I'm trying the same thing... But with visual stimuli instead and less complicated, x for 80% of the cases and h for 20%
The only way I could figure it out wass to add the number of levels I wanted the simuli to appear and then set a random selection for the conditions on the trial proc. Though it seems that your version may require you to select a random fixation point? I suppose you could add different levels that look for the sound.wav file on your trial list and then you put it at random variation of trials. Then in the sound object on your trial proc you should set it to call for the attribute of the sound.wav file.
Also, I think you could set the different conditions by creating a set of attributes wich include the two different fixation points and different numbers.wav and then set a randomization of trials.
My solution may be too simple and it may require more programming skills and de-bugging. So I don't know but it is my best guess. Hope it helps.
Very best wishes!
Juan