House Rules

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Wolf

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Nov 22, 2004, 11:37:56 PM11/22/04
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Probably the most popular one that I have ever made.

Minimum Damage on Armor-Defeating Hits:
Basically, if you score an Armor-Defeating Hit on an opponent (this
is sometimes harder on some opponents than on others) then the
character will automatically do a minimum amount of damage equal to the
damage step rolled (including all bonuses to damage).

For example, Lug rolls an Extraordinary Success on his Unarmed Attack
Test vs. the unlucky soldier. He rolls his Damage Step of 10 and gets
a 2 for damage, but since he rolled an Armor Defeating Hit, he
automatically does 10 points of damage to the unlucky soldier instead
of the feeble 2!

Passions' Blessings,

Wolf
"Magic is the key to our civilization and the source of our
greatest challenge. Without magic, our world would be far
more primitive, but at least we wouldn't have faced the
Scourge."
-Mestoph, Elven Nethermancer

Wolf

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Nov 23, 2004, 7:32:29 PM11/23/04
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Multiple Defensive Actions

A good friend of mine told me many a time that 'the best defense
is no be there.' As true as this is, eventually the characters seem
to find themselves between a rock and a horror. Since I prefer to run
a slightly more epic scale and over the top style of campaign, I
decided to give the characters an extra edge in combat defensively.

Basically, a character can make a number of defensive moves per
combat round equal to his dexterity step, so a warrior with step 6
dexterity could make 6 defensive actions per round, which supersedes
most talent descriptions.

For example, a warrior with step 6 dexterity is charging up the
hill, held by his enemies. Seven arrows come flying at him like a hail
of death. Because he has a step 6 dexterity he can roll his avoid blow
talent six times rather than just once. The dexterity step describes
the maximum number of defensive actions that can be taken. Each attack
can be defended against once only. So you can't attempt to Avoid
Blow, fail and then try again and again until you succeed.

Nor can you stack defensive talents against an attack. For
example, if someone attacks a Swordmaster and the Swordmaster attempts
to parry and fails, he can't also attempt to Avoid Blow. He can only
do one or the other, likewise he cannot do six parries and six avoid
blows, he can do a total of six (if his dexterity step is six that is).


Passions' Blessings,

Wolf
"Come back, you fools! It's only one cadaver man!"
-last words of Telak of Haven, Adventurer

Wolf

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Nov 23, 2004, 10:31:37 PM11/23/04
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Parry and Riposte Revised

Parry and Riposte both have a +3 step bonus (why I don't know) but to
make things a little more balanced, I went ahead and removed that +3
step bonus, so the Step Number for both talents should be equal to
Dexterity + Rank.

Passions' Blessings,

Wolf
"Wise heroes leave dragons alone, yet the hero's destiny always
crosses the dragon's path. The trick is discerning whether the
hero is on the path to greatness or simply on today's menu."
-Guyak Fairtongue, ork Cavalryman

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