Atlas V3 Pass

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Ane Neemann

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Aug 3, 2024, 3:34:31 PM8/3/24
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The No Man's Sky Atlas Pass v1 is the easiest of all the variants to get, and most players will acquire it on the way through the main story missions. You actually get it from an alien Gek named Polo, who lives on the Space Anomaly that you'll meet at various points through your intergalactic journey.

If you're starting your No Man's Sky journey from the very beginning, you'll first encounter the Space Anomaly in your third galaxy - aka after two warp jumps. When you see the Space Anomaly, head inside and speak to Polo. He'll give you a quest to complete a Milestone, as well as a reward on the spot, just for speaking to him. But more importantly, once you've completed the quest - which varies from player to player - return to him, and he'll tell you to come back in two hours (yes, real world hours). When you've done that, you can choose a technology blueprint for your Starship, Exosuit or Multi-Tool, and you should get the Atlas Pass as your additional reward.

From our own experiences and checking in with other players, it sometimes doesn't arrive with the first quest Polo gives you, but be patient, carry on doing errands for him and you'll almost definitely get it for the second quest reward.

Now comes the tricky part, getting the No Man's Sky Atlas Pass v2 and v3, because we can't have any doors coming between us and our loot, can we fellow space explorers? Unfortunately, getting these higher versions of the Atlas Pass are a lot trickier than the v1.

Ever since the No Man's Sky Next update arrived, the Atlas Pass v2 has become incredibly rare, with some suggesting that it's been ditched in favour of just skipping straight to the No Man's Sky Atlas Pass v3. This will open all doors, so is actually a really good thing for players. However, that unfortunately does not make it any easier to find.

We've had no luck as yet finding the Atlas Pass v2 or v3, but according to the No Man's Sky Reddit they are available from Manufacturing Facilities that you can find on planets. The easiest way to find these facilities is to build a Signal Booster and scan for them. What you need to do is as follows, either:

1) Locate Nearby Structures - this free to use scan version just scans the local area and pings any structures close to you, but you won't be able to pick what it scans for. It's not an exact science by any means, but it will highlight anything useful nearby. You might just need to do it a few times before a Manufacturing Facility pops up.

2) Input Data - This one costs one Navigation Data, but it does allow you to narrow your search. Select [Scan Secure Frequencies] inside the Input Data menu, and then you'll be shown the location of the nearest Manufacturing Facility or Supply depot.

I will add that Manufacturing Facilities are more likely to be located on planets with a high Sentinel level, especially if they're frenzied because then you know that they're protecting something. Hopefully that something is your No Man's Sky Atlas Pass v2 or V3.

You'll need to blast through the Manufacturing Facility's door, avoid the sentinels - or destroy them if you're feeling plucky - and then interact with the console inside. Selecting the correct answer to its question, or command, will grant you a blueprint for some rare technology, and hopefully that'll be your Atlas Pass. However, there are plenty of rare blueprints to be discovered so finding something else isn't the end of the world entirely.

Sam Loveridge is the Global Editor-in-Chief of GamesRadar, and joined the team in August 2017. Sam came to GamesRadar after working at TrustedReviews, Digital Spy, and Fandom, following the completion of an MA in Journalism. In her time, she's also had appearances on The Guardian, BBC, and more. Her experience has seen her cover console and PC games, along with gaming hardware, for a decade, and for GamesRadar, she's in charge of the site's overall direction, managing the team, and making sure it's the best it can be. Her gaming passions lie with weird simulation games, big open-world RPGs, and beautifully crafted indies. She plays across all platforms, and specializes in titles like Pokemon, Assassin's Creed, The Sims, and more. Basically, she loves all games that aren't sports or fighting titles! In her spare time, Sam likes to live like Stardew Valley by cooking and baking, growing vegetables, and enjoying life in the countryside."}), " -0-10/js/authorBio.js"); } else console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); Sam LoveridgeSocial Links NavigationGlobal Editor-in-Chief, GamesRadar+Sam Loveridge is the Global Editor-in-Chief of GamesRadar, and joined the team in August 2017. Sam came to GamesRadar after working at TrustedReviews, Digital Spy, and Fandom, following the completion of an MA in Journalism. In her time, she's also had appearances on The Guardian, BBC, and more. Her experience has seen her cover console and PC games, along with gaming hardware, for a decade, and for GamesRadar, she's in charge of the site's overall direction, managing the team, and making sure it's the best it can be. Her gaming passions lie with weird simulation games, big open-world RPGs, and beautifully crafted indies. She plays across all platforms, and specializes in titles like Pokemon, Assassin's Creed, The Sims, and more. Basically, she loves all games that aren't sports or fighting titles! In her spare time, Sam likes to live like Stardew Valley by cooking and baking, growing vegetables, and enjoying life in the countryside.

There have been a lot of people that have been researching and asking online about how to get the Atlas Passes V2 and V3, but none have been much help or are inaccurate, so I will post how I received them as an answer.

To gain the Atlas passes V2 and V3 you must deploy a signal scanner (orange rays of light shining up to the sky) and upon interacting with it you then need to select colonial outpost. At this point it will give you a waypoint called either "Manufacturing Facility" or "Operations Centre". The Operations Centre is the only one that can potentially have the Atlas Passes (as one might expect since they are the rarer of the two that show up on most planets).

Once you arrive you will need to destroy the door to gain access to the building (if you go straight inside the sentinels will leave you alone). You then need to access the database and select the right answer. If you do not get either of the Atlas Passes do not be worried you are doing it correct, you just need to keep doing these steps until you find the correct blueprints.

TIPS: When I found them it gave me two options and they were V3 was the bottom option and the V2 was the top option (they are not the same, you will have to carry on until you find the other version, unless you are lucky enough to get V3 on your first try, which opens ALL Atlas doors, but not V1 Atlas debris canisters, so keep your V1 pass if you want to continue opening those).

Polo will eventually give you Atlas Pass v2 and v3, but only after many tasks. The 12th reward Polo gives is Atlas Pass v2 in exchange for having Ships Destroyed level 8. The 14th reward is Atlas Pass v3 in exchange for Extreme Survival 7.

One of the most common questions you will ask when you pick up a new item in No Man's Sky is: "what does this do?" The massive universe is packed full of secrets, materials, and items you'll need to find and experiment with to understand, and Atlas Passes are among the most cryptic of the bunch. If you've been itching to uncover the secrets these passes hide, we'll reveal everything there is to know about how to find and use Atlas Passes.

Atlas Passes, in short, are keycards that open special locked doors you can encounter on certain Space Stations, on planets, as well as various storage containers. Each of these doors or containers will have a level of security associated with them that dictates which level of pass you need to open it, ranging from V1 up to V3.

The containers a V1 pass can open hold very valuable items inside, such as Antimatter, and can usually be found near waypoints on a planet's surface. The doors these passes open typically appear in the hangar opposite the marketplace, and allow you to buy a new inventory slot for your suit.

It is also important to note that you do not consume a pass by using them, so you only need to get one once, and a higher tier pass can open anything a lower-tier pass can. So if you get an Atlas Pass V3, you can use it to open all doors and containers requiring a V1 or V2 pass.

You can get your hands on the Atlas Pass V1 early on in your space adventures by choosing the path of the Atlas during the game's opening and agreeing to the red orb's plan. This will give you a series of waypoints to follow across systems, eventually leading you to a massive space station indicated as a "Space Anomaly". Land there and an alien by the name of Polo will give you the crafting recipe for the Atlas Pass V1.

These two sites are found by using a Bypass Chip at a Signal Scanner and searching for a Colonial Outpost. It is fairly common to find at least one Manufacturing Facility or Operations Center this way, but not guaranteed.

Once you find one of these locations, you will need to blast your way in with grenades or your Boltcaster to reach the main terminal. You will also have to deal with some Sentinels on your way and then solve an alien puzzle. The difficulty will vary depending on how your level of alien knowledge, but solving it with a correct answer will reward you with a random blueprint. An Atlas Pass V2 is just one possible reward, so it may take multiple attempts.

The final version of the Atlas Pass is found using the same method as the V2 pass, grinding out Manufacturing Facility and Operations Center blueprints. However, you can also find them as a reward for turning in milestones to the Space Anomaly. Visit Polo to turn them in and he may give you the pass as a reward.

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