This question might be a little silly, but I would like to know if
DXFramework is right for commercial game productions.
All information I heard about DXFramework says that it's pedagogical,
illustrative, or academical. I guess this might be because it's easy to
learn, and/or the features aren't too advanced.
I'm trying to choose a game engine for my project. It's not too
complicated. And from what I see, DXFramework seems to be the best
option. But I'm wondering if someone had used it for commercial game
projects and found it good. Is there some limitations or requirements I
should be aware of?
Thanks,
He Shiming