Thanks
On Jan 5, 4:52 pm, Jonathan <voig...@gmail.com> wrote:
> I don't have the code in front of me but try changing the initial resolution
> set in main.cpp in the call to Game::Load
>
> Set it to something like 800 by 600 or lower if your screen is very small.
>
> Let me know what happens.
>
University of Michigan
On Jan 6, 11:17 am, Jonathan <voig...@gmail.com> wrote:
> It is because the total window area is "client area" + the other window
> stuff (title bar, border, etc.) and that adds up to over 800 pixels tall and
> this causes things to fail. I'm sure there are ways around it, but I don't
> know enough about it yet.
>
> If you launch the game full screen at 1024x768 it should work because it
> there is no other window stuff.
>
> DXFramework needs to detect this and warn the user about it.
>
> On 1/6/07, Adam Stevenson <adamstevenson...@gmail.com> wrote:
>
>
>
>
>
> > Thanks Jonathon, it works now. I was wondering if you could offer any
> > explanation as to why it doesn't work. I work on a 1280x800 desktop
> > resolution and run 1024x768 res games frequently that do work.
>
> > On Jan 5, 4:52 pm, Jonathan <voig...@gmail.com> wrote:
> > > I don't have the code in front of me but try changing the initial
> > resolution
> > > set in main.cpp in the call to Game::Load
>
> > > Set it to something like 800 by 600 or lower if your screen is very
> > small.
>
> > > Let me know what happens.
>
> > > On 1/5/07, Adam Stevenson <adamstevenson...@gmail.com> wrote:
>
> > > > I have no problems compiling everything that comes with DXframework. I
> > > > can also run all the demos. The only problem is, when I compile the
> > > > dxtank tutorial, no window appears. Just nothing happens. Does
> > anyone
> > > > know what is causing this and how to correct the issue before it
> > > > becomes a larger one?--
> Jonathan Voigt
> Center for Cognitive Architecture
> University of Michigan