up on the site:
1. Weyr Info, FAQ, Weyrling/Candidate Lessons
2. Currently active not yet transferred characters
3. LoA Characters, new character forms/hatching forms (forms are a bit trickier)
4. Past hatchings, past year timelines

I *think* I've saved all the pages with info tho, and starting to night I'll begin putting up and quick-comparing to make sure!

Arielle

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Jul 23, 2014, 11:59:52 AM7/23/14
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Do we have an exact time on Friday that the site goes poof?

Collin 'Ridayah' O'Connor

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Jul 23, 2014, 12:03:51 PM7/23/14
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It poofs on Saturday, but no time for sure.  But I'd be safe and say by 10pm Friday night Eastern time (har har), if it's not saved, assume it's lost.  They're not clear on aaaany of that or how it goes.

Arielle

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Jul 23, 2014, 12:05:29 PM7/23/14
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Okay, sounds good.

Arielle

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Jul 23, 2014, 12:15:09 PM7/23/14
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Just copied our 3 adoptables and all of our deceased characters into 2 separate word docs.

Arielle

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Jul 23, 2014, 12:17:47 PM7/23/14
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Gonna go snag the Timelines for ya next.


On Tuesday, July 22, 2014 2:56:34 PM UTC-4, Ridayah wrote:

Collin 'Ridayah' O'Connor

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Jul 23, 2014, 12:22:33 PM7/23/14
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Arielle - Already got all the timelines I think!  If in doubt, check https://evernote.com/pub/ridayah/easternbackup/ to see what I've got archived so far.

Arielle

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Jul 23, 2014, 12:27:03 PM7/23/14
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Oh! It won't let me look at it though. =/ But just in case I got it too. xD

Does that mean you already archived the past Clutches/Hatchings pages too?

Collin 'Ridayah' O'Connor

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Jul 23, 2014, 12:33:29 PM7/23/14
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Must have typoed it.  https://www.evernote.com/pub/ridayah/easternbackup  Just checked and confirmed that one works!

I have - I've SAVED everything. XD The list below is the order in which I'm taking from the saves and putting up onto the new site!  Sorry if that was confusing!

Arielle

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Jul 23, 2014, 12:35:29 PM7/23/14
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Ah, yay!

Ohhhh, yes, a little confusing. xD But that's alright.

Killingly D.

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Jul 25, 2014, 11:30:10 AM7/25/14
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Ahhhh! Can someone save my people? Huge favor? Let me know, I'm at work :(

Aaron C.

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Jul 25, 2014, 11:36:15 AM7/25/14
to Eastern Weyr

I may have run out of time myself... x_x Apparently, taking care of babies is hard.

Killingly D.

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Jul 25, 2014, 11:43:26 AM7/25/14
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Which reminds me, CONGRATS AARON! HE'S PRECIOUS!

Aaron C.

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Jul 25, 2014, 12:08:25 PM7/25/14
to Eastern Weyr

Aw, thanks. n_n

Runninggrass

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Jul 25, 2014, 3:02:31 PM7/25/14
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Ermagerd Kil <3

I'll go grab yours right now. I hope I'm not too late.

Aaron C.

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Jul 25, 2014, 3:05:02 PM7/25/14
to Eastern Weyr

If you grab mine, too, I'll... give you a hug... ;_; I'm sorry I didn't manage to get around to it.

Runninggrass

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Jul 25, 2014, 3:08:41 PM7/25/14
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It's okay. I'll grab what I can. IIRC it goes down sometime today.

Also Babies > Games. I'll do my best, just hug the Little for me.

Aaron C.

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Jul 25, 2014, 3:10:04 PM7/25/14
to Eastern Weyr

If I get home before it comes down, I can get whatever you haven't gotten to; I just keep running out of time. x_x

Runninggrass

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Jul 25, 2014, 3:13:17 PM7/25/14
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User Information

Writer:  Killingly
Email Address:  lavalamp...@gmail.com


Bronzerider Br'om

Name:  Br'om
Pronunciation:  
Age:  25
Gender:  Male
Sexual Preference:  Heterosexual
Rank:  Wingrider
Craft:  Smithcraft
Birthingday:  02.19
Physical Description:

Broma has a look of capability about him. He stands slightly below 6’2” with the athletic build of someone who engages in daily physical activity. He is broad-shouldered and solidly built without being hulking. He is not bulging with muscle, but rather maintains a toned body through running and swimming. Despite his efforts, his build will always seem to tend toward leanness over bulk.

Broma would probably fit the description of “ruggedly handsome” well. He has a slightly squared jaw and a strong chin that are usually cloaked in some degree of stubble. His nose is wide-set and crooked at the bridge but somehow fits his face well. He has full lips that women tend to like. His eyes are small, but expressive, and are an attractive light gray in color. His hair is a dark chestnut brown which he keeps short on the sides and back and longer on the top.

Personality:

For the most part, Broma exudes a very easy-going and happy-go-lucky temperament. He is amiable, charming, well-spoken when he wants to be, and charismatic, though perhaps slightly casual in his manner. He is apt to forget decorum and is more likely to address someone with an unceremonious greeting of “what’s up?” rather than affixing a title or rank or offering the accustomed handshake. He has a slight aversion to authority, though not overtly disrespectful of it. He spends much of his time “toeing the line,” as it were, and might receive the distinction of Does Not Follow Directions from his superiors. Yet, for all of the laziness, procrastination, and complaining that comes after being given a task, Broma is undeniably intelligent. He just doesn’t like being told what to do. You’ll have to fight to see that assignment on Weyr-Hold relations that you assigned two weeks ago, but engage in simple conversation on the topic and you’ll be more than satisfied. Broma has no trouble throwing his knowledge around in the arenas of debate and discussion. He spends much of his free time (gasp!) reading.

Indeed, Broma is incredibly analytical and an effective problem solver – just not when anyone is expecting to him to be. He appears uncommitted and irresponsible and acts if he would love to do nothing more than sit around and push people’s buttons. Why? Because it’s amusing and he’s got nothing better to do. He is strikingly immature in this aspect and many believe that if he’d just grow up he’d make a perfectly fine rider after all. Secretly, Broma’s greatest fear is that he’ll Impress a bronze, become Weyrleader, and send Eastern into a downward spiral to destruction.

History:

Broma was born from a long line of less-than-prestigious riders at Eastern Weyr (though several members of the family would say that their bloodline is prestigious to say the LEAST). If one were to look back through the record books, one would find the names of his relations on the wing rosters dating back to the construction of the Weyr. Surrounded by the knowledge of his roots (as typical with riders, he has no exceptionally close relationship with any of his kin but it was made sure that Broma knew exactly where he came from), he grew up with the satisfaction of knowing that he’d join his wide web of family in the fighting ranks.

His life progressed normally. Crèche, Searched at twelve, craftwork soon after, candidacy at fifteen. Hatching number one came and went with no dragon asking him for food. There was reassurance that he’d have better luck next time around. The next time around passed and still no dragon. Hatching three, four, and five passed with the same result. Fast forward a few more Turns and Broma is still without his dragon. Oddly, he isn’t much discouraged by this and maintains the optimistic belief that his dragon is out there somewhere. He currently splits his time between candidacy and the Smithcraft. Because, you know, playing with fire and molten metal is wicked cool.

CRAFT INFORMATION

Craft:  Smithcraft (Fancy Metalworking)
Rank:  Journeyman

DRAGON INFORMATION

Name:  Baronth
Color:  Bronze
Age:  1.5
Size:  39.4 ft
Wing:  Coral Blaze
Weyr of Impression:  Eastern
Physical Description: 

Perhaps it would be too simple to describe Baronth as a big, shiny bronze, but… well, he is. With a broad, barrel chest and a deep belly shaped by a wide ribcage, Baronth is most certainly a sturdy-looking fellow, though even once he reaches his final size of thirty-nine-point-four feet he’s still built a bit too low to the ground to be properly called ‘hulking’. His wings, limbs, and neck are as strong and thick as the rest of him, though his tail is long and slender, and often drifting slowly back and forth in an idle, unconscious wag. His base shade is a handsome whiskey brown, a hue that deepens over his wings and limbs and lightens down the length of his tail and across his broad-boned face, each variation well-blended and subtle. And just like whiskey, this dragon glints and gleams down every inch of his powerful form, a handsome sight in the sunlight while his mellowed coloring keeps the effect from ever becoming garish. His mindvoice and any sounds he makes are both baritone, rich and rumbling.

Personality:

Baronth is a dragon of jolly good spirits, both commanding and confident in his natural charismatic, benevolent authority. He possesses a sure, extroverted ego paired with common sense - while he respects the influence, ideas, and experience of others, he is nevertheless convinced that he should be in charge... hey, he'd do a good job! He'd only look out for everyone, after all. And so Baronth tends to simply act as if he’s *already* in charge – which has nothing to do with arrogance, meanness, or ordering others around merely for the sake of it. Baronth makes an important distinction – he’s in charge, yes, but that means that he’s responsible for those around him, and he takes that responsibility very seriously, and happens to believe that the best way of taking care of others is to foster their happiness. Jovial, jolly, and possessed of a good humor and a telepathic baritone chuckle which are both infectious, his constant efforts to fill life with merriment and festivity CAN get a little old, but that doesn’t mean he’ll ever stop trying, and at least there’s something to be said for that kind of devotion to a cause.

While he has no problem forming close, genuine friendships with dragons of all colors, he is a bit perplexed by the notion of chromatics in ranking positions of any kind, and will likely clash with chromatic AWLM dragons over this issue. He never attempts to offend - there isn't a malicious bone in his body - but Baronth simply feels that bronzes and golds are MEANT to make the decisions, and while he openly acknowledges that browns, blues, and greens can contribute valuable ideas, and that they should be respected and honestly listened to, he feels that the final power should rest in the hands of the metallics. You just shouldn't mess with the system - everything could fall apart, and that wouldn't be good for anyone! What a mess he’d have on his hands to fix then… but you can be sure he’d fix it. Though consistently tempted by the fact that he’d rather be having a good time being social as opposed to almost any other activity, Baronth does have a dogged work ethic… but his rider had better make sure that his bronze doesn’t overdo it. All work and no play will very quickly make Baronth a very dull and very stressed dragon; without time to relax and let his natural jolliness and good cheer come out with friends, Baronth will become stern and moody. And given how much he tends to see just about everything as his responsibility (he IS in charge, after all, or should be), and how much time he needs to relax and enjoy himself… well, unfortunately there aren’t really enough candlemarks in the day, and it will often be a very tricky balancing act attempting to keep up with this dragon’s attempt to maintain an expansive and meaningful social network as well as run the world.

~~~

User Information

Writer:  Killingly
Email Address:  lavalamp...@gmail.com



Wingthird Brett

Name:  Brett
Pronunciation:  BREHT
Age:  52
Gender:  Female
Sexual Preference:  Heterosexual
Rank:  Wingthird
Craft:  Tailor
Birthing Day:  06.22
Physical Description:

At nearly 5’10” Brett is taller than the average woman, though her build is slight – something that is further emphasized by her narrow shoulders and hips. Despite her natural slimness, Brett has retained the well-toned body and subsequent strength of her more youthful self. She remains highly active through regular jogging and calisthenics and is thus considerably stronger than she appears to be. Oh hey, tough guy. Wanna arm-wrestle?

She is a striking woman and moves in a solid and self-assured manner. Her face is oval-shaped and supplemented with a strong jaw and high cheekbones; as she gets older, fine lines have begun to show around her mouth and eyes, though, in her opinion, she is aging well. Her nose is small but sharply angled and slightly beakish. Her eyes are also small but are a distinctive light gray in color. She keeps her dark-brown hair long; it falls slightly below her shoulder-blades but is usually tied back or braided for convenience. She has olive skin that darkens considerably from the sun but has the tendency to be oily.

Personality:

The first thing that you’ll notice about Brett is that she’s always doing *something.* For Brett, everything must be high energy, fast paced, and done with ENTHUSIASM. Slow down? Pah! Wouldn’t dream of it! She is loud, sociable, and slightly prying. Personal bubble? Never heard of it…Unfortunately, she has little care for those who *don't* appreciate her energy and is not easily fazed by someone's annoyance with her. However, those that don't mind her craziness actually seem to like her well enough and a fine memory for names and faces helps her manage that wide web of friends and acquaintances.

Brett’s passionate demeanor also lends to her undeniable sexuality. She is promiscuous and prescribes heavily to the notion that one’s dragon doesn’t need to be rising for one to have some fun. She loves to flirt, enjoys a good fling, but is capricious and will quickly move on at the first sight of an attachment that has matured beyond a physical attraction.

Though she seems to harbor the capacity to be overwhelmingly unprofessional, Brett is exactly the opposite. Having a fun time is all well and good, but when she’s working, she’s WORKING, and nothing short of a crisis will deter her from the task at hand. That being said, everyone else better be putting in the same kind of effort. Brett’s personal standards for excellence extend to her contemporaries as well, and they find her to be highly disciplined, determined and slightly strict. If you’re not living up to her ideals, don’t worry, she’ll tell you – loud and clear.

Brett is most accurately described as “something else” or “a riot.”

History:

Born and raised at Eastern Weyr, Brett’s early life progressed in the normal fashion for any Weyrbrat. She was a boisterous child, a trait that showed no signs of changing or tempering even when she began to grown older. Her foster mother, in an attempt to put that energy to a positive use, guided (forced) Brett into the Tailorcraft. Needless to say, Brett has hardly amused by stitching shirts and cutting patterns, still, she humored her foster mother until she was old enough to do what she really wanted – enter candidacy.

And that, she did, though it would be a full Turn and a half of Standing before she Impressed to green Visigoth. Weyrlinghood passed by without much notice, and the two graduated into the fighting wings as a capable team. For several Turns afterwards, Brett’s life was highly uneventful – that was until Brett realized she was pregnant. All in all, Brett wasn’t overly surprised. She had been deep into a fling with a brownrider and Visigoth was grounded with a strained wing joint, thus preventing frequent trips /between/. With the Interval still underway and Visigoth out of commission, Brett decided to keep the baby, partly out of curiosity and partly out of boredom. After the harrowing experience of pregnancy and labor, she was gifted with a son, Broma. She has remained largely distant from the boy, but still keeps regular tabs on him to this day.

When the new Pass began, Brett and Visigoth responded well. Visigoth in particular was an incredibly effective fighter with a deadly accurate flame. Recently, she and Visigoth were elevated to the position of Wingthird where they are relishing their newfound status.

DRAGON INFORMATION

Name:  Visigoth
Color:  Green
Age:  35
Size:  26.5 ft
Wing:  Diamond Sea
Weyr of Impression:  Eastern
Physical Description:

Visigoth’s exterior much belies her personality. Her hide is a brilliant kelly green overlaid with pale, tea green highlights. A darker shade of tea green is also found coloring her toes and the thin membrane of her wing sails. The effect is a very bright, cheerful, outgoing appearance.

She’s on the larger end of the spectrum for a green, not only in length but in height and build. She is powerfully constructed, with a wide wingspan and long limbs. Despite her lack of daintiness, this stalwart green is very composed and stoic. Visigoth is a very stately dragon.

Personality:

If anyone were to sum up Visigoth in one word, it might be “stuffy.” She is incredibly proper and has absolutely no time for your shenanigans; and she’ll tell you so, make no mistake. Her mindvoice is soft, yet readily tinged with a sharp order or condescending remark. She is always willing to speak her mind and take charge of a situation, even if her two-cents were neither asked for nor appreciated. Straighten *up*, please, I’ve never seen such bad posture. Hooligans, all of you.

You don’t feel like listening? Visigoth will readily stick her nose in the air and ignore you. She respects those portraying authority, practicality, common sense, good manners, a good work ethic (also loosely translated into a willingness to heed her suggestions) and little else.

There is one *other* way to get on Visigoth’s good side, however (though she’d never openly admit it). Visigoth adores receiving attention and even enjoys flirting, just as long as she isn’t *working* for the attention. Compliments should be given openly and willingly, thank you. She is highly jealous though, and is easily irritated when that attention ceases to be given or another female is given more. She would hold grudges if her memory allowed her to do so.

PET INFORMATION

Name:  Sparks
Pet Type:  Flit (Bronze - Hatchling)
Description:

Aww, what an adorable little bronze! This little fellow will definitely fall into the 'cute and cuddly' category – he's tiny, for one thing, no larger than the most hulking of brown flits, and despite the fact that he's very rarely sitting still he will never lose a tiny layer of hatchling chub. It isn't enough to make him appear genuinely pudgy, but it *does* make him look rather adorably huggable, and children in particular will often be asking Brett if they can please please please pet the cute little flitter! He is a bright but burnished golden-bronze, a gleaming hue which darkens to umber-bronze over his headknobs and at the base of his tail, where it lightens slowly back into his normal shade as it progresses down his tail, towards the spade. The last of his markings constitutes the one thing other than his cuddliness that will make him inescapably precious – upon each cheek is a bright circle of bold, rich crimson-bronze, lending him an inescapably rosy-faced look.

At least it's lucky that this bronze won't mind all the 'he's so cute!' attention! Energetic, sociable, and kind, this bronze will have no trouble making friends – but ultimately, he only needs one: his pet. This flit will absolutely adore Brett, with a loyalty that is affectionate, deep, and true, and his most prominent desire will be to stay by her side. He will take many of his emotional and behavioral cues from her, and isn't afraid to scold and hiss at anyone he thinks might have upset her. Rarely afraid, this bronze possesses a cuddly sense of spunk and a love of adventure – luckily, it doesn't take much to convince him that small tasks are adventures, and his eagerness to please his pet will make him obedient and easy to train, if slightly distractible.

Oh… and by the way, Brett? I hope you don’t need a lot of genuine alone time… or perhaps *any* genuine alone time. At all. Because that thing about sticking by your side wasn't a joke – this flit will follow you around… everywhere. No. Seriously. EVERYWHERE. All the time. Ever.

You've been warned.

~~~

User Information

Writer:  Killingly
Email Address:  lavalamp...@gmail.com



Green Weyrling Hasha

Name:  Hasha
Pronunciation:  HAH-shah
Age:  18
Gender:  Female
Sexual Preference:  Bisexual
Rank:  Weyrling
Craft:  Crèche
Birthing Day:  11.17
Physical Description:

Hasha will perhaps be forever pegged at a younger age than she truly is, be that a blessing, curse, or both. Her face is constructed of softly-formed features and gently sloping planes rather than sharp and defined angles. Broad cheekbones create a face that is smooth and flat with a nose wide at the bridge and tip. A Cupid’s bow mouth and large, doe-like, if slightly wide-set, clear grey eyes perpetuate her youthful appearance, although her countenance often translates into one of confusion or shock. Her hair is a dark brown with enough red undertones to keep from being drab. It falls to her shoulder blades with bangs sweeping over her left eye; it is often hastily pinned up or braided.

To make matters a little worse, Hasha’s physical build is easily categorized as “small” (if you’re being kind) or “shrimpy” (if you’re being less than kind). She stands at an unimpressive 5’3” with the bony, knock-kneed, flat-chested build of your typical 10-Turn-old. She’s quite given up on achieving the voluptuous build that some girls seem to be able to boast, though puberty *did* gift her with slightly wider hips that lend a bit more womanly grace to her otherwise boyish body.

Her dress tends towards practicality over anything else, often in darker colors. On her left wrist she wears a bracelet made of different colored thread woven together in a chevron pattern. 

Personality:

Hasha’s early training in feminine poise still colors her mannerisms, and she tries rather hard to conduct herself properly and to portray herself as unassuming and demure. However it’s often quite noticeable that she is actively TRYING to fit into this mold rather than being naturally inclined to fill it. When her true self, one far less concerned with such things as decency and propriety, breaks through, she automatically, almost subconsciously, tries to edit herself. Recently, however, these transgressions seem to be happening more and more, as that internal control system seems to be slipping away.

Outwardly, Hasha can come off as a little aloof, especially when she’s in her quieter moods. She’s often labeled as a wallflower, though it’s not a completely accurate description of her, as certainly contains the capacity to be outgoing, but not overly so. She tends to be more reserved until she relaxes enough to *be* herself, which is friendly enough. Her propensity to be perceived as distant, however, does hold some merit as Hasha spends a great deal of time in her own head. Much energy is expended carefully THINKING about things. What should she do, act, or say, why others are doing that or saying that, what they mean, what may be hiding in that meaning – all these things routinely fly through Hasha’s mind on a daily basis. All things considered, she can be a bit paranoid, and is prone to inventing things, always assuming the worst. Usually though, she’s quite close to the mark in reading people.

For someone with such an active, almost obsessive thought process, she doesn’t put much stock in her own opinions or ideas, though she certainly has some good ones. She feels much more comfortable going along with the majority consensus on things, rather than risking putting herself in an awkward or unpopular situation. She’d much rather stifle herself than upset anyone, especially someone close to her. To these people she is intensely loyal and forgiving, and can be convinced to do nearly anything for them. However, in light of Navi’s death, she’s adopted a slightly more cynical attitude and is finding it hard to give herself as completely to her friends as before.

History:

Hildi, a stuffy and highly traditional woman despite her own upbringing in the Weyr, was going to be damned if her only child was raised in any fashion that would not form her into a decent and proper young lady. A Lower Caverns worker and no stranger to hard work and an unglamorous life hoped to at least make Hasha an attractive prospect to one of the Weyr’s Crafters and thus shield her from perpetual drudgery (Hildi firmly believed that exhaustive work for the Weyr by occupation was to be considered drudgery while exhaustive work for one’s husband was *not*) or from becoming an unfortunate breeder for the riders (Hildi never revealed the identity of Hasha’s father, though many suspect it to be a certain greenrider who occupied Hildi’s attentions during her teens but transferred before Hasha’s birth). Thus, Hasha’s childhood was very carefully planned out and monitored and supplemented by constant lessons (cobbled together by Hildi) on etiquette and a variety of little attributes and skills that would supposedly make her somehow better than the other Lower Caverns girls. Hildi certainly subscribed to the notion that if you didn’t have the graces of good breeding, then you could learn them.

Hasha bore this grooming stoically, as any desire to disagree with her mother had been swiftly stifled from a very early age. Bear it she did, though take to it, she did not. Hasha was under nearly constant reprimand from Hildi for a variety of faults: bad posture, a rumpled dress, or speaking too loudly. Hasha, secretly jealous of the freedom of the other brats, often resorted to daydreaming to provide an escape from her mother’s strict standards. At twelve, Hildi finally decided to give the girl a little touch of freedom and allowed Hasha to work in the crèche, under the logic that even if nothing else made an impression on her daughter then perhaps she’d at least be adept in caring for children.

Hasha took to the crèche well (especially since babies didn’t care if you crossed your legs at the knee or at the ankle) and soon became a favorite among the younger children who seemed to be comforted by her own quietness and enthralled by the rapt attention she invested in them. It was also in the crèche that she met Navi, a girl who was slightly older and a great deal sassier. The two hit it off famously and under Navi’s influence Hasha became a bit more outgoing and a bit more brazen as she happily followed her friend in any endeavor that she could cook up. Hasha was devastatingly loyal to her friend, if not slightly subservient to the vivacious girl whom almost worshipped. At a certain point, Hasha began to suspect that her feelings for Navi had grown past the point of friendship which threw the girl into some inner turmoil over the subject. However, Hasha never mustered the courage to deal with the issue and soon would forever be without the opportunity to.

On 07.25.2759, Navi was found dead after apparently falling from bronzerider R’don’s ledge during Channith’s flight. The news hit Hasha hard, and although R’don was later cleared of all suspicion and the death labeled an accident, she still harbored an intense hatred of the young bronzer. Without her friend, Hasha withdrew into the crèche to bury herself in work and grieve.

Now, almost a Turn later, Hasha has begun to heal from the shock and misery of Navi’s sudden death. When she was Searched, she resolved to grasp the opportunity to start afresh. Besides, the possibility of regaining the love and acceptance that she had lost was far too tempting to pass down.

DRAGON INFORMATION

Name:  Ossanath
Color:  Green
Age:  11 months
Size:  18.9125 ft  (85% of 22.25 ft)
Wing:  None (Weyrling)
Weyr of Impression:  Eastern
Physical Description:

Small and sprightly, this green is as cheerfully whimsical and endearing in appearance as she is in personality. A bright and vivid spring green drenches her soft hide, a youthful and lighthearted hue that shines with a lush, healthy gleam when freshly oiled. Her wings, however, are primarily a deeper emerald tone, fancifully patterned with the glistening, thread-laced carpels of a halved citrus fruit, complete with the pale highlight of a rind alone the outermost edge of her wingsails. But that isn’t the only thing that makes her look a little adorably silly - over each eye is slapped a mid-green triangle, tingeing her eyelids and extending their points up and onto each eyeridge, as well as jutting out just slightly over each cheekbone and down the sides of her muzzle, like some form of comic makeup.

She is undeniably a tiny thing, and will reach to only twenty-two and a quarter feet at her maturity. Considering her eternally child-like ways, perhaps it’s fitting that she will always retain a bit of hatchling pudge to her build, a soft roundness to her joints that makes her seem always half-grown even as she grows old. It is this faint chubbiness that will streamline her build to be mercifully cute rather than absurd, for she does possess a slightly larger-than-average head, with a wide face and a slightly blunted muzzle, and for all her energy and bounciness her limbs will be short and thick, causing her to waddle just a bit as she walks. The pitch of her mindvoice will be expressive and earnest, with one particular oddity to her speech – scattered among her simple, friendly words, a warm exclamation of "sunshine!" will end a statement or question every couple of sentences. 

Personality:

A cheerful, naive, and enduringly earnest creature, Ossanath views the world with both a child-like sense of wonder and a similarly simplistic, blunt-lines understanding of life. Because complexities tend to baffle her, she holds fast to those important things that she does understand - friendship, love, kindness, fun, and helping others. These are her instincts as much as her values, things that she inherently grasps as ‘good’ with a confidence that she will rarely otherwise feel in her own assertions. Because Ossanath is aware that she isn’t all that bright, and so she will tend to relegate herself to a more passive, others-centric role - after all, even if she shouldn’t be thinking up the way things are done, she has a good memory and would be happy to remind you to do your laundry before the next Restday! Oh, you were just about to take a letter to the runners for delivery? No problem - she and her rider aren’t doing anything, they’ll deliver it personally!

Ever-willing to do favors for others, when this green has nothing else to do she’ll often go around *looking* for ways to help, questioning her friends and even strangers (who, after all, are just friends you don’t know yet!) as to whether or not they have anything she could assist with. She’ll be prompt and dutiful whenever any takes her up on her helpful persistence, but will be a bit baffled when everyone else isn’t just as willing to help her or others with the tiniest matters at the drop of a hat. What do you MEAN, you’ve got drills and duties? Portiath’s rider has lost her special necklace, we ALL need to start searching and find it! Er... right?

Chatty and playful, Ossanath loves games and will be easily distracted by silliness, which she finds to be contagious. Her sense of imaginative whimsy will make her surprisingly engaging to talk to, and she loves to make friends, so be prepared to be the one to stop talking first, because she certainly won’t be. Still, at least she isn’t particularly needy - she’s fine with others needing alone time, and rejections are cured with a quick, pouty sulk before her sunshine demeanor wriggles back through. Besides, there’s always someone ELSE to talk to... and she needs her alone time too, every now and again. Perhaps oddest of all is how she tends to spend that alone time - catching vtols and other bright-winged insects (and then usually eating them), and fishing, tying the line to the tip of her tail and lazing by the river, waiting for the nibble that means a fish (which she will then also eat). It’s definitely weird, for a dragon, but she finds these hobbies so relaxing and delightful that in the end it’s hard not to find it at least a little cute.

PET INFORMATION

Name:  Dorian
Pet Type:  Flit (Blue - Hatchling)
Description:

Dorian is quite little for a blue firelizard and possesses a rather slight build that belies his scrappy nature. The majority of his hide is rich royal blue in color, with a darker patch over his left eye and “gloves” of a matching hue on forearms. A paler shade creates the effect of long wisps of fur and whiskers on his face and gives the appearance of a mustache on his upper lip.

Dorian may be small, but he certainly doesn’t let his size get in the way of things. Gallant and loyal, this blue will leap to defend Hasha from anything she or he thinks is any kind of trouble, from insects to pushy suitors. He means well, though he tends to get a little overzealous in his efforts to protect her. He enjoys the company of felines and dragons, and has an especially strong penchant for canines, but will always love his Impressed first and foremost – forever her knight in blue hide.

~~~

User Information

Writer:  Killingly
Email Address:  lavalamp...@gmail.com



Candidate Indi

Name:  Indi
Pronunciation:  INN-dee
Age:  16
Gender:  Female
Sexual Preference:  Heterosexual
Rank:  Candidate
Craft:  Trader
Birthing Day:  07.27
Physical Description:

There’s no denying that Indi is pretty. Even disheveled, dirty, and fresh from a day’s work, her tawny-golden coloring, dark locks, and features that lean towards the exotic tend to catch the eye. Indi’s official stance is to dismiss attractiveness as lacking utility, but Indi takes a secret satisfaction in her looks and is especially vain about her hair. Said tresses are deep brown lightening to a caramel at the ends and fall to her mid-back in loose waves. Beside its length, her hair is thick and coarse in texture, and Indi always finds time in the day to meticulously wash and brush it.

Her face is compelling with cocoa brown eyes that are almond-shaped and long-lashed under arching brows. She has high cheekbones and a delicate jawline that narrows to a cleft chin. She’s of slightly above average height for a woman, standing just under 5’9”, though much of her height is in her legs and she’s comparatively short in the torso. Though narrow in the hip and shoulder, she’s athletic and corded with lean muscle befitting of her nomadic and active lifestyle.

Her clothing is limited to only a few simple but well-made pieces, all of them functional, and she wears a woven band of hemp on her wrist. 

Personality:

Indi, first and foremost, is proud. She’s proud of her Trader heritage and all that comes with it. She’s proud that she can set a snare, skin and dress the animal the falls victim to it, and build the fire with which to roast it. She’s proud that she can mend both a shirt and a wound, and can tend to a foal or calf just as well as a babe. Indi is resourceful by necessity and independent by nature, and looks down at anyone who is less so. She can’t fathom why anyone would want to be beholden to someone else for anything. To Indi, there is nothing worse in the world than being dependent, and she equates it to being sad, pitiful, and helpless.

That mindset, however, completely belies the relationship she shares with her twin. Rain is everything to Indi, but it’s so subconscious and innate she’d be surprised if anyone questioned it. She couldn’t fathom being separated from him, and as the world around Indi changes she’ll cling to Rain all the more.

Now that she’s in unknown territory, she’s a great deal pricklier than she would be on her home turf. She assumes that most people adhere to the commonly held stereotype that Traders are untrustworthy, so she is preemptively mistrustful of most everyone in return. Whether anyone actually looks down on her for her Trader roots, she carries that chip on her shoulder nonetheless. She comes off haughty and disdainful, and easily turns to sarcasm when feeling defensive. Even still, she *will* warm up to certain people and is pleasant enough – as long as you aren’t looking at her sideways or saying anything to suggest anything else.

Her wariness of folks that broad-brush Traders does not, however, keep her from projecting her own biases onto other groups. She refuses to fawn over Riders or place them on a pedestal, and she firmly believes that most of them are arrogant, entitled idiots anyway. Holders are about as useless as they come, and Crafters are only marginally better (why would you ever limit yourself to one skill?). That said, if you can meet Indi’s personal threshold of usefulness, she’ll happily afford you the respect and deference you deserve. If you’re not good at one thing, are you doubly good at another? Do you have expertise in a useful (for the record, nothing about Harpering is useful) area? Are you generally a team player who can pull your own weight? Fine. If you prove yourself, Indi will happily welcome you as her friend.

In Indi’s world, everything has a relative worth, and everything is a transaction. Nothing is free, and not even favors are without a price. Even if the approximations are somewhat ad hoc, fairness and equity is key. She’ll be thrown off with the concept of money, preferring something more tangible, and will be uncomfortable handling it.

Trait snapshot: confident, judgmental, resourceful, wary of traditional norms, afraid of being rendered obsolete, competitive, utilitarian 

History:

Indira was born into a large Trader caravan that traversed the Southern Continent. Life during the Interval was easy and the band became largely self-sustaining, only stopping at the Holds to hawk their wares and restock on the necessities they couldn’t attain otherwise. Indi liked her travelling lifestyle and had a perfectly happy, yet busy, childhood alongside her twin brother, Raindi, and the rest of the tribe’s youth as the caravan prospered.

But with prosperity came growth, and the band eventually found itself encumbered by a large population. The caravan was divided into smaller factions for easier travel and took to different routes with a plan to meet again twice a Turn. Among those assigned to one of the new tribes was Indi’s older brother, Daine, along with his young wife and little girl. The plan worked well enough, and as the threat of the Pass loomed nearer, the caravans roamed less far and stuck to the well-traveled routes between the major Holds. But not more than six months after the first Threadfall, word of tragedy found itself back to the main band. Daine’s tribe never arrived at the Hold where they were slated to take cover from the latest Fall. A scouting group later found the remains of the wagons.

It wasn’t easy for Indi to face the death of her brother and comrades, but Trader stock is resilient, and, no matter what, they all eventually had to move on. And, a few Turns later, when a greenpair on Search offered her and her twin a chance at Candidacy at Eastern Weyr. Indi accepted. She knew Rain was desperate to go, and, after all, she had a bit of score to settle, didn’t she? And while she isn’t thrilled at the prospect of living in a rocky cavern for the rest of her life, she supposes there are worse things – and besides, she has Rain. 

CANDIDATE INFORMATION

Color Preference(s):  Gold, Blue, Green
Can your candidate:  Read, Write, Figure Numbers
Family for Hatching: 

~~~

User Information

Writer:  Killingly
Email Address:  lavalamp...@gmail.com



Green Weyrling K'lor

Name:  K'lor
Pronunciation:  
Age:  19
Gender:  Male
Sexual Preference:  Heterosexual
Rank:  Weyrling
Craft:  Harper
Birthingday:  05.01
Physical Description:

Kaloran is a man of distinguished tastes, and it’s reflected in his bearing and appearance. His clothing may not be of the finest material, but it’s well-tailored and he takes a great deal of pride in his clean, utilitarian style. He dislikes frippery and unnecessary embellishment (though he might change his tune once he acquires enough wealth to properly show it off); he does, however, wear a silver chain round his neck – though hidden from view beneath his shirt – and a thick, simple silver ring on his left index finger.

His hair has darkened from the soft shade of his childhood and is a deep golden blonde, worn medium length and swept back to reveal a high forehead. His nose and blue-green eyes are perhaps too small (and always seem narrowed in some intense, cunning gaze) for the rest of his face, and his mouth a bit too soft and full, but there’s an undeniable handsomeness to the masculine edge of his jaw and chin. He’s a tall man, hovering around 6’1”, though his build is more sleek and slender than heavily muscled. Not that it matters much to Kaloran; he values his intelligence far above brute strength.

Personality:

Kaloran was raised in a strictly traditional community, and he does nothing to disguise his upbringing. To him, women are frail, unreliable creatures that should be doing nothing but preparing themselves to tend to their future husbands and families. He’ll happily seduce any pretty girl that he can, but if she gives herself to him she’ll be discarded quickly afterwards, ruined and unfit for any man’s company. At the same time, he proves quite the gentleman towards those girls who conduct themselves properly and retain their virtue. A good, demure, obedient girl needs to be protected and watched over - after all, the world can be a dangerous place, and there has to be SOME decent women for respectable men to marry. He’s especially vigilant about the wellbeing and actions of his sister, Anomi. He is loath to let her (and his family’s name) fall to ruin at the hands of some cad. Still, women holding any semblance of rank, or those that engage in otherwise untraditional pursuits, are a novelty, though he will feign the smallest amount of respect he supposes anyone above his own station deserves (rank is, after all, power and power is certainly everything). He doesn’t, after all, want to put himself on the outs – at least, before he can attain a high ranking of his own.

Indeed, Kaloran has a gift for charm and charisma. Nearly everything he says is carefully crafted and functions to feed some sort of agenda. He thinks well on his feet, molding his demeanor and responses to fit the situation at hand, and he lies skillfully and as easily as breathing. At the surface, it makes him appear good-natured and amiable, and Kaloran certainly delights in holding the attention of any amount of people. He makes friendships quickly, and is often regarded as capable and pleasant to those that he intends to be regarded as such by.

But Kaloran isn’t REALLY looking to make friends. Sure, it’s always good to have allies (and often quite useful), but at the end of the day, he’s a one man show. He hungers after his personal goals of excellence and greatness, and other people don’t fall into the plan – at least, not in the long term. Until he can achieve a comfortable position, he’ll try to keep a congenial demeanor and neutral (as neutral as he can be, at least) outlook while quietly filing away all the information he might have some use for in the future. In this way, he’s rather solitary, and his obsession with achieving his rather lofty ambitions tends to consume him. Any blow, no matter how slight, to his self-idealization has a profound effect upon him. Not the star student? Bested by a peer or humiliated? Kaloran sulks in private but will publicly mock or belittle whoever has “wronged” him to try to deflect how upset he is. Sometimes though, when pushed enough or his ego is seriously threatened, Kaloran’s temper gets the best of him. His anger is quick and terrible, like a squall.

History:

Kaloran was born at High Reaches Hold, the third child of Journeyman Beastcrafter Galoran and his wife Omika. His mother, left frail from the birth of her first child and even frailer from every successive birth, lost her life bringing forth her fourth child – a girl, Anomi, born just ten months after Kaloran himself. Galoran quickly remarried to a much younger woman named Liselle, and the two would add three more children to their brood.< br> 
Kaloran grew up loved, but garnered little attention from his parents past his early childhood. As the second son, he stood to inherit nothing from his father and wasn’t expected to do much more than choose a craft and earn a decent rank within it. He showed no interest in following his father into the Beastcraft – he thought the work dirty and not rather prestigious – but was tempted by the Harpers, who he regarded as cultured, educated, and, above all, powerful. So, twelve-Turn-old Kaloran apprenticed under the tutelage of Wosley, a Journeyman stationed at the Hold. Kaloran had no affinity for song or instrument (not that it mattered; those were frivolous pursuits in his mind) but proved to have a shrewd mind and a natural affinity towards diplomacy. Guided by Wosley, he studied the histories of the Holds and Weyrs and resolved to become a Master and a vital counsel to the leaders of Pern. A position such as that would gain him respect and influence, and, surely, a wife of noble birth and all the land and riches that came with her bloodline.

He labored towards this goal and was set to move to Fort, to study under the Masters of the Harper Hall until he could walk the tables as a Journeyman. But at 17, a few months before the transition, Liselle took ill after the birth of his younger brother. It was suggested that she move South, where her condition would benefit from the warm climate and the Healers of Eastern Hold. Galoran was bent on keeping his second wife alive, and so transplanted Liselle, himself, , Anomi, and the three youngest children. Kaloran saw the opportunity to expand his learning and worldview (though he shared his father’s distaste of the Southern way of life) and transferred instead to the Southern Harper Hall in Eastern Hold. In any event, he would be there to keep an eye on his family while completing his education.

And then the dragons came on Search, looking to bolster the selection of Candidates to present before Channith’s clutch.

Kaloran was pleased and frankly unsurprised to be selected. Riding was an avenue he hadn’t previously entertained, but it held great prospects. Why be counsel to a leader when one could be a leader himself? Riding would give him a one-way ticket to glory and status, and suddenly Kaloran found himself hungering for something other than the title of MasterHarper…he wanted the Weyrleadership.

So to Eastern Weyr he went, alongside his sister , Anomi, who had also been deemed suitable during Search. He decided to make every effort to watch over his younger sibling, and protect her from any undesirables while continuing his studies and quietly, carefully, biding his time until Hatching day.

CRAFT INFORMATION

Craft:  Harper (History/Politics)
Rank:  Senior Apprentice

DRAGON INFORMATION

Name:  Circeth
Color:  Green
Age:  4 months
Size:  14.025 ft  (55% of 25.5 ft)
Wing:  None (Weyrling)
Weyr of Impression:  Eastern
Physical Description:

For those that had been hoping for a bit of irony, that from such a foreboding egg a springy, sunshine-drenched smiling dragonet would emerge, reality brings only disappointment and perhaps a chilly edge of apprehension. Circeth's hide is shadowy and nearly sinister - from crown to tailtip she gleams darkly as if cut from unstriated malachite, muscle contours winking at onlookers, and the top edges of her wingsails are stained with an even inkier shade. Clear highlights of jade green mark the back of each foreleg and the front of each hind leg, also looping around the base of her neck and spreading over her chest before draping down the center of her stomach in a slim line. It is only in Circeth's face that there is any true light - but it's no sunny spring green, too pale and somehow too mature to be interpreted as 'perky' by even the most delusionally hopeful. Instead, the hue that spreads from her jaw and eyeridges to the tip of her muzzle is of a pale mantis green, a contrast so sharp to the gleaming pine of the rest of her that she will be forever easy to spot in a crowd. But perhaps most distinctive of all are the thin spirals of that same pale shade winding up her headknobs, giving the appearance of twisted horns.

Personality:

Circeth is not a bouncy dragon. Nor is she particularly effusive. Nor would she be considered "perky." But she is proud, intelligent, driven, and almost viciously efficient in her talents with both drills and strategy. She knows that she is attractive, maybe in an unconventional manner, and she knows that she has merit. She is aware of her strengths and wants--requires--that she be given the respect and the accolades that she deserves. When all is going well, when she has no grudge against the world, Circeth can be perfectly pleasant to be around and a delightful dragon to have. She is strong, mentally and physically, and capable of all tasks set before her. She will gladly get her forepaws dirty in order to get the job done; she will not connive to get others to do her dirty work. She will do it herself, to ensure that it gets done in a satisfactorily manner. Truly, she could grow into an excellent Wingthird.

The downside of Circeth is when she is holding a grudge. The sense of spite will far outlive the precise memory, and then that willingness to do whatever needs doing will extend to a willingness to strike back at whatever, or whoever, wronged her. Nothing is considered "too far" and only her innate altruism, and perhaps her rider's pleas, can hold her back. Circeth's rage--especially jealous rage--is a terrible, terrifying thing.

But other than that, she's a delight!

~~~

User Information

Writer:  Killingly
Email Address:  lavalamp...@gmail.com



Brown Weyrling L'ieo

Name:  L'ieo
Pronunciation:  
Age:  17
Gender:  Male
Sexual Preference:  Bisexual
Rank:  Weyrling
Craft:  Tailor
Birthing Day:  06.16
Physical Description:

L'ieo stands at 5’9", but will eventually reach a height of 5’11" - just shy of his father's six feet. He is not quite as slim as his father, taking on a slightly stockier, but still wiry muscular frame acquired through Turns of heavy lifting. His skin would be pale if not for time spent in the Southern sun. He has his father's pale green, almost golden eyes, but he has his mother's gorgeous, flowing, wavy locks, though they sport his father's dark color in lieu of his mother's honey gold. He wears it long – to his shoulders - and often in a runnertail when working. He is quickly shedding his childish softness. While he had been a late bloomer - even his younger half-brother began to mature physically before him - he has recently, almost instantaneously blossomed into a young man.

There is something about him that seems somehow dangerous but suppressed, as though he could be a predator waiting to strike, but he has been so long abused that he is more apt to shrink away than to lash out - sooner to flee than to fight. He sees almost every outstretched arm as the fist of violence rather than a helping hand, and his very movements and posture reflect this. 

Personality:

After Turns of being downtrodden and literally beaten into submission by his stepfather, L'ieo has only just begun to come into his own. Since coming to the Weyr, he’s blossomed into a genuinely sweet boy, hardworking, and eager to please. Yet, this "eagerness" has a tendency to become more of an obsession. L'ieo desperately wants the approval of his superiors (especially his father, Jesoa) and would do nearly anything to achieve it. He has much anxiety over not completing a task on time or not completing it well enough – although often these high standards are of L'ieo’s own invention. Depending on the feedback he receives and his personal feelings about his performances, he fluctuates between the submissive failure (or soon-to-be failure) and the confident model student. These disparities in his bearing seem severe, for he may at once be a self-loathing and the next self-assured. However, these highs and lows are only indicative of L'ieo’s overall emotional state.

Indeed, L'ieo is, at his core, what we may call an "emotional wreck." His recent escape from an environment where his feelings were neither welcomed nor encouraged has brought about an outpouring of emotion. While his base state is calm, polite, and ever-watchful, the slightest stimulus may transform L'ieo into something else entirely. His emotions can quickly erupt into extremes: his happiness is blissful, his anger is volatile. That being said, he has difficulty in checking these outbursts and it can take great efforts to calm him down, despite the fact that those teenage hormones definitely aren’t helping anything.

Because many of his efforts are largely centered on pleasing any and all authority figures, L'ieo tends to be socially removed from any peers. Although he is polite and friendly (read: accommodating), he is rather bad at any purely social interaction. The isolation of his early childhood causes him to naturally tend toward solitude, though he inwardly yearns to forge those close relationships that he never had. 

History:

Lieoro was conceived behind the clothes rack in the Weavers’ tent at an Eastern Hold Gather; he was the product of a brief sexual encounter between two young teenagers. His mother, Sandhra, belonged to one of the Trader Caravans that roamed the Southern Continent. Thus, when the Gather ended she left the Hold and her one-time lover without a thought to the contrary. A few months later, her father was enraged to find the fifteen-Turn-old pregnant and rushed to arrange a marriage between the girl and the eldest son of the Caravan’s boss. Cassem was an intimidating man who was physically and verbally abusive to Sandhra, and later, to her bastard son, Lieoro. (Sandhra first intended for Lieoro's name to be pronounced with a glide syllable "lye," but as no one, Lieoro included, could pronounce it "correctly," it was soon corrupted to "lee.")

Thus, Lieoro grew up knowing full well that he was neither loved nor wanted by Cassem. His mother, who turned to drinking soon after his birth, was often too inebriated to defend Lieoro from Cassem’s abuse. The birth of his half-brother, Cassor, only exacerbated the situation as Lieoro had to endure the pain of watching Cassem dote upon the younger boy while he was continually left to the wayside. Lieoro tried to cling to his mother for affection, but her resentment towards his birth for "ruing her life" caused her to brush him aside. When the heavy drinking finally caught up to Sandhra and claimed her life, Lieoro made the all-too-easy decision to leave the Caravan for good.

But he had a plan.

Turns of prodding his mother for information about his "real" father had yielded Lieoro a name, Jesoa, and a place to start looking. Hopeful that he would find a father who loved and wanted him, Lieoro bided him time until the Caravan made its next stop at Eastern Hold. But, when the Caravan left, Lieoro did not leave with it.

After some searching, Lieoro found his grandparents who, although surprised to meet him, welcomed him into their home with open arms. They fawned over him and gushed over the resemblance he bore to his father. What’s more, they even pointed him in the right direction of their son. So, after a few days of basking in his grandparents’ attention, Lieoro set out to Eastern Weyr.

And when Lieoro did finally find Jesoa in the Tailors’ workshops, he also found all of the love and support he could have ever hoped for. The Journeyman was widely receptive to the boy and even took Lieoro as his apprentice. Positively overjoyed at his new life at the Weyr, Lieoro has begun to heal from his abusive past.

CRAFT INFORMATION

Craft:  Tailor
Rank:  Apprentice

DRAGON INFORMATION

Name:  Samdeth
Color:  Brown
Age:  17 months
Size:  36 ft
Wing:  Weyrling
Weyr of Impression:  Eastern
Physical description:

Samdeth isn't a small brown - born to grow to thirty-six feet, he’s larger than average and also well muscled, though perhaps not as bulky as some of his other brethren. His musculature is more strong and athletic, so while he'll never reach the sheer strength of some of his clutch siblings, he'll have an added advantage of being a bit faster than them, something he considers necessary. For the most part, his hide is an even tone of almost tawny brown, from the tip of his nose to the end of his tail, even his wings. For the most part at least. On his wings is an odd marking, almost like a winged circle or ring of dark - almost black - brown. 

Personality:

First and foremost, Samdeth is a leader. He may not take charge willingly, or even consciously, but he's got all the traits for it. He knows how to deal with others, and has a surprisingly keen mind for subtle tactics. This will manifest first through physical games - he'll be fonder of playing to begin with over fighting. But when the need arises and he has to fight, he'll do it willingly and all the tactics he used in games are surprisingly useful when it comes to fighting and thread fighting tactics. They might not be entirely by the book, but they'll work, and in the end that's what matters to Samdeth.

Passionate, it'll show clearly in the way he talks about things or people or those he cares about. It's particularly clear when he talks about something he loves and knows. He'll be levelheaded enough in temperament - he has to be - but when he speaks, there's a passion there, a love for what he's saying. If he argues and shows his passions that way, it's because he cares. All that passion will be applied to the fight, and he'll be determined to see as many of his friends and wingmates survive as possible. In his mind, they can do anything as long as they stick together, and see it through to the end.

Samdeth is surprisingly forgiving - he's not one to hold a grudge, even when others would. If he's slighted, he'll eventually forgive whoever slighted him, and won't even hold grudges against those who seriously hurt him. In his eyes, it's Thread that's the enemy, not other dragons or humans. If he ever seeks out any sort of vengeance, it won't last long, with his own conscience and sense of justice interfering. He has a strong sense of justice, and will never be able to stomach injustice for too long.

Most of all, Samdeth is loyal. When he cares about someone, or loves them, he does so completely. All the flaws, all the mistakes, he sees them but those are what make others beautiful. It's what makes them interesting and wonderful. In the end, it doesn't matter the other personalities of his clutchmates. They're all working together, they all have the same end goal and while he may not like all of them - he's not that good - he'll at least be loyal to them. Betrayal isn't something Samdeth will ever be comfortable with.

~~~

User Information

Writer:  Killingly
Email Address:  lavalamp...@gmail.com



Greenrider Peytra

Name:  Peytra
Pronunciation:  PAY-trah
Age:  19
Gender:  Female
Sexual Preference:  Heterosexual
Rank:  Wingrider
Craft:  None
Birthing Day:  03.09
Physical Description:

Farm life has left Peytra’s body hard and tough and her rather (as she sees it) unfeminine appearance is only perpetuated by her height – she stands somewhere between 5”9 and 5”10. She’s a strong girl (milk pails don’t lift themselves!) and her build would be called “willowy” if she had any semblance of grace about her. But alas, where some girls seem to conduct themselves with dainty and refined movements, Peytra is quite content to stomp about or collapse in a heap under a tree somewhere. She’s outdoorsy, rough around the edges, and seems to be in a near-constant state of disarray – evidenced by her rumpled clothing and uncombed hair.

Facially, Peytra could be considered quite pretty, though her features are often twisted in some sort of scowl or pout. She has a nicely structured oval-shaped face with plush, full lips and large, clear blue eyes. Her skin is pale, but her complexion is rather good when she takes care to stay out the sun (which isn’t all that often). Caught in a relaxed state, Peytra has a very soft, innocent countenance that is rather sweet.

But she’s not sweet. Trust me.

Personality:

Peytra has the sort of biting attitude and stubborn will that is known to some as “spirit.” Many more know it as “insolence.” But love it or hate it, Peytra doesn’t care and she’ll make that abundantly clear, for Peytra aims to be nothing if not apathetic.

Peytra’s extreme desire to be independent causes her distance herself from everyone – not that anyone exactly jumps to be her buddy after witnessing her attitude, but hey, that’s the plan. She’s insensitive, unnecessary blunt, and extremely argumentative. While her demeanor-of-choice is indifference, she is easily pushed to defensiveness and anger and harbors an explosive temper which showcases her low degree of self-restraint. She’s no stranger to trouble (and seems to like it that way) and, as far as she’s concerned, it’s her against the world. I’d like to say that anyone who is persistent enough to get close to Peytra would find themselves with an extremely loyal, good friend – but it simply isn’t true. Beneath her abrasiveness, Peytra is horribly unsure of herself. Her insecurities keep her from trusting another, and she is prone to being clingy and possessive when someone *does* happen to get close to her. More often than not, the behavior drives the person away and she is left where she started.

Peytra is thus internalized and egocentric, and won’t do anything unless there’s something in it for her or she has absolutely no option to do otherwise. Altruism? Teamwork? These words don’t fit into Peytra’s vocabulary, she’s going to get where she wants to be by herself, end of story. Unfortunately, her ambition is often hampered by her pride and impulsiveness, and things often don’t go her way – which only creates more insecurity and more anger. At very least she’s about as obstinate as they come, and she will endeavor towards a specific goal despite all of the (perceived) odds stacked against her. If only Peytra could learn to see that she is, in fact, her own worst enemy…

History:

Peytra was born into a large, loud mess of a family situated on the outskirts of Flax Hold. The family - including a tangle of aunts, uncles, their spouses, and a never-ending flow of children – scrape a living for themselves from a few good acres of wheat fields and a modest-sized flock of ovines. A farm-girl through and through, Peytra grew up romping through these fields and the foothills of Flax with a mob of siblings and cousins…that was, of course, when they weren’t doing chores. And the farm demanded chores to be done (as often decreed by her mother and aunts). After the endless cooking, cleaning, milking, and children to tend to, Peytra was glad to slip away and go ranching with the boys or wander through the fields. Even in her early days of childhood, Peytra knew she wasn’t going to be content with the domestic life of wife and motherhood that was to be in store for her.

Adolescence found Peytra to be a difficult, surly thing who caused her parents to throw up their hands in dismay as she drove away each and every potential suitor they brought before her. Girls who refuse to marry, her mother warned, will stay on the family farm as an old auntie and help raise their sisters’ children. Repulsed, Peytra vowed to run away and apprentice (a rank that could only be boasted by a lucky one or two in her family) at the Farmcraft Hall and eventually get land and a farm of her own. This, Peytra thought, was her brilliant plan to become Independent and Prosperous. Not having any of it, her father called her bluff, saddled a runner, and carted her off to the Hall. Vowing greatness, Peytra, then sixteen turns old, got her formal apprenticeship and turned her back on her family forever.

Or so she thought.

Turns out, being an apprentice was harder than it looked, and while Peytra did well in practical application and hands-on work, she struggled in the classroom. Peytra, who learned her numbers by counting the flock, did not have any Harper training and couldn’t read or write beyond her own name. Too prideful to ask for help (let alone even inform her Masters of her predicament), Peytra resorted to just ignoring the assignments she couldn’t do. Her betters thought her ungrateful and unserious, and she was sent home a scant six months later.

Having returned to the family farm in shame, Peytra was expected be civil and obedient – an ultimatum to which she begrudgingly agreed to. Reduced again to scrubbing floors and minding sticky children, Peytra began to resign herself to the life she dreaded and even allowed a brawny young man from the next farm over to smile at her from time to time. Her ever watchful mother was confident that her problem-child was on her way to reform and predicted a hand-fasting in the late summer. But then an unexpected visit by a Searchdragon and an offer for candidacy changed everything. Peytra couldn’t say yes fast enough, promptly forgot the boy, and was whisked off to Eastern Weyr. Her mother has yet to stop crying.

DRAGON INFORMATION

Name:  Lopakith
Color:  Green
Age:  1.5
Size:  26.7 ft
Wing:  White Squall
Weyr of Impression:  Eastern
Physical Description:  

What can be said of Lopakith's form is that she is clean. No dainty, friable little creature she, nor a stout and stalwart green, Lopakith is on the long and large side without venturing into the realm of "muscular" or "sturdy"; she is clean of line, healthy and finished-looking. There is no especial grace in her, nothing overtly feminine or athletic, but looking at her, one knows that this green is more than up for the physical demands that will be placed on her and that she will never be accused of clumsiness—at least not once her days as a very young weyrling are behind her. Even then, it seems as though Lopakith's body wants to work correctly and behave as it ought whether she pays attention to it or not.

For the most part, Lopakith is a misty, pale green, a shade just a little too desaturated to be called "fresh." It is not an especially handsome color, but more an austere one, like the (traditionally) severe white robes worn by Candidates. The most noticable relief to the green's hide are the boot- and glove-like markings on her legs, the deep, rich green extending on each of those four limbs to the knee or elbow. Looking at her a little more closely, one realizes she seems to be wearing a mask—or is that a helmet?—of vaguely yellow green on her face, extending over her headknobs and coming most of the way down her snout in the front, but with space between what might be a cheekguard and what might be a noseguard for her eye to peek through. The green's final set of markings are perhaps even more peculiar: a series of sage green spirals works its way up from the shoulder joint of each wing along the bone, past the elbow, and nearly up to the finger joint.

Personality:

At first blush, Lopakith gives the impression of a confident, capable, and efficient dragon. She has a knack for looking at a problem and offering a simple, fairly complete solution without fuss or hesitation, and she revels in getting things settled. Unfortunately, the green can tend to be a little forceful in her efforts to accomplish her goals and give direction—she may hear an objection or counterargument, but if she is truly set on her path, she doesn't always truly listen—but she does avoid officiousness, if only by the skin of her teeth. Lopakith is saved in part by how tough she is on herself: the high expectations she has for those around her are but a watered-down version of what she thinks and feels about her own work and performance.

A firm belief in higher truths makes the green admirable to some, though the higher truths she looks to might puzzle some of her peers. She doesn't give a single shard about chromatics and metallics, but instead always and unfailingly "zooms out" to consider the safety of rider and Weyr, and, by extension, obedience to those to whom obedience is due. Lopakith does not and never will understand what point there is in quibbling over who specifically is in charge of a thing, so long as that thing gets done in the end. It is this attitude that makes her ready to give her opinion—((No, the facts!))—even to a Wingleader's dragon. She simply doesn't see speaking up as an act of defiance, provided one is not trying to be defiant.

To the same effect, Lopakith is perfectly happy to take command of a situation when it seems necessary. Lopakith's rider will have to learn, however, that unless the pair wants to borrow trouble, it's best to keep the green from too much power. Already authoritative in demeanor, given the power (or even trickier, the sanctioned power) to back it up, Lopakith has an extraordinarily difficult time relinquishing that power and authority when the time inevitably comes. If forced to do so, she feels it more than strongly. The blow to her ego is outright disproportionate, and Lopakith tends to crumble and go down in flames in a strange combination of depression and wrathful lashing out. Though the reason for her fits of temper may strike everyone else as petty and insignificant, particularly in comparison to the things that Lopakith herself prizes, the green's temper itself is neither: the sulk and the hissy fit are not in her repertoire.

Though her rider and teachers may strive for an improvement in the more difficult or irritating facets of Lopakith's behavior (how to keep the insight and wisdom, but lose the presumed superiority and temper?), Lopakith will never truly change. She may manage to make a few relatively small alterations in herself, and she may permit herself to be "managed" to some extent, but that temper of hers can't be cooled at its core, for starters, and any changes she does make will absolutely not come easily. Lopakith resists stubbornly until she has no further choice, at which point—boom. The change, though it be small, is dramatic and explosive . . . and even then, it might not last. What Lopakith has is a bizarre kind of steadiness; with it, she can be a risk-taker in dangerous situations like 'Fall, but her risks are always calculated, and almost always turn out well. She does not enjoy risk or danger for its own sake, but only ever for the preservation of the Weyr.

~~~

User Information

Writer:  Killingly
Email Address:  lavalamp...@gmail.com



Wingleader S'bril

Name:  S'bril
Pronunciation:  (Sah-bril)
Age:  34
Gender:  Male
Sexual Preference:  Bisexual
Rank:  Wingleader
Craft:  None
Birthing Day:  08.23
Physical Description:

S'bril is a good looking man with a mane of dark hair that is slightly wavy in nature. Its color is a myriad expression of dark, espresso brown paired with shiny jet black; an interesting combination. Slight waves that dominate the top of his head turn to bold curls at the back of his neck. Heavy black eyebrows give S'bril a very intense look and his near hunter green eyes do nothing to soften his challenging and passionate face. He sports a light mustache and small, dark goatee on his face. Across his back he has two red slashes of Thread scoring running from his shoulders to the point of his left hip.

S'bril isn't attached to any one color of clothing; colors come and go depending on his moods and the marks in his pocket. He favors silver jewelry over any other metal. He wears a simple silver chain around his neck and a silver band on his right ring finger.

Personality:

S'bril is a quiet gentlemen, reflective and soft spoken in conversation. He dislikes rowdy and disorderly conduct; the brownrider is more than happy to take up a corner at a Hatching Feast and sip his wine without being subjected to the shouts and cheers of other folk. This is not to say S'bril dislikes company. Quite he opposite, in fact. S'bril likes his time with others to be a one and one sort of thing, as much to get to know someone better as to make the chances of a tryst more likely. S'bril is a creature of refined hedonism. That is to say he likes his lovers like his likes his books; captivating, intellectual and well maintained. He looks for quality over quantity and he is rather patient about finding such a companion to fit his requirements. As much as he would like a Weyrmate, S'bril doesn't place too much heart in total commitment because at the end of the day he is a dragonrider. Such things might be best left to holder folk, but a man can dream.

S'bril maintains his duties that would please even the most demanding of Wingleaders. He isn't out for rank or glory; S'bril is content to let Valjeath be a wing dragon who carries out his duties with precision and intelligence. S'bril is a timely fellow, never late and yet never too early. He processes an uncanny sense of time and follows a relaxed schedule from day to day.

Apart of abhorring unnecessarily loud noises, S'bril isn't fond of children. He understands it's a fact of sex and life but he'd rather not deal with the loud, annoying, messing aspects of babies. This goes for pretty much any baby thing; firelizards, canines, felines, whers etc. Pets are a no for S'bril; he has Valjeath filling the non-human companion role and he sees no reason to add another. What on Pern could compare to his own dragon anyhow?

Apart from being passionate, S'bril can be short tempered. Particulary when it comes to someone limiting his sexual freedom or, Faranth forbid, making a mess of his beloved material things. Faranth forbid a one night stand mess with his books because S'brils screaming fit over the transgession is likely to be hear across the Weyr. He's prone to emotional explosion every now and again. He's a little selfish and has a firm Valjeath first, him second rule.

History:

Satabril was born in Igen Weyr; a flight baby who was handed off to the creche the moment he was weened from his mother. That mother was Wingrider Atabria, rider of green Dascath. She was a young thing with no use for a child at the time and the father, Wingrider S'xan, had even less use for a son. So into the creche he went and was fostered off.

Satabril never lacked for parental affections however; his foster mother Kajan was pleased to have a son where her own four children had been nothing but daughters. His foster father was a romantic man of holder origins and while mother stressed the importance of a well maintained person and moral compass. Satabril grew into a fine young man as a result and he entered the Candidate program when he was twelve turns old. Two turns later, while standing on Igen's hot sands, a gray egg shattered open to relieve a large, dark brown dragonet. Valjeath wasted little time selecting Satabril from the mass of male candidates. Little were surprised that Satabril walked off the sands with a brown dragon, though more than a few suspected bronze. Brown, however, seemed to be a perfect match. Valjeath and his S'bril grew into a formidable pairing.

At the age of twenty five, S'bril and Valjeath transfered from Igen Weyr to Eastern Weyr. The two have been working on White Squall since their arrival and have gained a good reputation in the eyes of their wingmates. No one has reason to complain about the dedication of the Igenian brown pair and the continue to make White Squall a formidable wing by being a part of its brown dragon contingent. 

DRAGON INFORMATION

Name:  Valjeath
Color:  Brown
Age:  20
Size:  37 ft
Wing:  Mistral Tempest
Weyr of Impression:  Igen
Physical Description:

There is exactly one word that best describes this brown: *BIG*. There is never any doubt whatsoever about this brown's destiny - he is going to be one of the biggest, if not *the* biggest brown in the Weyr, stretching to a full thirty-seven feet at his full growth and ranging among the smaller bronzes. But he'll have an even greater than usual strength and stamina for his size, for there is nothing to this brown that isn't BULK, sheer massive frame sheathed in thick muscle. He is broad-shouldered and barrel-chested, his form so thick and sturdy that it could best be described as hulking, with a thick and stout neck and tail. His hide is of a deep, rich brown the color of dark chocolate, but there is something faintly calming and rather respectable about the hue, with carries only a single variation of the entire length of his considerably-sized form - around the wrist of each foreleg is a thick band of a brown so dark it is almost black, oppressive and foreboding, but neither band is complete - at a seemingly random point on each wrist, the band is broken through by his usual chocolaty hue. He will be remarkably soft-spoken during his normal daily life, each vocalization deep and baritone but mild ... until his passions are inflamed, and at those times he has a voice which can bellow such control of breath and volume to make a harper choir master weep with joy. In movements as well, he is remarkably mild, well aware of his hulking size and always careful, never one to carelessly throw his weight around. He could never forgive himself if someone got hurt that way.

Personality:

This is a brown with very strong morals and a very big heart to go with his hulking size. Righteous but forgiving, he will be the ultimate father figure to many, possessing both a gentle voice and a firm hand, and the loyalty to, in the end, always be there when someone truly needs him. Whether out of a strong sense of personal justice, his gentle empathy, or his high standards to moral goodness, there is something that will always guide this brown's actions towards the good and the compassionate, an inherent selflessness to his demeanor that is almost inspiring to witness, but it is not always without its struggles. This brown holds himself to a high standard, and he will often be distraught when he feels he is not living up to his principles, prone to frequent crises of conscience that all but tear him apart as he finds himself pulled between two options, trying to determine which holds the greater good, often a tricky thing to tell. And when he decides, in more proper hindsight, that he has been mistaken ... he will drive himself to distraction with remorse, cultivating a shame which will eventually grow into a pervasive sense of inadequacy, though he will only strive harder to overcome his faults the more evident they become in his own eyes. He is a protector, wishing to always make sure that everyone he cares for is safe and content, and will take many under his wing - both metaphorically and literally. Faithfully optimistic - and sometimes overly so, to his detriment - about the abilities of his brethren to choose the right thing to do, he will encourage others to do good rather than force them, but isn't afraid to use his bulk when the situation becomes severe or if he feels a true wrong is being performed. As he would dutifully remind anyone who seemed needing reminding, standing back and doing nothing while a vile deed is being perpetrated is as condemnable as if you were to perform it yourself.

Stubborn and resolute, this brown will be one brimming with determination and stony resolve. Which can cause a few problems. Valjeath is one who, while righteous and fair, subscribes to the theory of a personal justice, and his own opinions on what is right may differ considerably from those of the general populous on some occasions. Harm or hardship to an individual, while to be avoided at all costs, may be justified in the end if it saves or significantly betters the lives of many, and theft may be the correct course of action if it procures food for a starving child. He is occasionally spurred to rash or surprisingly extreme action according to this personal justice, because he also, rather unfortunately and much to his own distress, has a surprisingly potent temper, which, though slow to light, will wreak a mighty havoc once blazing. It will be something that he struggles to overcome all his life, and each instance of putting down his own anger will be one of great personal victory. He will rarely back down from his positions, holding himself fiercely to his morals even if it causes him hardships, and once committed to a cause will fight with all of his considerable might to see his duty to it followed through to the end. And only for a truly noble cause or the genuine need of another he cares for will he humble himself - this is one brown that will never tolerate bullying of himself or any other, having a firm sense of pride and self that will have him rebelling against any authority which comes across as too forceful, despite his firm respect for well-earned rank. His final weakness is one that will crop up again and again in threadfall. Valjeath will rarely escape a Fall completely unscathed simply by virtue of the fact that he will have put himself in danger to protect another enough times that wounds are all but inevitable. And while he will generally be skilled enough to avoid major injuries ... his skill is not infallible, and it is likely only a matter of time before this strong but gentle giant will be seriously hurt.

~~~

User Information

Writer:  Killingly
Email Address:  lavalamp...@gmail.com



Searchrider Teague

Name:  Teague
Pronunciation:  TEEG
Age:  22
Gender:  Female
Sexual Preference:  Heterosexual
Rank:  Searchrider
Craft:  Trader
Birthing Day:  02.08
Physical Description: 

Teague can be described as pretty by some people’s standards, though she’d be the last to think so herself. To her, the big, dark brown eyes and heart-shaped face with its high cheekbones and angled jaw create a countenance that is too odd to be considered attractive.

She’s fairly small in stature and only stands at 5’4”. In build she’s remarkably thin and bony (though fit as it is inevitable in her profession), and was never quite able to fill out with womanly curves. Nope, as Teague so nicely puts it, she looks rather pathetic. Many people would never guess her to be a rider.

Personality:

If anyone were to sum Teague up in a few words, they would probably be “good” and “nice.”

Raised in a lifestyle where it was not only necessary, but essential to be compliant and self-sacrificial, Teague is just that. The prevailing idea in the trader caravans was that if you couldn’t do your part to help, then you were worthless. As a result, Teague is quick to follow direction, aims to complete a task with the highest quality possible, and blames herself the instant something goes wrong.

Unlike some crafters-come-riders, she understands the concept of interdependence in the Weyr very well and is willing to do anything for the greater good of Eastern. The only thing that would ever come between Teague and her single-minded determination to be a good rider by occupation is Reenjoth. Everything else, including herself, is somehow less important.

Unfortunately her selflessness is rooted in less-than-noble intentions. Teague has a constant fear of performing poorly and consequently disappointing people. She is eager to compensate for all her perceived shortcomings by investing herself completely in the Weyr. Though she is polite and friendly, she hardly allows her relationships to develop beyond a professional level for fear of rejection. Her insecurities keep her emotionally an arm’s-length away from every one.

History:

Teague would like to assert that, in retrospect, her childhood could have gone better.

Born of strong, trader-stock in one of the largest caravans of the South, no one expected her to turn out such a squalling, wimpy infant. Most surprised by the premature, sickly thing (and probably most horrified) was her mother. Betea had already given the caravan two healthy children, and if it wasn’t just a downright slight to her to be saddled with this sorry-excuse-for-a-baby, then she didn’t know what it was. In any event, Betea made it quite clear that she was bound to maintain her distance from her daughter.

But it wasn’t as if Teague was neglected. In the caravan it was custom for the children to be raised in a near-communal way to strengthen the bonds of the tribe. Still, no amount of playmates or loving adults could shake those early feelings of inadequacy away from young Teague’s mind.

As a result she grew into a quiet, obedient child who quickly developed into a bit of a loner within the band. Her education was suited for a traveling lifestyle: a bit of instruction in everything. Indeed, Teague is quite the accomplished little jack-of-all-trades and is quite competent with a variety of skills. Still, she wasn’t happy. Teague felt like an island; within the bustling caravan she couldn’t escape how strikingly secluded she felt.

Then there came opportunity.

A blue on search wanted Teague for the Weyr. She could become a candidate and live there for as long as she wanted. They, he asserted, would be delighted to have her. This was a stunning revelation. She was wanted? Sought out? The actual idea of Impression initially escaped her, but needless to say, she jumped at the chance of a new life.

Then, all too fast, came the day of her first Hatching. The youngest on the Sands by a good span of six or seven months (to her this seem to make all the difference), Teague was scared out of her mind. She was dizzy, her stomach hurt. What if she did something wrong? What if she got in the way of things? She was plagued by those old feelings of insecurity, until a brightly-hued green broke shell and sashayed (yes, sashayed) up and down the line of candidates.

Next came the announcement: {{Ladies and gentlemen, Reenjoth has chosen! Teague, find me some food.}}

At that moment, Teague had found her niche. With Reenjoth, it seemed she could do anything…well, not QUITE anything. Weyrlinghood has rather difficult, and between Reenjoth’s overconfidence and Teague’s reoccurring lack of it, the two struggled to find a working balance. It took some extra help, but they were able to graduate with their class and are proving to be an effective part of their wing. Life is good; Teague is laying low and Reenjoth isn’t, but hey, that’s normal.

DRAGON INFORMATION

Name:  Reenjoth
Color:  Green
Age:  7
Size:  26 ft
Wing:  Coral Blaze
Weyr of Impression:  Eastern
Physical Description:

Heeeeere's REENJOTH! There's no escaping noticing *this* green - wait, that color can actually *exist* on a dragon? Looking directly at Reenjoth is a bit like staring directly at the sun. Er ... a green sun, that is, for a very bright, vibrant, gleaming, glinting, lush, teeming, brilliant, vivid - and every other similar adjective you can think of - verdant hue coats her hide from nose to tailtip. 'Electric green' might be the best term to describe her color, and at least one thing is certain - this dragon had better be sharding careful if she ever attempts to play hide and seek, for even a single fingersbreadth of that remarkable shade visible to the air seems to draw eyes - what is *that*? One might think that her markings would work to subdue and temper this eye-catching hue, but in fact, they do exactly the opposite. Even if by the time most people notice it Reenjoth will already be on her way, because the only variation to her crackling green color occurs splashed across her rump, an expanse of pale green that glints so bright and pallid that it is almost white. Once she's discovered this about herself - though she'll have a hard time actually *seeing* the area, and catching a first glimpse will likely involved looking through her lifemate's eyes - she'll have a habit of playfully flaunting that unconventional marking at every opportunity, making her exits with her arse held comically high and tail lifted to display that pasty expanse - especially to those she thinks could stand to lighten up a bit. She will be a good sized green, growing to a solid twenty-six feet long, and sports a build which sides just slightly towards slenderness over bulk, maneuverability over strength and stamina. Oh yes, one other thing about this green - she's LOUD. Just about everything she has to say will be accompanied by a vocal element, whether it's an eager croon, an excited warble, or a fierce roar.

Personality:

Unconventional, unexpected, bold, friendly, flirtatious, playful, incorrigible, determined, enthusiastic, artistic ... all of these things describe Reenjoth, but none sum her up completely. This is one dragon who is out to be *noticed* - what do you *mean*, you've never heard of Reenjoth? Have you been living under a *rock* since hatching day? Well, don't worry, honey. We'll fix that little problem - just step on up and meet one of the most exciting dragons to have ever stepped out of an egg! Not that she can *help* it, of course - what is perhaps most surprising about this green is just how little deliberate thought she puts into her wild stunts and raucous displays; it's just the way she is, and perhaps the best word for it is 'overblown'. Everything she does will be bigger and bolder than necessary, whether it's a simple greeting, a game, a drill practice, or finally flying Thread for herself. After all, you've gotta have a little *fun* in life - you only get one! She certainly doesn't plan to waste it moping about and being *serious* all the time.

But that doesn't mean that she won't have her causes and her projects, and foremost among them will be social ones. Reenjoth is friendly and upbeat to a rather stubborn extreme, though she is a little ... well ... weird, at least in the sense that she seems to simply bypass most social mores in favor of a more direct approach to meeting people and learning about them - which generally means that she doesn't acknowledge either decorum or privacy. She wants to be everyone's best friend, and doesn't understand that her slightly larger-than-life ways might turn some people off. For example, people who value their sleep. Or their dignity, a concept which Reenjoth doesn't really seem to subscribe to. She isn't *out* to make a fool of herself, of course, but if everyone's laughing and having a good time, then what's the big deal?

One thing that she will never be able to comprehend or accept is color ranking. As a green, that puts her at the bottom of the pecking order ... and that's simply a concept that she doesn't seem to be able to grasp. It isn't necessarily that she wants to be on top - though her strength of spirit and drive to make positive changes in her world will make her an excellent leader - it's just that she idealizes a situation where everyone is treated equally. She's no less important just because she's smaller! She's REENJOTH, didn't you know? She's fabulous! Confident and proud of herself, she adores the spotlight and refuses to change for anyone - even when asked repeatedly by those in authority to tone it down a bit. If anything, her response will be a righteous indignation at being so oppressed, and she'll likely sooner or later take up the cause of attempting to turn other blues and greens to her way of thinking. There are more of us, it's time to demand some rights! Come on, noble brethren, and join the REVOLUTION!

PET INFORMATION

Name:  Tango
Pet Type:  Flit (Brown)
Description:

This little brown is, in fact, fairly little if one actually measures him, but he is so infrequently still that measurement is tricky, and estimates of his size always tend large because of his rambunctious wiggling. He is primarily a bright, warm, orangey brown with paler coloring around the eyes, under his jaw, and on his belly, and he is covered in dark brown stripes from head to tail. His build is average, with the major distinguishing features of an extra-long tail, a large, out-jutting chin, and smallish (beady for a flit) eyes.

Even for a firelizard, this brown is, perhaps, not the brightest of the bunch, nor has he any attention span to speak of. He tends to be overconfident, and often tries things he is really unable to do; he is also competitive, and always seeks to best his fellows at just about everything they do. His competitiveness is of a friendly sort, though, and he has great enthusiasm for getting to know pretty much everyone. However, he might have a little too much enthusiasm: his penchant for bouncing and flying about pell-mell can distress anyone unused to him. He does have an unfailing sense of direction and a permanently sunny disposition that make up for a great deal.

~~~

User Information

Writer:  Killingly
Email Address:  lavalamp...@gmail.com



Bronzerider V'tore

Name:  V'tore
Pronunciation:  Vuh'TORR
Age:  42
Gender:  Male
Sexual Preference:  Heterosexual
Rank:  Wingrider
Craft:  None
Birthing Day:  04.06
Physical Description:

There are some who are clearly pegged as dragonmen, and V’tore is easily one of them. He stands 5’11” with the broad-shouldered and muscle-laden build of someone who seemed born to meet the physical demands of Riding.

V’tore is a man of boyish good looks which lend a certain youthfulness to his appearance. Most are shocked to find that he’s actually in his forties, as he exhibits only subtle signs to aging. His hair, though perfectly coifed and showing no signs of thinning (thank Faranth) is only just starting to hint gray the temples, and there’s a bit of puffiness under his eyes and a few traces of wrinkling at the corners. But despite all this, and any declarations to his true age, Indeed, there’s a childlike impishness often found in the mysterious glint in his eyes and wry twist to his smile that seems to indicate that he’s up to something, or, at least, that he knows something that you don’t know.

Personality:

And chances are, he probably *is* up to something and probably *does* know something that you don’t know, because V’tore is, quite simply, a mover and a shaker. When things need to get done, V’tore gets them done, no matter how dirty the work. And if he can’t get them done, he’ll find someone to do it for him, because V’tore has the kind of easy-going, relatable, good ol’ boy demeanor that just endears people to him. He’s a man’s man at heart, and enjoys drinking, bawdy humor, gambling, and beautiful women. Which is fitting, because he certainly seems to *know* everyone, or *of* everyone, at least. Though he’s got his work cut out for him since relocating from Benden, rest assured that he will set up a network for himself fairly quickly. Not much gets past V’tore.

If Pern had politicians, V’tore would almost certainly be one and there’d be a great likelihood that he’d be a rather successful one at that. For everything V’tore does, every crowd-pleasing joke, all the glad-handing and smiling, it’s all carefully done to boost his popularity with the public at large. If one could be elected Weyrleader, chances are that he’d still have the job. Whether he’s speaking to the Weyrwoman or the lowliest of kitchen drudges, V’tore charms and schmoozes to the best of his ability. He has an impeccable memory for names, faces, and tidbits of useful information - and in the rare moment when can’t *quite* remember a detail he’ll smooth it over with some quick thinking. Hey, it ain’t lying – it’s embellishment! He remembers every little favor you owe him and every little slight, and all will be filed away for use when the time is right. That being said, you’d probably do better to be his friend than his enemy. Just sayin’.

But while networking and cajoling comes easy to V’tore, those well-tended relationships are all pretty superficial. He’ll buy you a few drinks while lending a sympathetic ear about your problems and woes in life, heck, he’ll even do what he can to help, but he doesn’t *really* care, not truly. He expends that effort to gain points and good favor, not to further some sort of true friendship. He might know everything about you, but few truly know much about him. He forms his closest bonds with those unfortunate few – the downtrodden and down-and-out types – who really need someone to help them get back on their feet. They become a sort of pet-project to V’tore, but even those are kept at arms-length and once they pick themselves up and stop needing him he becomes bored and begins to distance himself. V’tore likes to be liked and needs to be needed, but save for one or two carefully tested confidants, V’tore really is a lonely man. But what can you do? As the old saying goes, it’s rather lonely at the top – and that’s exactly where V’tore wants to be.

History:

Selvatore was born into a small mining operation on the fringes of Lemos Hold that was originally established as a firestone source. It was a place in the midst of a transition from a small, disorderly camp to a proper cothold and the young boy grew up amidst a crowd that perhaps a bit rougher than most parents would want for their child.

At 15, he was Searched and taken to Benden Weyr and presented to the clutch. The sole bronze spent a great deal of time shaking himself free of the egregious bits of shell that seemed intent on sticking to his body after hatching, then placed himself in the center of the Sands, unmoving. There was a great stir throughout those watching and a moment of panic where it seemed that the bronze would not Impress before he finally turned his bejeweled gaze upon one boy.

((I daresay you are a fine fellow aren’t you, Selvatore? Now, won’t you come to your Beauregarth?))

The newly dubbed V’tore left the stands with his bondmate, grinning and a bit mystified about this new life he’d now entered. Weyrlinghood went by quickly, and the pair entered the Wings. Life in an Interval was easy, if not slightly boring. The initial thrill of being a defender of Pern went certainly goes a bit stale when there is nothing to defend against. Still, V’tore and Beauregarth soldiered on, biding their time and waiting…

And then something happened.

In an upset that shocked the Weyr, Beauregarth caught Gudruth, Benden’s senior Queen. And so, at 31, V’tore became Weyrleader of one of Pern’s oldest and largest Weyrs. The position suited him, and he proved to be a refreshing counterpart to the old Weyrwoman, who was very near to senility and tended to be destructive because it. The pair led well, and when Gudruth rose again, Beauregarth caught again. And again. As the Pass loomed nearer, V’tore began to prepare to lead Benden into Fall to meet the age-old enemy.

But he never got the chance.

In the early months of 2756 – the old Queen Gudruth failed to rise. The new Queen that rose to take her spot chose her mate – and he was not Beauregarth. And so, V’tore’s nearly six-Turn reign came to an end. The Benden wings flew against Thread, and a new Weyrleader led them. When it finally became clear that Beauregarth was unlikely to ever fly the new Senior, they requested a transfer.

And so, V’tore and his bronze come to Eastern, looking for a change…and a new Weyr to lead.



DRAGON INFORMATION

Name:  Beauregarth (BO-ree-garth)
Color:  Bronze
Age:  27
Size:  40 ft 
Wing:  Diamond Sea
Weyr of Impression:  Benden
Physical Description:

There’s no mistaking it – this is one pretty, pretty bronze. He’s leanly built with svelte lines that seem to create the illusion that he’s smaller than he actually is, despite his size actually being on the larger end of the scale or his color. Or, he’s larger in *length*, at least, because Beauregath certainly doesn’t have any real semblance of bulk or heavy musculature to him. No, he isn’t the picture of the bronze powerhouse, and a more discerning eye might notice that, proportionally, he’s a bit long in the leg and tail. Still, this ranginess only seems to enhance his swift and graceful movements – and boy, can this bronze move. Whether on land or in the air, Beauregarth displays a keen awareness and control of his every limb. Every twitch of his tail or step of his prancing gait is perfectly timed and executed. Beauregarth is in a perpetual state of posing.

His hide is a dark, shadowy bronze that would be foreboding, or even grim, if not for the brilliant golden-bronze speckling that peppers his haunches, creating an effect that is much akin to stars in a night sky or gold glinting up from the depths of a dark stream. The same bright golden hue forms a thin line encircling his right eye in the appearance of a monocle, complete with a fine chain trailing down his cheek and towards the back of his neck before disappearing into the ridges.

Personality:

Beauregarth is…a dandy in dragon form.

His primary concerns in life revolve his around his appearance (and he relishes any attention he can garner in relation to it) and the pursuit of leisure, fine company, and good conversation. There’s a gentlemanly sophistication and refinement in his conduct and speech, though it’s all done with a bit of theatrical flamboyance and a generous dose of archaic language and oddities of speech. Yes, there’s something decidedly old-fashioned about this bronze, and is probably considered to be fairly eccentric by most who encounter him.

And who DOESN’T encounter him? Because Beauregarth is the epitome of the draconic socialite, and is entirely unsatisfied if he isn’t always talking with somebody or something (yes, he was once found to be delivering a speech to a flower, but don’t ask about that). Though he’s happy to palaver with any and all of dragon and humankind there’s a special place in his social circle for rankers, or, as he calls them, the members of “high society.” He is, after all, a bronze and thus worthy of a little distinction, is he not? And he *used* to be a Weyrleader! That should count for something, shouldn’t it?

But even if it doesn’t, Beauregarth doesn’t let it get him down. Sure, he’d love to return to his former post, but relinquishing that title has done nothing to change him. He acts very much the same now as he did then, because, hey, leaders are gonna lead! Though, Beauregarth’s leadership style is decidedly…hands off. No, he doesn’t want to get his paws dirty (and will do anything to avoid doing so), but he possesses a fair bit of tact and is excellent for boosting and maintaining morale. Oh, you wanted one of those warrior-types to lead your wings into Fall and NOT just an ebullient and charming, if not slightly peculiar, figurehead? Alack…

~~~

User Information

Writer:  Killingly
Email Address:  lavalamp...@gmail.com



Candidate Yaeghar

Name:  Yaeghar
Pronunciation:  YAY-garr
Age:  17
Gender:  Male
Sexual Preference:  Heterosexual
Rank:  Candidate
Craft:  Seacraft
Birthing Day:  12.12
Physical Description: 

Yaeghar is handsome in a rough sort of way and looks like someone you who’s been through the wringer a time or two but has still managed to come out more-or-less intact. He’s tall, standing just shy of 6’1”, and brawny enough to escape being properly considered lanky, though most of his strength lies in his upper body rather than the lower. His hair poorly cut, shaggy, and in a near-constant state of disarray. It’s mostly a dark mid-brown color, and his brows are a shade of two darker, thick and expressive over steel-blue eyes. His mouth yields easily to a crooked smile, and if you look closely enough you can see he’s missing his left first molar. His skin has a naturally dusky complexion, but a life exposed the elements has left it heavily bronzed.

He doesn’t own much in the way of clothing, and tends not to wear much in the way of it either. He goes shoeless and shirtless when he can get away with it, revealing a medium-sized tattoo of an anchor on his left shoulder blade done in black ink. He has a few minor scars about his body and both his palms and lower pads of his fingers are shiny-pink from a particularly bad rope burn.

Personality:

Yaeghar isn’t a bad sort; in fact he has a very affable, happy-go-lucky demeanor and has always been one to roll with the punches, so to speak. He isn’t easily riled, but is deeply loyal to his friends. He lacks a little in the way of common sense at times and tends to conduct himself with a cocksure recklessness that has gotten him in a fair bit of trouble over the Turns. Still, he isn’t one to willfully eschew authority (and if he does, it’s usually only because he’s gotten it into his head that he has a good reason for it). His life aboard a merchant ship has ingrained a deep sense of obedience in him – you listen to your betters, end of story – but he also had the tendency to get distracted. Without someone around keep him focused on the task at hand he’s apt to wander or get himself involved in something entirely different altogether. Under a watchful eye or strict instructions, he can actually be quite reliable, but otherwise he’s probably not the man you want to count on to get something important or time-sensitive done.

He thrives in situations where he can be physical or do hands-on work. He was never taught arithmetic or to read and write, but hasn’t found his life lacking because of it. He has very little interest in such academic-based pursuits and if pressed to learn a teacher might discover that he has the equivalence of a mild case of dyslexia.

History:

Yaeghar was born in a small coastal Hold that sustained itself almost entirely by fishing and other various pursuits of gleaning sustenance from the ocean. It would have been a simple and happy existence, but Yaeghar received the opportunity to experience life beyond the small village when the captain of a large trading vessel took a liking to the young boy after being forced ashore in the Hold during a storm. When the sea calmed and sky cleared, the captain took Yaeghar with him as the ship’s cabin boy.

Yaeghar took to life on the sea well; it was hard but fulfilling work and he got to see ports all over Pern, including Southern, Tillek, and Ista. At 16 he was promoted to a proper deckhand and entertained notions of eventually rising to first mate or even getting a little skiff of his own. But while unloading cargo in East Bay, Yaeghar was unexpectedly Searched for Eastern Weyr. His captain suggested he go and take his chances on the Sands and promised to keep his spot on the crew open should he want to come back. Yaeghar remains a little wary of living life as a landlubber, but he comes to the Weyr eager to see what this dragonriding business is all about.

CANDIDATE INFORMATION

Name after Impression:
  Y'ghar
Color Preference(s):  Bronze, Brown, Blue
Can your candidate:  Read, Write, Figure Numbers
Family for Hatching:  Galsen, Yaewah, Sael, Whalen - Black Reef Hold











Runninggrass

unread,
Jul 25, 2014, 3:14:24 PM7/25/14
to eastern...@googlegroups.com
Annnnnnnnnnnnd I'm an idiot. Sent that spam to the wrong place. URK.

Runninggrass

unread,
Jul 25, 2014, 3:18:17 PM7/25/14
to eastern...@googlegroups.com
Working on yours now.

Runninggrass

unread,
Jul 25, 2014, 3:20:27 PM7/25/14
to eastern...@googlegroups.com
Actually, hun. They've already gotten all yours :) So you're good!

Aaron C.

unread,
Jul 25, 2014, 3:24:18 PM7/25/14
to Eastern Weyr

o.o Oh. Well, many thanks to all involved!

Runninggrass

unread,
Jul 25, 2014, 3:28:19 PM7/25/14
to eastern...@googlegroups.com
*laughs* :)

Killingly D.

unread,
Jul 25, 2014, 4:27:33 PM7/25/14
to eastern...@googlegroups.com
THANK YOU RG!!! Did you get Yaeghar and H'lok? Thankyousomuchiloveyou.

Killingly D.

unread,
Jul 25, 2014, 4:51:00 PM7/25/14
to eastern...@googlegroups.com
Never mind, I see H'lok and Sh'an already saved! Thanks!!

Runninggrass

unread,
Jul 25, 2014, 4:51:58 PM7/25/14
to eastern...@googlegroups.com
I got Yae, they already had H'lok :)

Killingly D.

unread,
Jul 25, 2014, 4:59:31 PM7/25/14
to eastern...@googlegroups.com
Yes, thanks!! Chat?

Saone

unread,
Jul 25, 2014, 10:50:54 PM7/25/14
to eastern...@googlegroups.com
And... I hope that I did that right, but sent a couple of emails!

Runninggrass

unread,
Jul 25, 2014, 10:53:29 PM7/25/14
to eastern...@googlegroups.com
YIS! You poked me while I was at dinner! Of fuckin' course. ARG. I miss joo. Must has talkies!

Mike

unread,
Jul 27, 2014, 2:29:20 PM7/27/14
to eastern...@googlegroups.com


 So did the email with my boys make it through? If not I can resend. (yay, I was smart enough to save them before the board went away....lol) Was trying to figure out what Weyrling group A'ryk was in for the current thread going on and didn't see the poor fellows on the new site yet.

Oh, and a round of applause for the lovely people doing all the work to get things squared away. It looks all the more impressive to me since I have no clue how you do it.  ;)
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